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Author Topic: Stage Workshop  (Read 151659 times)
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    « Reply #840 on: December 24, 2014, 06:48:23 AM »


    That explains why I could not gain access to it then. Thanks!

    For now, I'll just finish the stages that I already started with your exports that used .bress before. I'll give ripping one more try afterwards.

    Actually, perhaps I'll attempt it now just to get the correct shaders and light settings for the wisp stage.



    Well, that was easy, I ripped the shaders, materials and scene data from the planet wisp stage and mimic them over to Brawls Data:

    Progress:

    After 4 minutes the stage turns into this:

    I find it finished, but there is one thing I must do first for the icing on the cake.
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    jjookkeekkiidd
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    blergh

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    « Reply #841 on: December 29, 2014, 05:48:57 PM »


    shadows?
    i hope you're talking about shadows, because that's what i see that's missing... xD
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    DSX8
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    « Reply #842 on: December 29, 2014, 09:22:34 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*

    did i say something? anyways... nice stage i guess... at least we get another sonic stage
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    « Reply #843 on: December 30, 2014, 12:24:08 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*

    did i say something? anyways... nice stage i guess... at least we get another sonic stage

    Would you like a medal? Is there a problem? There's no need to be rude...
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    « Reply #844 on: December 30, 2014, 12:33:47 PM »


    I admit that it did sound rude...
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    KTH
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    « Reply #845 on: December 30, 2014, 12:38:52 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*


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    DoctorFlux(Mariodk)
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    « Reply #846 on: December 30, 2014, 12:45:12 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*

    did i say something? anyways... nice stage i guess... at least we get another sonic stage

    I admit that it did sound rude...
    i agree with you LJstar this sounds pretty much rude
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    ɴᴇᴢʜᴀ
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    « Reply #847 on: December 30, 2014, 01:01:05 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*
    did i say something?

    Edit: Wait a sec... wait a sec... waiiiiiit a sec... what did you mean by that section? I think I am misunderstanding.

    shadows?
    i hope you're talking about shadows, because that's what i see that's missing... xD

    Im learning the ropes, Im trying my best to get things right.  Shadow making is something I've been secretly attempting for weeks now, but can't get it right.
    « Last Edit: December 30, 2014, 02:05:25 PM by Scout » Logged


    jjookkeekkiidd
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    « Reply #848 on: December 30, 2014, 02:07:21 PM »


    am i the only one that assumed DSX8 was actually offering help? O_O
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    ✦Dylan✦
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    « Reply #849 on: December 30, 2014, 02:44:12 PM »


    La off DSX8, he doesn't need to be called rude by everyone who thinks it, once or twice is enough!
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    DSX8
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    « Reply #850 on: December 30, 2014, 04:48:55 PM »


    am i the only one that assumed DSX8 was actually offering help? O_O
    ^ this...  it wasnt meant to come off rude at all, jesus christ -.-

    but yes, i was offering help to replicate the shaders and materials that he needs for his SMG stage that he wants to do.
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    « Reply #851 on: December 31, 2014, 08:14:26 AM »


    *is able to import SMG models into brawl along with proper materials and shaders*

    did i say something? anyways... nice stage i guess... at least we get another sonic stage

    am i the only one that assumed DSX8 was actually offering help? O_O


    English is still confusing for me, I swear that reading it the first time I understood that it was a rude statement... reading it 10 times with the help of someone who understands english more than I do got a "I wanna help you" or a "ain't no big deal you can do it!" vibe.

    Im sorry for the misunderstanding.

    but yes, i was offering help to replicate the shaders and materials that he needs for his SMG stage that he wants to do.



    I don't think it needs some material and shader editing, unless its because I have no idea on how it would look with its materials and shaders edited ... in fact, the stage is almost ready for release.

    What it does need is shadows, I changed my mind about adding them, but playtesters re-changed my mind.
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    « Reply #852 on: December 31, 2014, 08:21:50 AM »


    ah i see... well hmm... the stage would look better if i knew what file they were named in the game.. then i could extract them with their bones and color nodes intact.. then extract shader data and replicate it for ya to use. not sure if u want it to use rim lighting tho for the SMG feel.
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    « Reply #853 on: December 31, 2014, 08:34:14 AM »


    True, Mario Galaxy without rimlight is just... Mario 64 in space.

    Well, I think I can find the names by comparing the file names that are downloaded from the model resourse website... typically, the rippers do not rename them.
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    DSX8
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    « Reply #854 on: December 31, 2014, 08:44:01 AM »


    alright.. well just PM me the list to avoid spam in here
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