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Author Topic: Stage Workshop  (Read 444304 times)
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Leon Exodio
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    « Reply #285 on: November 15, 2013, 05:00:57 AM »


    wow the new mario galaxy stage was just shown and we have some body making the stage lol i was going to make one but then i saw you and was like yeah he will do a way better job then me lol
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    xxWutzMercyxx
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    « Reply #286 on: November 15, 2013, 05:02:56 AM »


    Dude you're more than welcome to make your own Grin Anyone could, I just couldn't resist when I finally saw that stage being revealed, I couldn't wait until tomorrow so I just had to make it soon before I lost interest Tongue
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    Leon Exodio
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    « Reply #287 on: November 15, 2013, 05:08:28 AM »


    Dude you're more than welcome to make your own Grin Anyone could, I just couldn't resist when I finally saw that stage being revealed, I couldn't wait until tomorrow so I just had to make it soon before I lost interest Tongue
    i dont blame you at all i would do the same lol

    also an update on my Skyscraper V2 i fixed the lighting so its not as blue as it was before
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    ForOhFor Error
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    « Reply #288 on: November 15, 2013, 08:29:13 PM »


    Been awhile since I preview anything Tongue Here's a Portal 2 stage I started yesterday. Glad to see to stage makers being active though Grin

    Is that an edit of my old Aperture labs stage? I recognize the general layout, as well as the test chamber plaque and goo textures.
    I'm fine with that (as long as you give credit) but I recommend that you reimport the model, if you haven't already. It was an obj import stage (the first, in fact) and that method tends to be... unstable.
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    Nezha B. Rose
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    « Reply #289 on: November 15, 2013, 08:41:45 PM »


    I wish I could be this talented while making stages :/ you guys are incredible! As far as I ever made it importing stuff myself is by downloading the wii scrubber... there I got lost because I needed a "key" or something. Guess I have to surf the tutorials for some advises.

    That and I don't have a brawl disk anymore, I don't know what to do.
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    xxWutzMercyxx
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    « Reply #290 on: November 15, 2013, 09:13:44 PM »


    @ForOhForError - Naw it's not your import, I tried using yours but it wouldn't save properly no matter how many times I edited it. What you see is a bunch of builder blocks with some of your textures in different shapes and sizes.

    @Scout - Stage making will become second nature to you the longer you do it. I use to suck at it but now I've improved greatly. Making stages aren't as hard as some say, just takes time and knowledge, keep at it. Also my Brawl disk is gone so I got a DVDR and burned Brawl onto it and it works fine and I've been using that same disk since March 2010 and it still works  Wink Also here's a new preview of that Galaxy stage from Smash 4, still has ways to go but playable  Grin
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    Nezha B. Rose
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    « Reply #291 on: November 15, 2013, 09:21:25 PM »


    @Scout - Stage making will become second nature to you the longer you do it. I use to suck at it but now I've improved greatly. Making stages aren't as hard as some say, just takes time and knowledge, keep at it. Also my Brawl disk is gone so I got a DVDR and burned Brawl onto it and it works fine and I've been using that same disk since March 2010 and it still works  Wink Also here's a new preview of that Galaxy stage from Smash 4, still has ways to go but playable  Grin


    Wait, wait.... you can play mods on a burned DVD-R?! You sir, made my day a ton happier!
    And, thanks for the encouraging words. Once December starts I will learn the ways of importing and not (censored) on it.

    The stage looks awesome, that speed is... waoh :O

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    xxWutzMercyxx
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    « Reply #292 on: November 15, 2013, 09:25:57 PM »


    When I get inspired I make things quick Wink Also regarding the DVDR make sure you get a disk with at least 8GB storage, copy Brawl's ISO over to the disk. I use NeoGamma, it allows you to play burned Wii and Gamecube games from a DVDR. That's all I say on that, there's more info on the internet, hope that helps a bit though  Grin

    P.S-You also need a 2GB SD card with the codes to do it as well, that's the most important thing so don't forget that.
    « Last Edit: November 15, 2013, 09:27:41 PM by xxWutzMercyxx » Logged

    Nezha B. Rose
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    « Reply #293 on: November 15, 2013, 09:33:51 PM »


    Well, the thing is,
    I already have my wii soft moded with configurable usb loader, neogama, wiiflow, usb Loader GX and other stuff, I already have the codes for the launchers and stuff.

    Besides, my wii has darckorps installed, it can read dvd-r without the need of an sd, I have over 25 melee DVD-R and I dunno what to do with them. I will not sell them just in case  Angel just play frisbee with some friends  Evil

    Thanks for the info  Smiley
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    Peardian
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    « Reply #294 on: November 19, 2013, 05:56:59 PM »


    Falco is running on air because the collisions and the plane aren't cooperating. The plane goes into the background, but the collisions stay there. I need help finding a way to make this work seemlessly so people won't die easily. Ideas are welcomed.
    What I'd do is have a child bone under the main plane bone tied to the collision rather than the main bone, and have that bone disappear somehow when you want the collision to go away.
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    DSX8
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    « Reply #295 on: November 19, 2013, 05:57:20 PM »


    when the plane goes into the back, make the bone collision scale to 0, that way the collision will be gone
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    « Reply #296 on: November 20, 2013, 07:43:47 AM »


    also, for the sake of looks, you could make the plane do a spin before going in the background, throwing all characters off...
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    masamune
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    « Reply #297 on: November 29, 2013, 07:43:29 AM »


    Stormship Stadium (Still WIP)
    I need some help to fix some things, then it should be okay.
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    KTH
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    « Reply #298 on: November 29, 2013, 12:57:34 PM »


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    Bad Box Art Mega Man
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    « Reply #299 on: November 29, 2013, 04:33:14 PM »


    I need this stage and fast! (well im willing to wait, but now you know how I feel of this stage)
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