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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 286398 times)
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spiritpyros
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    « Reply #870 on: January 16, 2015, 09:40:29 PM »


    awesome I cant wait for any new mod you might make as I personally think you are on of the best at kc-mm
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    ABloodyCanadian
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    « Reply #871 on: January 17, 2015, 04:35:50 PM »


    One of the Best at KC-MM? I'm honored, but I feel like that isn't the case... lol... There are much better Brawl Modders out there, and I'm just getting back into it!
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    « Reply #872 on: January 18, 2015, 05:02:12 PM »


    *jumps around excitedly* Cheesy WB!
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    ABloodyCanadian
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    « Reply #873 on: January 19, 2015, 03:31:41 PM »


    The 1st preview of my return!


    New Wait Animation, done in Maya! Sadly, Maya can't properly make control Rigs for Fingers (At least for the Skeleton Setup). And I can't get the weapon and Skirt Control Rigs to work, so Imma have to do all that in BrawlBox.

    Also, yes. A Shinda remake that nobody cares about!

    Credit for the model goes to Gamidame_K.
    « Last Edit: January 19, 2015, 03:34:49 PM by A Bloody Canadian » Logged


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    « Reply #874 on: January 19, 2015, 03:48:15 PM »


    Looks to me like her feet move unnecessarily.

    Either that or it's Maya screwing with you, which does happen from time to time.
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    spiritpyros
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    « Reply #875 on: January 19, 2015, 03:58:18 PM »


    This is amazing I was playing with shinda thinking she needed a new model and then this pops up today
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    ABloodyCanadian
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    « Reply #876 on: January 19, 2015, 04:07:27 PM »


    Looks to me like her feet move unnecessarily.

    Either that or it's Maya screwing with you, which does happen from time to time.

    Pro'lly happened while I did the Cleanup. Baking makes so many keyframes, it's amazing... Note taken, don't clean parts pinned to the ground.
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    « Reply #877 on: January 19, 2015, 04:28:13 PM »


    What I do is that I don't clean in Maya, I just use the clean function in BBox.

    Usually does the trick for me.
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    ABloodyCanadian
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    « Reply #878 on: January 19, 2015, 04:39:43 PM »


    I guess that works too. Noted for next time.
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    KingJigglypuff
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    « Reply #879 on: January 19, 2015, 06:21:03 PM »


    Don't use the Smart Bake function when baking your animations in Maya.
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    « Reply #880 on: January 19, 2015, 07:12:06 PM »


    Don't use the Smart Bake function when baking your animations in Maya.

    This also.

    Messed up A LOT of my animations in Maya.

    Thank the lord for Jiggy :V
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    « Reply #881 on: January 19, 2015, 07:21:22 PM »


    Also, a shinda remake is going to be pretty awesome. i've been looking for more original/custom characters. This is well recieved my friend.
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    « Reply #882 on: January 20, 2015, 03:18:14 AM »


    the animation looks way too static for a smash context...
    all characters have exagerated animations, because of the nature of the game's camera...
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    ABloodyCanadian
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    « Reply #883 on: January 20, 2015, 12:27:35 PM »


    the animation looks way too static for a smash context...
    all characters have exagerated animations, because of the nature of the game's camera...

    "Animate to the camera." I was taught. Apparently it doesn't only apply to staging and silhouettes... lol... Noted. Imma have to redo the Wait animation anyways since the model is being re-rigged at the moment.
    « Last Edit: January 20, 2015, 12:31:35 PM by A Bloody Canadian » Logged


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    « Reply #884 on: January 22, 2015, 03:46:38 PM »


    Took longer than I thought, but I redid the Wait Animation. I feel it's too much, but... eh... Haven't seen it in-Game yet. I'll get back to it if I need to, but I have other Animations to do.

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