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Author Topic: Stage Workshop  (Read 444337 times)
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Nezha B. Rose
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    « Reply #825 on: December 20, 2014, 02:22:45 PM »


    I think Green Green's Tree has the transparency you're looking for. The ModelData[2] in the file, under materials, mat34, be sure to copy the shader it uses as well.

    It worked! Thanks!
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    « Reply #826 on: December 20, 2014, 03:42:01 PM »


    It worked! Thanks!
    Oh, good. Maybe I'll do that too...
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    « Reply #827 on: December 20, 2014, 05:40:59 PM »


    Oh, good. Maybe I'll do that too...

    the shader is not necessary. I did a test, it does change how the whole model looks, it made mine darker.

    The material was all that was nessesary.
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    « Reply #828 on: December 20, 2014, 05:57:30 PM »


    the shader is not necessary. I did a test, it does change how the whole model looks, it made mine darker.

    The material was all that was necessary.

    Oh. That would explain my problem as well.
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    something

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    « Reply #829 on: December 21, 2014, 09:18:16 PM »


    Really? I did not know the game used .brres format as well.

    I would like to learn how to port a .bress files from a game then, I already got the ripping tools and such but I never learned how to use them. I made it far enough to rip the files into separate folders, but thats it, I could not gain access to the data inside them. The game was super mario galaxy.

    I also would like to know the advantages of doing this method rather than doing the .obj importing.
    Super Mario Galaxy doesn't use .brres, it uses .bdl/.bmd. They're completely different formats and not directly compatible with each other.

    Anyway, porting directly from .brres has two big advantages. One is that all of the shaders and lighting are already made for you, though sometimes you have to tweak the data to work with Brawl. The other advantage is that model formats don't support vertex shading or multiple UVs, which is what Sonic Colors uses for its light maps. These are all things that are not impossible to port, but require a lot of tedious extra effort.
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    Nezha B. Rose
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    « Reply #830 on: December 24, 2014, 06:48:23 AM »


    That explains why I could not gain access to it then. Thanks!

    For now, I'll just finish the stages that I already started with your exports that used .bress before. I'll give ripping one more try afterwards.

    Actually, perhaps I'll attempt it now just to get the correct shaders and light settings for the wisp stage.



    Well, that was easy, I ripped the shaders, materials and scene data from the planet wisp stage and mimic them over to Brawls Data:

    Progress:

    After 4 minutes the stage turns into this:

    I find it finished, but there is one thing I must do first for the icing on the cake.
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    « Reply #831 on: December 29, 2014, 05:48:57 PM »


    shadows?
    i hope you're talking about shadows, because that's what i see that's missing... xD
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    DSX8
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    « Reply #832 on: December 29, 2014, 09:22:34 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*

    did i say something? anyways... nice stage i guess... at least we get another sonic stage
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    « Reply #833 on: December 30, 2014, 12:24:08 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*

    did i say something? anyways... nice stage i guess... at least we get another sonic stage

    Would you like a medal? Is there a problem? There's no need to be rude...
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    « Reply #834 on: December 30, 2014, 12:33:47 PM »


    I admit that it did sound rude...
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    KTH
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    « Reply #835 on: December 30, 2014, 12:38:52 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*


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    « Reply #836 on: December 30, 2014, 12:45:12 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*

    did i say something? anyways... nice stage i guess... at least we get another sonic stage

    I admit that it did sound rude...
    i agree with you LJstar this sounds pretty much rude
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    Nezha B. Rose
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    « Reply #837 on: December 30, 2014, 01:01:05 PM »


    *is able to import SMG models into brawl along with proper materials and shaders*
    did i say something?

    Edit: Wait a sec... wait a sec... waiiiiiit a sec... what did you mean by that section? I think I am misunderstanding.

    shadows?
    i hope you're talking about shadows, because that's what i see that's missing... xD

    Im learning the ropes, Im trying my best to get things right.  Shadow making is something I've been secretly attempting for weeks now, but can't get it right.
    « Last Edit: December 30, 2014, 02:05:25 PM by Scout » Logged


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    « Reply #838 on: December 30, 2014, 02:07:21 PM »


    am i the only one that assumed DSX8 was actually offering help? O_O
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    « Reply #839 on: December 30, 2014, 02:44:12 PM »


    La off DSX8, he doesn't need to be called rude by everyone who thinks it, once or twice is enough!
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