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metakirby5
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« on: July 03, 2009, 06:30:44 PM »


I'm a bit new to texture hacking, but I got characters and CSP down. I just want to know how to do victory portraits, since I can't find it anywhere.
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    « Reply #1 on: July 03, 2009, 06:32:32 PM »


    CUPASH --- read the FAQ.
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    metakirby5
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    « Reply #2 on: July 03, 2009, 06:45:59 PM »


    I already use CUPASH, it only replaces the CSP.
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    « Reply #3 on: July 03, 2009, 07:05:39 PM »


    We are talking about the same thing... the images after battle with the 1-4 ranking... right?

    Those are exactly the same thing as the CSP image. If you get one working, the other should work. You are copying both folders over, right? (Ignoring info --- since that's the in battle portraits)
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    Hakumen
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    « Reply #4 on: July 03, 2009, 07:29:33 PM »


    I think he's talking about the portraits on the results screen. If so, erase the _en in common5_en.pac.
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    ピカノ
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    « Reply #5 on: July 03, 2009, 07:35:06 PM »


    I think he's talking about the portraits on the results screen. If so, erase the _en in common5_en.pac.

    Which is exactly what I was referring to. But... common5 doesn't even handle that --- those misc. brres files created along side it do.
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    metakirby5
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    « Reply #6 on: July 03, 2009, 07:37:25 PM »


    @picano
    Are you talking about MenSelchFaceB###.brres? I noticed those were missing. Do I need to put them in the neededfiles folder?
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    « Reply #7 on: July 03, 2009, 07:42:38 PM »


    Those should be automatically generated when you run step2. One for each modified character.

    newfiles\menu\common\char_bust_tex

    If you get a working modified common5, you should automatically get all those. (The same files are used for the CSP as the victory portraits --- so when step2 is run, those brres files are created first (and used as VPs), then copied/inserted into the common5 afterwards)
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    metakirby5
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    « Reply #8 on: July 03, 2009, 07:48:29 PM »


    I looked in that folder, there was nothing there. Does it matter that I'm using a common5 that's already been modified?
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    « Reply #9 on: July 03, 2009, 07:51:11 PM »


    Well... yeah.

    Why would you be using an already modified one?
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    metakirby5
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    « Reply #10 on: July 03, 2009, 07:52:52 PM »


    I started off using a texture pack put together by someone, and I just wanted to replace a few. Is it possible to replace the modified common5 with the original so it can make the MenSelchrFaceB###.brres?
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    « Reply #11 on: July 03, 2009, 07:58:11 PM »


    It would take quite a bit more work than that.

    You'd have to either...

    1) Extract the modified images from the pac, place them in new files, make them CUPASH comaptible (magenta BG / index at 72) --- for every single already modified image.

    or

    2) Extract the MenSelchr brres files manually (via SSBExtract or SSBBarc) from each and every new common5 you make.

    Although... you could also get a copy of the newfiles folder from the person who made your pac.
    « Last Edit: July 03, 2009, 08:02:01 PM by picano » Logged



    metakirby5
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    « Reply #12 on: July 03, 2009, 08:11:07 PM »


    I don't think I can get a newfiles folder, so how do I extract the brres files?

    EDIT: Why would it matter to get a copy of the newfiles folder?
    « Last Edit: July 03, 2009, 08:22:00 PM by metakirby5 » Logged

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    « Reply #13 on: July 03, 2009, 08:23:24 PM »


    Extracting... I don't know off hand and really don't want to search for it. Maybe VILE will come by and mention it.

    If you can get a copy of their newfiles... then it'll create the proper files for those edited images.
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    metakirby5
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    « Reply #14 on: July 03, 2009, 08:28:38 PM »


    I only need to make a victory portrait for one Kirby texture, so why would I need all the other .TGAs?

    EDIT: I can live with something I probably won't even bother looking at. Too much complication for one picture ^_^;;
    « Last Edit: July 03, 2009, 08:52:35 PM by metakirby5 » Logged

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