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Author Topic: Imported Model Phoenix (Twisted bones?)  (Read 2294 times)
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Keromonkey
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    « on: March 21, 2013, 11:25:17 PM »


    Hello, I am fiddling with the Phoenix skin for Zelda, also with her model and animations and I note that during some of her actions, her body becomes horribly twisted. I was wondering how I might go about fixing that.

    I figure I might be able to rotate the bones that are causing the problem, but, looking at it is a bit disorientating. It's difficult to figure out which bone I'd need to edit/fix/rotate in order to solve the twisting problem.

    Perhaps this will help explain my situation:

    « Last Edit: March 21, 2013, 11:31:48 PM by Keromonkey » Logged


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    « Reply #1 on: March 22, 2013, 01:06:50 AM »


    the person who made that did a bad job at rigging it. only way to fix it is re-rig it to the boneset or fix the rig itself.
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    Keromonkey
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    « Reply #2 on: March 25, 2013, 12:39:58 AM »


    Oh, i see. So then I'd need to learn how to rig myself or ask someone who can rig if they can do it. Hmmm...

    What would you say the difficulty level of rigging the boneset from scratch would be?
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