Home Gallery Resources The Team Rules chat Login Register
Poll
Question: I'm at an attempt to get back to Brawl Modding!
Yay!
Boo!
Who are you?

Pages:  1 ... 60 61 62 [63] 64 65 66 67
Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 286467 times)
0 Members and 1 Guest are viewing this topic.
ABloodyCanadian
Ellipsis Abuser…
Heroic Kitten
**
Offline Offline

Posts: 2949


Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #930 on: February 12, 2015, 12:02:51 AM »


    SSBB Shinda PSA Early Animation Test (New Model)


    1st Preview Video! Credit to BRodz for being able to do this!
    « Last Edit: February 12, 2015, 07:44:39 AM by A Bloody Canadian » Logged


    DrunkRussian
    Extreme Kitten
    *******
    Offline Offline

    Posts: 386


    Resident Brawl Modding Weeb.

  • Awards Hot Topic Ceiling Cat

  • View Profile Awards
    « Reply #931 on: February 12, 2015, 01:48:10 PM »


    Damn, guess I was too slow lol. And that thing Gamidame did to the pack seems to have worked really well
    Logged


    PSN:Undead_Baan
    My Youtube:http://www.youtube.com/channel/DrunkenRussianGaming
    Contains Hacks,Naruto Storm stuff, and other [censored]
    Current projects being worked on:Smash 4 Cloud,Gintok Sakata,Shishio Makoto,Deidara,Kenpachi Remake,Ryuko Matoi, Grimmjow, Hollow Ichigo V2

    spiritpyros
    Extreme Kitten
    *******
    Offline Offline

    Posts: 357


    justice will prevail

  • Awards Star Hacker >9000 Favorite'd Ninja

  • View Profile Awards
    « Reply #932 on: February 12, 2015, 04:13:48 PM »


    shinda is looking fantastic so far. I love the model
    Logged

    Kyouma
    Heroic Kitten
    **
    Offline Offline

    Posts: 2821

  • Awards Star Hacker Renowned Hacker Super Saiyan Topic Heart Container

  • View Profile Awards
    « Reply #933 on: February 12, 2015, 04:53:55 PM »


    yup, I am the first person who uses this thing over whole PSAs around here os I guess its something  innovative for a custom PSA
    shinda is looking fantastic so far. I love the model
    thanks, I worked alot on it

    welp watching that vid kinda depresses me, I really rigged the skirt very bad
    Logged

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #934 on: February 12, 2015, 05:01:18 PM »


    The skirt is actually the least of my concerns. Peach's normal model was just as limiting as to how much you can do before it goes all crazy. You have confirmed that 2 of the other alts will have skirts rigged to their legs cause of how short they are, so...
    « Last Edit: February 12, 2015, 05:02:13 PM by A Bloody Canadian » Logged


    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #935 on: March 05, 2015, 05:02:53 PM »


    Ugh... Animating in Maya is such a pain right now cause the HumanIK rig... Not ideal.

    Would anyone be willing to make a Maya Animation rig for me? It would make animating alot easier for me. I do have an example of what kind of rig I'm looking for if you're interested.
    Logged


    Kyouma
    Heroic Kitten
    **
    Offline Offline

    Posts: 2821

  • Awards Star Hacker Renowned Hacker Super Saiyan Topic Heart Container

  • View Profile Awards
    « Reply #936 on: March 05, 2015, 05:25:42 PM »


    I dont know how to rig in Maya so I guess thats out ofmy possibilities
    Logged

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #937 on: March 07, 2015, 05:22:40 PM »


    You're essentially adding Control Curves and IK/FK Handles that will be used to animate the models easier. I don't know how to properly do that yet, so I'm hoping somebody here does... You only did half of the work by rigging the bones to the model.



    Managed to make a Custom Rig myself, and successfully baked it! I disliked using HumanIK, so this is better for me.

    As a treat, here's something derpy I made to test out the rig, and have it work on BrawlBox.


    I'll add things on to the rig like Skirt, Hair and Fingers later. Just a test for now...

    If anyone is interested I can make a Tutorial as to how to create Maya Animation Rigs, if you dislike Human IK.
    « Last Edit: March 07, 2015, 05:27:00 PM by A Bloody Canadian » Logged


    Large Leader
    I'm shocked I'm allowed to still have this.
    Moderator
    ****
    Offline Offline

    Posts: 3036


  • Awards Diamond in the Rough Active Contributor Renowned Hacker Super Saiyan Topic

  • View Profile Awards
    « Reply #938 on: March 08, 2015, 11:17:37 AM »


    I'm curious to know what's the difference between this and animating in BBox. Better control of interpolation?
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #939 on: March 08, 2015, 11:34:26 AM »


    Well, for one, it features IK Handles which allow one to move the hips without moving the feet. The legs will bend accordingly based on their positions. So animating Grounded Motions will be alot easier. Secondly, it features a graph editor which allows you to change how one Keyframe transitions to another. I'm pretty sure BB has one as well, but I recall it not being as in-depth as Maya's. You can also change keyframe values with it as well.
    « Last Edit: March 08, 2015, 11:40:22 AM by A Bloody Canadian » Logged


    Large Leader
    I'm shocked I'm allowed to still have this.
    Moderator
    ****
    Offline Offline

    Posts: 3036


  • Awards Diamond in the Rough Active Contributor Renowned Hacker Super Saiyan Topic

  • View Profile Awards
    « Reply #940 on: March 08, 2015, 11:51:12 AM »


    Biggest reason I'm a fan of HumanIK is bone pinning.

    But hey. Whatever is the most comfortable for you is best.
    Logged



    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #941 on: March 08, 2015, 11:56:18 AM »


    Oh, don't get me wrong. My custom Maya rig still has IK Handles. But I just dislike how the feet are controlled by 2 controllers. I'm more used to working with feet controlled by one single controller. And how the toe bends will be based on some custom attributes I placed in it. Namely the Foot Roll and the Toe Tap.

    The Foot Roll allows me to peel the heel off without the toe leaving the ground.

    Toe Tap is essentially the same, except with the Toe peeling off without lifting the ball of the foot.

    I also have other custom attributes that allow me to make heel and tip toe rotations along the X Axis, and Heel and Toe Rotations along the Y Axis. All of which are custom Attributes I can change in the Channel Box.

    Having controls like this is less of a hassle for me, and it makes using the graph editor easier to manage.
    « Last Edit: March 08, 2015, 11:59:31 AM by A Bloody Canadian » Logged


    Akeno/Archer
    Middle Class Devil, Counter Guardian, Son of Sparda and
    Special Access
    *****
    Offline Offline

    Posts: 3100


    "You will not forget this Devil's power!" -Vergil

  • Awards Diamond in the Rough Super Saiyan Topic Favorite'd Heart Container

  • View Profile WWW Awards
    « Reply #942 on: March 08, 2015, 02:46:13 PM »


    As a treat, here's something derpy I made to test out the rig, and have it work on BrawlBox.



    I'll add things on to the rig like Skirt, Hair and Fingers later. Just a test for now...
    Shinda? What are you doing?

    If anyone is interested I can make a Tutorial as to how to create Maya Animation Rigs, if you dislike Human IK.
    I am interested.
    Logged

    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #943 on: March 08, 2015, 03:29:14 PM »


    And you seem to be the only one... lol...
    Logged


    ABloodyCanadian
    Ellipsis Abuser…
    Heroic Kitten
    **
    Offline Offline

    Posts: 2949


    Background processes...

  • Awards KCMM Veteran Super Saiyan Topic Hey! Listen! Famous Hacker

  • View Profile Awards
    « Reply #944 on: March 14, 2015, 12:55:56 AM »


    Tut is up for those who want it!
    Logged


    Pages:  1 ... 60 61 62 [63] 64 65 66 67
    Print
    Jump to: