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Author Topic: perfect auto-rig guide  (Read 5372 times)
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BlueBrain
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    « Reply #75 on: July 30, 2013, 04:14:43 PM »


    that could probably help troubleshooting. not that i am very active myself, but maybe someone is willing to check it out Cheesy
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    SonicBrawler
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    « Reply #76 on: July 30, 2013, 04:30:00 PM »


    http://www.mediafire.com/?t5zq8io9h9zutyy

    obviously the objects not labled with polygon are what i want imported
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    « Reply #77 on: July 31, 2013, 06:51:25 PM »


    i still get the same error just like sonicbrawler  every time
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    Iwvi
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    « Reply #78 on: August 01, 2013, 02:26:41 AM »


    I can't open the file fro sonic brawler. And at leon, have you tried doing objects one by one?
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    ShadowSnake
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    « Reply #79 on: September 03, 2013, 12:44:40 PM »


    Sorry to bump the thread like this but my model is freezing in-game, the battle starts but instead of my character loading it just freezes the game. His file size is below the limit for that character and I have already tested the model in brawlbox and fixed all the rig issues.

    Am I supposed to collapse any of the modifiers? mine is set up like this...

    (light bulb icon on) + Skin
    (light bulb icon off) + Skin Wrap
    (light bulb icon on) + Edit Mesh
    + Editable Mesh
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    BlueBrain
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    « Reply #80 on: September 03, 2013, 01:58:30 PM »


    are you using project:M?
    try reducing the filesizes even more just to make sure, i had to reduce some characters to below their original counterparts' size... although they did work in regular brawl.
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    ShadowSnake
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    « Reply #81 on: September 03, 2013, 02:27:03 PM »


    are you using project:M?
    try reducing the filesizes even more just to make sure, i had to reduce some characters to below their original counterparts' size... although they did work in regular brawl.

    I got it to work! It was filesize, strange because I have a mod that had more filesize and yet it always works and no I don't use project m.

    I must say this method is fast and efficient, I imported Corvo from Dishonored over Marth and the auto-rig actually rigs it quite well. There are a few areas to fix here and there but this saves hours of work.
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    BlueBrain
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    « Reply #82 on: September 03, 2013, 03:02:41 PM »


    glad to hear, yeah it kind of limits the filesize a bit more than normal for some odd reason... but it works xD
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    SonicBrawler
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    « Reply #83 on: September 03, 2013, 03:54:21 PM »


    Since only certain objects can be used, i think we should have a list. Like for sonic. If you select all of the objects to auto rig to, you get an error. Objects 1 thru 6 are to use for sonic
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    « Reply #84 on: September 03, 2013, 04:55:09 PM »


    everything can be used as long as you add skin modifiers to all the single binded objects...
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    Don Jon Bravo
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    « Reply #85 on: September 08, 2013, 02:13:19 PM »


    hei
    I made a tutorial



    ive been knowing about this for a long time though didnt try it as most of my imports are really different from their original bone structures and require a ton of bone edits...
    « Last Edit: September 08, 2013, 02:14:17 PM by Mr.MW » Logged


    Kidneptune
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    « Reply #86 on: September 12, 2013, 07:12:07 AM »


    hey i got i quick question about this. Cheesy how do you fix the jumbled up textures?
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    Iwvi
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    « Reply #87 on: September 12, 2013, 07:53:20 AM »


    hey i got i quick question about this. Cheesy how do you fix the jumbled up textures?
    This has nothing to do with this tutorial, try asking in the help board, and be more specific, try posting pics as well and where the model comes from, etc.
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    Kidneptune
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    « Reply #88 on: September 12, 2013, 10:41:05 AM »


    this is what happens to the model.
    the model comes from http://www.models-resource.com/
     
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    Iwvi
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    « Reply #89 on: September 12, 2013, 05:33:01 PM »


    That's probably because every object is using only the texture of the middle thingy. But this is off-topic here, try posting this on the help boards.
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