I may have mentioned this already, but I've been wanting to do a Luck Based Character using Cards and Dice to determine an attacks effect. I've gotten more used to using variables ever since I made GSS, and I want to use this knowledge to make a Luck based PSA. My problem is which character would this be over. I've had ideas for Lucas and Snake, but I dunno...
I just wanted to say this cause it's been distracting me.
Blade Prince Marth? Oh, I dunno how he's doing. I sure wasn't working on him for the past few weeks.
A luck based character who uses cards that sounds a lot like Luxord from Kingdom Hearts 2 watching a video of him in action will give you many different attack ideas. Also see Spider from Megaman X command mission as he uses cards too but it may be hard to find a video with all his attacks.
For the characters he should be over I really think you should use Ike here's why, 1 Ike's sword can be turned into the card/cards you need and can be positioned nearly anywhere around Ike for mutable attack locations (a good example is the Naruto PSA).
Two Ike can be easily ported to anyone or you can port your Bug Ike PSA to someone.
Three the cape bones can be used to hold/control more cards or perhaps used for dice or another gambling themed weapon.
Speaking of a cape I have a similar type idea for what the original character could look like. My thought is the character is clocked by a large cape the he holds closed with one hand raised high, his other hand hidden behind the cloak, when you use an attack he moves his hand out from behind the cloak holding a card or dice (depending on the attack chosen) out in front of him giving the opponent only that split second the type of attack is revealed to react.
He would do so similar animations for a couple attacks until he has the attack out in plan sight this would keep the player (possibly both players with some of the more random attacks) guessing what's coming until the moment of the strike. Also since the gambler as I'll call him is reaching for cards hidden behind his cloak he can't see them until he's drawn the cards out and by then he must play his hand for with the enemy coming its to late to try and draw again.
For some attack I would make them chargeable not in terms of power but luck, the longer you charge the attack the better the chance of drawing a good hand and devastating the enemy player.
For the final smash I might have a good idea time slows heavily and the camera goes into first person as if looking out of the gamblers eyes he then hold up 5 cards in front of his face the types of cards determine the strength of the attack. If you hit nothing he will play this hand, if your cards are crappy or you want to try your luck for a better hand hit B and he will drop these cards and draw 5 more then he will play these no matter what. So you have to chose play an ok hand or risk getting a worse hand in hopes of getting a better hand. (note you don't need to make 5 different kinds of cards you can just mix and match a with 2 or 3 cards to form a total of 5.
This would be only the start of the final smash getting the cards would either determine how much damage the FS would do or how many attacks the final smash does like a low card score ends the FS very early, a medium score does a good number of hits, but a high score does the entire FS. Either way I think if you got the highest possible score that the attack should be lethal (like 300% damage) but the odds of getting a perfect hand are extremely low. If your looking for names the FS could be called Ace in the Hole, or Last Gambit, or Final Draw.
I'm just trying to help yah out with some ideas you may like some of my ideas or none of them, but I'm not trying to tell you how to do your PSAs. Anyways good luck.