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russmarrs2
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    « Reply #705 on: July 29, 2014, 03:01:43 PM »


    lol thats what i told him too and he's like "no man" xD
    xD maybe he'll change his mind due to the new opinions, lol. Awesome models and such though.
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    Bad Box Art Mega Man
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    « Reply #706 on: July 29, 2014, 03:12:31 PM »


    add another of the same opinion to the stack. maybe somehow make the spiked hole background transition into sort of a wavy one? something like this, maybe?
    « Last Edit: July 29, 2014, 03:13:53 PM by Bad Box Art Mega Man » Logged


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    powerofthe17
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    « Reply #707 on: July 29, 2014, 08:22:26 PM »


    so theres still a bit more work to on FD but heres a WIP video made by DSX8

    http://youtu.be/FpRGSfns7DA

    - need to fix up BG a bit more
    - main stage model will receive a few more texture edits
    - make 3 more versions for boss battles/classic mode and PM collisions

    ooooohhh shiny shiny! I'm agreeing with the previouse feed back looks awesome but transitions hurt my head lol
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    « Reply #708 on: July 29, 2014, 09:33:39 PM »


    so theres still a bit more work to on FD but heres a WIP video made by DSX8

    http://youtu.be/FpRGSfns7DA

    - need to fix up BG a bit more
    - main stage model will receive a few more texture edits
    - make 3 more versions for boss battles/classic mode and PM collisions
    This looks AWESOME.

    And for what it's worth, I want everything you have. Your CSS and time/song title things are awesome.
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    « Reply #709 on: July 29, 2014, 10:00:56 PM »


    I should had been an engineer just so I can makes zis stuff. Marvhelous!


    i love it, and the advice I would give were already given. so yeah.

    here's happyface emoticon

     Happy Face
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    DSX8
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    « Reply #710 on: July 30, 2014, 12:02:06 AM »


    This looks AWESOME.

    And for what it's worth, I want everything you have. Your CSS and time/song title things are awesome.
    the CSS is available in the vault u know.. just look under my name.. page 3 i believe?

    time is still a WIP
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    « Reply #711 on: July 30, 2014, 01:13:47 AM »


    the CSS is available in the vault u know.. just look under my name.. page 3 i believe?

    time is still a WIP
    I didn't want to spam up this thread but it won't let me PM you because of your name.
    It's not compatible with BrawlEx, is it?
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    « Reply #712 on: July 30, 2014, 02:42:37 AM »


    I didn't want to spam up this thread but it won't let me PM you because of your name.
    It's not compatible with BrawlEx, is it?
    nope... it was made waaaay b4 BrawlEx was made :p

    edit:
    enjoy a small.. preview..
    « Last Edit: July 30, 2014, 06:19:14 AM by D 3 /\/\ 0 |\| » Logged

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    « Reply #713 on: August 01, 2014, 07:51:38 AM »


    so theres still a bit more work to on FD but heres a WIP video made by DSX8

    http://youtu.be/FpRGSfns7DA

    - need to fix up BG a bit more
    - main stage model will receive a few more texture edits
    - make 3 more versions for boss battles/classic mode and PM collisions

    the transitions look terrible but the rest is awesome
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    « Reply #714 on: August 01, 2014, 10:24:19 AM »


    an amazing job GBC. just need to sync the transitions to Brawl's FD music, and work on that last scene (where the ocean and sky would normally be). it shouldnt need to turn around until the sky and ocean do so, normally.
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    « Reply #715 on: August 03, 2014, 08:55:49 PM »


    Um... hello my favorite talented people.  Happy Face

    So I recently released this stage that a fellow kitten requested...


    I tough it was completed but one thing caught my attention... it lags like hell, and the flags animate fast and in unison, and I don't know how to slow them down and make each different (I don't know that particular type of animation).

    I tried bitstrip on 30/2, but the castle got all messed up, as well the flags. I tried to place every texture CMPR and all, but no dice. Removed the ash animations and the sky model... and still no results.

    I was wondering if some of you pro's will kindly offer pointers on how to reduce lag on these stages.... I will highly appreciate it.

    I deleted the entry seeing it was not optimal yet.



    My apologies if this breaks this thread's rules. If so, do tell, and I shall remove it and post it on a "help me" section.
    « Last Edit: August 03, 2014, 08:59:57 PM by Scout » Logged


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    animations and stuffffff

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    « Reply #716 on: August 04, 2014, 03:32:45 AM »


    <a href="http://youtu.be/zpKCJ0kU4ns" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/zpKCJ0kU4ns</a>


    pretty much done, all that,s left to do is edit the brightness of that sky a little bit. cant really do much else to it anyway since im getting really close to FD's file size limit..but don't worry it still dosent lag  Wink
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    « Reply #717 on: August 04, 2014, 07:29:17 AM »


    Pretty stage you did there! Cheesy
    Looking forward for its release
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    « Reply #718 on: August 04, 2014, 08:50:55 AM »


    http://youtu.be/zpKCJ0kU4ns

    pretty much done, all that,s left to do is edit the brightness of that sky a little bit. cant really do much else to it anyway since im getting really close to FD's file size limit..but don't worry it still dosent lag  Wink
    That's a beautiful stage, though I think the planets should probably rotate around more than once, but it looks awesome! Nice work Grin
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    « Reply #719 on: August 05, 2014, 02:55:23 AM »


    That looks awesome! Keep it up! Grin
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    come check out my psa page!

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