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« Reply #855 on: January 01, 2015, 03:57:48 AM » |
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I also must apologies DSX8, I completely misunderstood and threw a fit like an angry teenager, that was wrong of me for taking it out of context there and hope you can forgive my rudeness.
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« Reply #856 on: January 01, 2015, 04:11:57 AM » |
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lol its cool, dont worry about it.
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« Reply #857 on: January 15, 2015, 03:00:29 PM » |
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Obviously won't have the SSB4 layout (no one likes it anyway), but the stage is so beautiful with all the jewels and the stained glass that it has to be in Brawl, too.  Still a bit unsure on the layout of the stage itself, but I'm not exactly in a rush for one right now anyway.
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« Reply #858 on: January 28, 2015, 05:27:09 AM » |
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first SmashU stage import.. will be updated when HQ textures can be unpacked
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« Last Edit: January 28, 2015, 05:58:59 AM by DSX8 »
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« Reply #859 on: January 28, 2015, 05:47:46 PM » |
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So we can rip models from the Wii U version but there's no way to mod Smash U yet?
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« Reply #860 on: January 28, 2015, 05:49:51 PM » |
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So we can rip models from the Wii U version but there's no way to mod Smash U yet?
that is correct.
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« Reply #861 on: January 31, 2015, 07:18:02 PM » |
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Well, its been a while I've shown how's planet wisp v2 is going, so I'll post this small progress:  Guess who learned how to add shadows to stages? It isn't as hard as I thought it was, its actually easy. Finally! I think that covers everything I need to know about stage making... except that what is left for me to learn is to add specs and the occasional rim-light to custom stages. Enough blabbering on my part. A new main stage, more cleaner looking textures courtesy of Taiko, and shadows! The stage was vastly optimized, with vertx values cut by half and everything. Im not showing much of the background yet, it isn't presentable material just yet.
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« Reply #862 on: January 31, 2015, 07:25:48 PM » |
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might as well show these 2 here...
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« Reply #863 on: February 04, 2015, 12:03:52 PM » |
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That's incredible. At least it will be an easier alternative then using this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26304 with a battlefield to oldin.rel Also the Gaur Plains look incredibly accurate, great work as always. Also, I'm know I'm in the wrong place but I figure I ask quickly, any chance someone could make an Omega Pirate Ship? Only asking. Great works-in-progresses everybody!
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~BRSTM Creator~ I'm Always Up For A Challenge! Rock On!
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« Reply #865 on: June 04, 2015, 02:51:51 PM » |
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I'm going to bump this because people seem to forget this topic exists
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ㅤlㅤ
 ㅤlㅤ
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« Reply #866 on: June 08, 2015, 09:32:26 AM » |
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I stopped posting here because I think it doesn't even matter if I post or not:   Its all about the WiiU imports now. Those are the ones that people are giving attention.
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« Last Edit: June 08, 2015, 07:32:21 PM by Scout »
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« Reply #867 on: June 09, 2015, 09:51:17 AM » |
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I'd like to post my progress more often, but I always end up showing something when I'm almost finished with the stage. I'll show what I've done so far: First up, Butter Building.  I'd like to shrink the cloud texture, so that it look closer to KFD:  Next up is Morpha's Room. I'm fixing a few mistakes I've done when importing the model. Stage comparison below: Before:  After:  I've also started an omega version of Morpha's room.  It looks bland because it lacks vertex colors. I'm learning how to do apply them in 3ds max. Every version of Morpha's room lacks the original door texture: that's because I couldn't find them. Once I do, I'll replace the current ones asap. Also, for some reason, the water reflection textures on the wall flicker when playing on the wii, but not on dolphin. All of them are far from finished: I'll finish them during the summer vacations (or earlier, if possible). I stopped posting here because I think it doesn't even matter if I post or not:   Its all about the WiiU imports now. Those are the ones that people are giving attention. It looks nice! Did you get the model from models ressource?
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« Last Edit: June 09, 2015, 09:57:07 AM by masamune »
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« Reply #868 on: June 09, 2015, 01:19:19 PM » |
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It looks nice! Did you get the model from models ressource?
The main terrain and the main body of the big mech I got them from the resourse, the rest are either ripped from colors or obtained by editing Brawl Models.
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« Reply #869 on: July 06, 2015, 12:46:51 PM » |
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Butter Building looks rad! I've been wanting that for a while now. Will it have the rotating effect or bad guys floating by?
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