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Author Topic: Large Leader's PSA's™: Closing!  (Read 353617 times)
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spiritpyros
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    « Reply #1170 on: February 06, 2015, 05:42:46 AM »


    I just tested the files last night and I'm typing this at school

    1} thank goodness you lowered the animation file size cause I never got the old one to work

    2} the final smash sorta works but the combo does not actually hit unless they are in the center

    3} I feel as though the up special need more vertical movement and a slight startup lag to accommodate for how fast it goes

    4}after the second attack in the air side chrom should be able to attack again instead of being in a special fall state to improve both recovery ability and combo ability
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    « Reply #1171 on: February 06, 2015, 10:45:36 AM »


    I just tested the files last night and I'm typing this at school

    Such a rebel

    Quote
    1} thank goodness you lowered the animation file size cause I never got the old one to work

    I wanted to murder myself when I found out that I had to clean animations.

    Quote
    2} the final smash sorta works but the combo does not actually hit unless they are in the center

    ... what?

    Quote
    3} I feel as though the up special need more vertical movement and a slight startup lag to accommodate for how fast it goes

    I'll take that into consideration.

    Quote
    4}after the second attack in the air side chrom should be able to attack again instead of being in a special fall state to improve both recovery ability and combo ability

    I'll set it so that it doesn't go into special fall, but that he can't use it again. Either that or I'll leave it as is.

    I also want to set it so that you can't repeatedly use the side special in the air. Only once and done.
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    spiritpyros
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    « Reply #1172 on: February 06, 2015, 10:52:27 AM »


    sorry I was not clear with the final smash. you know how there was supposed to be a combo move for the final smash, well most of the attack don't connect at all but during the last hit in the combo it can kill only if the are in the center

    I also want to set it so that you can't repeatedly use the side special in the air. Only once and done.

    can you pm me on how to do that with pit?

    « Last Edit: February 06, 2015, 10:57:19 AM by Mr.ryuzaki L » Logged

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    « Reply #1173 on: February 06, 2015, 10:58:20 AM »


    Alright, I'll see what I can do
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    « Reply #1174 on: February 08, 2015, 08:11:58 PM »


    Almost everything is fixed to be 100% functional is his final smash.

    Which should be done by tomorrow. If not, then in Wednesday.

    Then I'll work on fixing the side special.
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    « Reply #1175 on: February 08, 2015, 08:14:25 PM »


    Once you manage to patch stuff up, I can test Chrom for you as well as the other users who asked to do so.
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    « Reply #1176 on: February 08, 2015, 08:32:10 PM »


    Not a problem. Although I won't really care about animation critique, just balancing and other stuff.
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    Cpt. Falcon
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    « Reply #1177 on: February 09, 2015, 07:45:26 PM »


    May i test Chrom?
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    « Reply #1178 on: February 09, 2015, 08:52:23 PM »


    Unfortunately, I can't.

    I've given out the beta to a good amount of people, and so far I've only gotten one review from it lol.

    That and I don't want to have a long critique period. I want to finish this, finish two other PSA's and retire.




    Since there hasn't been much feedback, I took Chrom to my university and played a few games in P:M.

    So here's the final verdict for P:M (unless I get a [censored] ton of feedback in a day)

    1. He either needs a tipper mechanic or overall increase kb on a few of his attacks (he has no reliable kill moves) (Done)
    2. Side Special needs to be sped up. A lot. (Done)
    3. Aerial Side Special and Grounded Side Special can't and shouldn't be able to translate into each other unless it's the start up animation (Done)
    4. Make a new aerial FS (the animation is done, I just need to put it in and copy over the coding).
    5. Trim file size (in progress).
    « Last Edit: February 09, 2015, 08:57:07 PM by drogoth » Logged



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    spiritpyros
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    « Reply #1179 on: February 09, 2015, 09:47:51 PM »


    sounds like that works well enough do you have a thread on smashboards for this psa
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    « Reply #1180 on: February 09, 2015, 10:08:26 PM »


    Yep.. Even less feedback there.
    And by less I mean none Lol
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    « Reply #1181 on: February 10, 2015, 05:48:23 AM »


    Well, that's fine. If you ever need any help with Chrom, just ask me.

    One question, what character is he over?
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    « Reply #1182 on: February 10, 2015, 08:05:34 AM »


    Hes over Ike
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    « Reply #1183 on: February 10, 2015, 01:34:28 PM »


    Sorreh sorreh, a box at the end of the street broke and disabled the entire neighborhood's internet and television. I did do some testing

    The character is pretty decent. I didn't write up a full review.

    The final smash works fine, but it seems the issue has been fixed. and the issue i'm talking about involves the final smash where you have to be on top of your opponent and then it'll work.

    Also i noticed that his Side-B is pretty nifty, but it can easily lock someone down a lot. may i suggest increasing knockback?

    His standard moves seem to just jostle/schtunt the opponent. and rarely cause knockback. it's a pretty cool gimmick and makes you more careful of how you attack. I merely wanted to know if this was intended or not.
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    « Reply #1184 on: February 10, 2015, 06:02:40 PM »


    Sorreh sorreh, a box at the end of the street broke and disabled the entire neighborhood's internet and television. I did do some testing

    HURRY UP I'M TRYING TO QUIT HERE ;_;

    Quote
    Also i noticed that his Side-B is pretty nifty, but it can easily lock someone down a lot. may i suggest increasing knockback?

    Side B needs a speed increase along with changing it to paralyze instead of stun. Aerial version needs to be faster (I'm saying this again becaue I tested Chrom and found out that the changes didn't make it)

    Quote
    His standard moves seem to just jostle/schtunt the opponent. and rarely cause knockback. it's a pretty cool gimmick and makes you more careful of how you attack. I merely wanted to know if this was intended or not.

    Definitely not intended at all.
    Also buffed/nerfed the dash attack so he jumps further. This ends up making him more vulnerable, but he gets an actual dash attack

    So another To-Do List!

    = Faster fall speed (PM only)
    = Slower run speed (just a bit slower) if not, I'll keep it as is.
    = Add more kb to the rest of his sword, along with having a tipper.
    = Make Dair be a meteor smash if tipped
    = Remove camera angles in FS.
    = FS coding needs to be updated (doesn't seem like he transitions to the right subaction for the end)
    = Remove heal in FS
    = Air FS coding needs to be done. Again, no camera angles on it.
    = Ground and Air Side Special needs more speed, distance, and hitbox needs to be paralyze
    = Remove heal on Side Special
    = Attack11, 12, and 13 timer needs to be placed a bit earlier.
    = Neutral Special needs to KB out and up instead of up. Full charge should shield break instantly.
    = Neutral Special at full charge should NOT do any self damage

    Qualms? Suggestions? Concerns? Comments?
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