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Author Topic: perfect auto-rig guide  (Read 4200 times)
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BlueBrain
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    « Reply #15 on: May 05, 2013, 05:45:21 AM »


    update!
    i found out it wasnt because of the method, it's because of project:M and it's [censored]y size limits
    this actually made me release a [censored]ing ugly poison... had to optimize it till 45% for it to work

    so yeah dont be afraid to use this!
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    Sirkura
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    « Reply #16 on: May 19, 2013, 04:47:04 AM »


    hmm when i hit convert to skin it says "instancing not available for this action"
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    BlueBrain
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    « Reply #17 on: May 19, 2013, 05:07:13 AM »


    try doing it object per object, i had the same error myself as well a couple of days ago, everything went fine when i just did it calmly though xD
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    Sirkura
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    « Reply #18 on: May 19, 2013, 05:28:59 AM »


    try doing it object per object, i had the same error myself as well a couple of days ago, everything went fine when i just did it calmly though xD

    woot thx :3 i'll try it out and post my results.

    edit: still recieving the error, seems to rig fine just won't convert to skin.
    « Last Edit: May 19, 2013, 05:37:46 AM by Sirkura » Logged


    BlueBrain
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    « Reply #19 on: May 19, 2013, 06:34:29 AM »


    that's really odd...
    are all the objects editable meshes?
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    Sirkura
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    « Reply #20 on: May 19, 2013, 03:07:38 PM »


    yep i'll fiddle with it later when i have more time.  maybe i can give you the max files and see if it works for you? i might just be doing it wrong.
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    Flygon
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    « Reply #21 on: May 19, 2013, 03:14:51 PM »


    Try to merge all the objects into one and then you deattach them and paste the skin manually over each object.
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    Sirkura
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    « Reply #22 on: May 19, 2013, 04:32:59 PM »


    Try to merge all the objects into one and then you deattach them and paste the skin manually over each object.

    so imoprt them as a single mesh?
    meh think its just this particular model i'll have to do it the olf fashioned way. tho theoretically i can make my sirks hack one slot instead of using a PSA with this method
    « Last Edit: May 19, 2013, 04:48:01 PM by Sirkura » Logged


    Flygon
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    « Reply #23 on: May 19, 2013, 05:02:14 PM »


    so imoprt them as a single mesh?
    meh think its just this particular model i'll have to do it the olf fashioned way. tho theoretically i can make my sirks hack one slot instead of using a PSA with this method
    lol no, just merge all the objects of the model before using the skin wrap, after that, you just deattach them and drop the respective textures.
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    Sirkura
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    « Reply #24 on: May 19, 2013, 05:56:17 PM »


    lol no, just merge all the objects of the model before using the skin wrap, after that, you just deattach them and drop the respective textures.
    alright i'll try it in a bit. how would you merge  the objects exactly?

    *quick edit: just thought i'd share this link as it seems relevent. since you can't use an instanced skin with skin wrap this provides a work around

    http://tech-artists.org/wiki/Skin_Wrap_%283ds_Max%29
    « Last Edit: May 19, 2013, 07:11:47 PM by Sirkura » Logged


    UnchartedLegend
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    « Reply #25 on: May 23, 2013, 08:56:40 PM »


    this is probably a really dumb question and im sorry to even ask it but, where can I get a scene with the original character rig?
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    Iwvi
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    « Reply #26 on: May 23, 2013, 10:32:48 PM »


    You can import them into Max using brawlbox. You'd need to do so anyway if you plan on importing something. If for any reason you can't do that, you can get them in this thread : http://forums.kc-mm.com/index.php?topic=51862.0  links were down, not sure which ones work and not all characters are there. You can also ask in the model help section and see if someone can give you the character you need.
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    GentlemanPotato
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    « Reply #27 on: May 24, 2013, 06:31:01 AM »


    Just used this on my Cortez import and it worked great although I used a model someone else had rigged over Zelda instead of her original model as it produced a better rig.
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    TravixMan Productions
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    « Reply #28 on: May 27, 2013, 09:22:03 AM »


    You can import them into Max using brawlbox. You'd need to do so anyway if you plan on importing something. If for any reason you can't do that, you can get them in this thread : http://forums.kc-mm.com/index.php?topic=51862.0  links were down, not sure which ones work and not all characters are there. You can also ask in the model help section and see if someone can give you the character you need.

    I tried getting the DAE file from Brawlbox onto 3DS Max, but when I did that, there was no skin modifier.  I am trying to get Iggy to go over Bowser Jr in Mario Kart Wii, but when I tried it, it said "Instance is not supported."  I wonder if it has to do with Bowser Jr. not having any rig.  He's got the bones and models, sure, but the actual rig?  I don't know. 
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    Kyouma
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    « Reply #29 on: May 27, 2013, 09:51:16 AM »


    whenever I click on Convert to Skin after selecting Weight all the Points, I get "Instancing not supported by this action"
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