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Author Topic: Stage Workshop  (Read 143283 times)
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masamune
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« Reply #870 on: July 06, 2015, 05:33:49 PM »


Butter Building looks rad!

Thanks!
Will it have the rotating effect or bad guys floating by?

It will have both.

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R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
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Urgh...

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    « Reply #871 on: July 11, 2015, 02:39:20 AM »


    Decided to try to make a stage based on Ridley's boss room (over Skyworld) in original Metroid, Metroid Zero Mission and Super Metroid. Right now, main platform is finished and background is nearly finished. Still no extra platforms like on SSB4 Pyrosphere or at least 2 extra platforms.

    Both lava and those green lights are animated. No hazards. I plan on adding both intact and broken pillars in the background, like in ZM and SM. I'll try to not use anything from Norfair except for maybe pillars and/or doors. None of the stuff used here is 100% custom (i can't do this kind of stuff), but im not stealing anything from someone else's work.
    Right now, this thing lags the game. This is something that is easy to fix since its mostly because of the junk you wouldn't see without zooming in enough with hacked camera (for example, there actually is normal and pretty detailed floor, but its hidden under the lava all of the time)...but i don't really have tools for that for now.
    EDIT: Its nearly finished:
    Just need to fix few things like green lines and materials.
    « Last Edit: July 11, 2015, 03:09:11 PM by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ » Logged


    masamune
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    « Reply #872 on: July 19, 2015, 03:19:35 PM »


    Almost done!
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    Unkown Kokiri
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    « Reply #873 on: August 22, 2015, 01:29:36 PM »



    i been working hard on making this model happen
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    Unkown Kokiri
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    « Reply #874 on: December 07, 2015, 09:49:11 PM »


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    Ricky
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    « Reply #875 on: December 07, 2015, 09:52:34 PM »


    Gosh YES.

    So many new stages.

    KEEP THEM COMING!
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    « Reply #876 on: December 08, 2015, 12:50:43 AM »


    Gosh YES.

    So many new stages.

    KEEP THEM COMING!

    i plan on it :p
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    Snivy
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    H-hello.

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    « Reply #877 on: December 17, 2015, 03:15:28 PM »


    So. I got a thing. Mostly done, too.
    I'm so lazy and stuff, blah, blah, blah.



    I'm just having trouble with some Z-Fighting and the rain I added doesn't exactly look good...
    also i can't get the wavy buildings to look good.
    « Last Edit: December 17, 2015, 03:28:36 PM by Snivy » Logged

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    Unkown Kokiri
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    « Reply #878 on: December 25, 2015, 08:49:50 PM »


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    Nebulon
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    « Reply #879 on: December 25, 2015, 09:02:32 PM »


    ^ CONTRA!

    Now we just need the models for the characters over Snake...
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    « Reply #880 on: December 26, 2015, 04:00:51 AM »


    Contra
    Cool beans
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    Unkown Kokiri
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    « Reply #881 on: December 26, 2015, 07:56:38 PM »


    thanks guys Smiley im trying to fix bug on it like lighting D:
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    Blarget2
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    « Reply #882 on: January 13, 2016, 08:02:38 PM »


    I fixed up Unkown Kokiri's Shovel Knight map.



    I have no Idea how to modify the models themselves (as they are not the right shape to show 1 to 1 pixel art properly) but I modified the textures to that the pixels are sharp and clean. It was bugging me that they were all stretched and blurry, so I tried my best to fix that. The background might be impossible to fix without modifying the actual model.

    EDIT: I should clarify that I know how to model (I am going to school for it) but I have yet to learn the ins and outs of map creation.
    « Last Edit: January 13, 2016, 08:07:15 PM by Blarget2 » Logged

    Unkown Kokiri
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    « Reply #883 on: January 13, 2016, 08:25:59 PM »


    oh nicely done Smiley imlearning the ins and out on my own so i get what your saying
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    Blarget2
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    « Reply #884 on: January 13, 2016, 08:37:48 PM »


    It is pretty fun though. I wish there was a single comprehensible Tutorial on making a map from scratch.
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