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« Reply #690 on: July 26, 2014, 10:45:01 AM » |
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Just finished this for a public release, any recommendations of things to change?
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« Reply #691 on: July 26, 2014, 05:43:55 PM » |
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Nope looks pretty darn fitting
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« Reply #692 on: July 26, 2014, 05:45:45 PM » |
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Give Wispy Woods or whatever his name is a monocle.
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #693 on: July 26, 2014, 08:50:48 PM » |
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It's missing the fruit on the bushes.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #694 on: July 26, 2014, 08:52:10 PM » |
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It's missing the fruit on the bushes.
Oh my! I totally missed that, I'll fix it for another release later on, thanks!
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« Reply #695 on: July 26, 2014, 08:54:07 PM » |
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It's missing the fruit on the bushes.
and the monocle
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« Reply #696 on: July 26, 2014, 09:37:23 PM » |
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The Final Destination version of the Mario Galaxy stage has changed at some point: So here's the updated stage (in Maya) so far:
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« Reply #697 on: July 27, 2014, 01:19:08 AM » |
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Ooh which stage will this be over?
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« Reply #698 on: July 27, 2014, 07:00:24 AM » |
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so.. if u guys have been wondering what happened to that ol'e wind waker stage... well... have at it! its using WW shaders and materials.
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« Reply #699 on: July 29, 2014, 12:56:10 AM » |
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so theres still a bit more work to on FD but heres a WIP video made by DSX8
- need to fix up BG a bit more - main stage model will receive a few more texture edits - make 3 more versions for boss battles/classic mode and PM collisions
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« Reply #700 on: July 29, 2014, 02:29:31 AM » |
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time for some feedback on it's current state i guess, and yes, i am also gonna state the obvious. positives: the model and textures look great, both platform and background, everything looks very smooth and nicely executed, congrats on that, it really looks awesome. negatives: background animation, i know this is WIP, but as i said im gonna state the obvious as well, so if i only state things you are already gonna fix, well good for you ^^ first of all the black screen thing looks awefull... really, it looks like a lazy windows movie maker transition xD. then the moment of approach between the planet and the sun, makes them move slower, they are frigging planets (well the sun is a star, but you get the point), they just show up like "hey 'sup bro? meh, just chillin, oh wait, here comes the moviemaker transition".
im sure you are working on this, but i felt like posting it anyway, after all that's what a workshop should be for, right?
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« Reply #701 on: July 29, 2014, 12:01:01 PM » |
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Oh dear, I'm back, and I've got questions. This stage really hasn't changed much, but I'm having quite the time trying to get it to look good. I've got a picture, it's kinda big. The problem is that I can't get the transparency to work properly. In that shot, there's supposed to be a slight fog between the background and the characters, but I can't get it to appear correctly, it's either there (with no transparency,) or not there (when I try to use transparency.) The textures that need the transparency are in RGBA8 format, because they're gradients and I need them to look nice. I'm using a shader from another stage that uses RGBA8 textures, but what I get is what you can see, nothing. Also, how do you change fog parameters?
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« Reply #702 on: July 29, 2014, 12:08:48 PM » |
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I'm with Jokekid. Stage looks phenomenal, but the transitions seem tacky.
Love the two planets though.
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« Reply #703 on: July 29, 2014, 12:44:20 PM » |
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yeah, same, it all looks awesome, but the transitions and the speed... The Earth and the Sun should probably be rotating slowly and the entire time instead of stopping then rotating again, lol.
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« Reply #704 on: July 29, 2014, 02:56:27 PM » |
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yeah, same, it all looks awesome, but the transitions and the speed... The Earth and the Sun should probably be rotating slowly and the entire time instead of stopping then rotating again, lol.
lol thats what i told him too and he's like "no man" xD
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