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Syvkal
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    « Reply #600 on: July 09, 2014, 10:08:16 PM »



    That looks like it could be fun Tongue Also, did you rip the model/textures yourself? Because I have a model rip (that Peardian did) that might be slightly more HD, here's a preview of it in 3DS Max:
    Could just be the lighting, not sure.
    Also, if you have the models for the breakable boxes on that world, that could make for an interesting stage mechanic =]



    Holy crap, it never ceases to amaze me how people can just recreate models like this O.o
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    russmarrs2
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    « Reply #601 on: July 10, 2014, 08:13:16 AM »


    That looks like it could be fun Tongue Also, did you rip the model/textures yourself? Because I have a model rip (that Peardian did) that might be slightly more HD, here's a preview of it in 3DS Max:
    Could just be the lighting, not sure.
    Also, if you have the models for the breakable boxes on that world, that could make for an interesting stage mechanic =]
    I actually did use Peardian's model rip, so it must just be lighting, but it's just a preview in brawl box though, so that might be why, lol.
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    Syvkal
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    « Reply #602 on: July 10, 2014, 11:29:14 AM »


    Ah ok then, that might be it Tongue
    So no chance of the box model? Damn, I want an excuse to put breakable boxes in a stage >.<
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    FQuintanilla14
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    « Reply #603 on: July 10, 2014, 04:34:54 PM »


    I guess I'm done modelling:


    (I couldn't find an accurate sky texture)

    The Starshrooms are there, but Bowser's airship and Starship Mario won't be included since it's already at 32,000 tris. However, star bits will be falling throughout the stage, and maybe some Lumas will hang around too.
    « Last Edit: July 10, 2014, 04:38:38 PM by FQuintanilla14 » Logged


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    Rosetta-Hime
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    « Reply #604 on: July 10, 2014, 04:42:18 PM »


    I guess I'm done modelling:


    (I couldn't find an accurate sky texture)

    The Starshrooms are there, but Bowser's airship and Starship Mario won't be included since it's already at 32,000 tris. However, star bits will be falling throughout the stage, and maybe some Lumas will hang around too.

    All of my yes.
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    Syvkal
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    « Reply #605 on: July 10, 2014, 05:13:53 PM »


    I couldn't find an accurate sky texture


    Not sure how useful this is, but here's the sky from the original model:
    http://www.models-resource.com/wii/supermariogalaxy/model/1247/
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    ZG
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    « Reply #606 on: July 10, 2014, 06:15:01 PM »


    Since a lot of people are making SMG stages, I decided to make a sorta-custom stage based on one of my favorite galaxy.
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    FQuintanilla14
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    « Reply #607 on: July 10, 2014, 06:18:35 PM »


    How's this then?


    Now the question is... how do I put this in the game? Tongue
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    Segtendo
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    « Reply #608 on: July 10, 2014, 06:41:12 PM »


    Since a lot of people are making SMG stages, I decided to make a sorta-custom stage based on one of my favorite galaxy.
    Toy Time? Shocked
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    Syvkal
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    « Reply #609 on: July 10, 2014, 06:43:05 PM »


    How's this then?


    Now the question is... how do I put this in the game? Tongue


    Looks good! Cheesy
    Wait, you can model amazingly, but don't know how to import the models? Haha, I'll try (with my limited knowledge) to help =]
    I've never used Maya, but on 3DS Max I usually export the model as a .dae file. Then you can just import it straight to brawlbox, and manually add in all the textures (you may also need to add texture references to the materials). Then just set up collisions and lighting and you're done Tongue
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    FQuintanilla14
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    « Reply #610 on: July 10, 2014, 06:48:56 PM »


    I meant thing like collisions; I knew if I just imported it, the characters would fall through Tongue

    Edit: Oh, and lighting.
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    Syvkal
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    « Reply #611 on: July 10, 2014, 07:17:46 PM »


    Unfortunately, I don't know too much about lighting =/ You could either import the lighting from another stage until you find one you like, or ask someone like Mewtwo2000 for some help Tongue

    As for collisions, they're in the MiscData[2] file (Right click -> Preview to start editing them, Alt click to add new collisions, then click on the surfaces to change them to floor/rightwall/leftwall etc.)

    Hope that helps somewhat, if not there's most likely some tutorials on the forum somewhere xD
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    « Reply #612 on: July 10, 2014, 07:25:48 PM »


    Toy Time? Shocked
    Yes. You fight on the orange board sitting on the toy train rail. I'm considering putting other SMG NPCs on the Blue Platform in the back.
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    russmarrs2
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    « Reply #613 on: July 10, 2014, 07:51:31 PM »


    I meant thing like collisions; I knew if I just imported it, the characters would fall through Tongue

    Edit: Oh, and lighting.
    I know how to import it and give it the character boundaries/collisions without lighting problems if you need help or need to know how to Smiley
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    FQuintanilla14
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    « Reply #614 on: July 10, 2014, 08:19:47 PM »


    Uh-oh. A thing happened:


    What's this all about? ._.
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