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Author Topic: A Bloody Canadian's PSA Thread - Shinda Remake  (Read 286446 times)
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Kyouma
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    « Reply #960 on: March 25, 2015, 09:16:16 PM »


    I like that pose when she jumps
    making a pose for jumping that dont seem like a ripoff of other character's is really challenging, same for the running animations, btw, dont you think the scythe spins too much?
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    « Reply #961 on: March 27, 2015, 01:04:58 PM »


    That's a problem with the baking if you didn't pay attention to what I said... lol...

    So, animated it with the IKArms attached to the Bust Control... Still has baking issues, although to a lesser extent... Imma update to Maya 2015 and see if that resolves my issues. I have to do that anyway considering my school updated. If not, then Imma have to manually fix it after baking.

    I plan to have at least 1 attack finished today since I decided to revisit the basic movement animations another time.

    Rough Animation of the Down Air...


    Dealing with Baked Keys gone wrong will be the end of me... lol...
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    « Reply #962 on: March 27, 2015, 01:31:25 PM »


    It looks lovely!

    Question about Maya... When you do a hardware render and batch render, can you save the pictures or can you only view them as a flipbook?
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    « Reply #963 on: March 27, 2015, 01:40:08 PM »


    Back when I did a render for Basic 3D Concepts, we had to render a short film... which is essentially exporting each individual frame as an image file. Any render you do would export as an image file. Not entirely sure what you're asking since I don't do alot of Maya renders.
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    « Reply #964 on: March 27, 2015, 01:42:35 PM »


    Dang, oh well. Only way I can record gifs is at an odd (for me) 33 fps. Would like to make gifs at 60, but oh well.
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    « Reply #965 on: March 30, 2015, 02:26:42 AM »


    New Follow up for Shinda's Up Special. And one that probably makes more sense than the old one. Used when the initial jump hits.


    To those who don't understand, she uses an umbrella... lol...

    Arms are weird cause Imma have PSA transition them to the Falling Animation. Maya rig messed up my IKs after Saving for some unknown reason. Good thing I have backups!
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    « Reply #966 on: March 30, 2015, 10:06:07 AM »


    For some reason, that jump is hilarious.
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    « Reply #967 on: March 30, 2015, 10:12:27 AM »


    "I must go. My people need me."

    (The spin could use a bit of work, but it's great overall.)
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    « Reply #968 on: March 30, 2015, 10:21:31 AM »


    "I must go. My people need me."
    And I found why now... lol.
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    « Reply #969 on: March 30, 2015, 10:31:43 AM »


    I don't believe I posted here before.

    Normally I'm against OCs being put into Brawl as playable characters but the animations for this character make the PSA look very promising.

    And the rigging on that skirt is awesome too. Really good stuff here altogether.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #970 on: March 30, 2015, 10:55:47 AM »


    I think alot of people would oppose OCs on the Vault. But I say screw that! I do whatever I want!
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    « Reply #971 on: March 30, 2015, 11:01:52 AM »


    The only OCs I disapprove of are poorly done OCs. But I can't make any judgments on yours because I barely know anything about your OC.
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    « Reply #972 on: March 31, 2015, 12:03:22 AM »


    Well, if you'd like to know...

    Shinda works in a detective service to assist in solving murder mysteries. She's able to contribute by writing the deceased full name in her Journal. This will enable her to let their spirit take over her to write how they died in their eyes.

    Another tidbit to note is that any murder weapons mentioned in her entries can become weapons of her own to use as well. Her moveset is based around these murder weapons. Prominently her scythe since that's a personal favorite of hers.

    As far as personality goes, she's pretty much the typical monotone waifu animu character that barely expresses emotion, and tends to only speak when she needs to. She sips tea and reads her journal entries in her spare time. She also likes kittens.

    I made this character about what, at least 5 years ago? I haven't made any progress on her as time passed... so... eh...

    Expect a preview video to be out in the week. Just recorded it, and will be up on Friday at the latest.
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    « Reply #973 on: April 01, 2015, 12:34:41 AM »


    woa, the Up B is slighty horizontal? that will make it more wise-minded to be used
    I think alot of people would oppose OCs on the Vault. But I say screw that! I do whatever I want!
    the only way to "clean" the name of OCs in the vault is making good OCs, as we try to do
    even though in my case I dont submit OCs to the vault, I just incluide them only in my build lol
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    « Reply #974 on: April 01, 2015, 10:52:30 PM »


    New Video is up!

    Shinda PSA Showcase v0.44 (Second Showing)


    Also, would anybody be interested to play as a broken Early Build so I can get feedback? lol...
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