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ASF1nk
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    « on: May 08, 2013, 02:11:24 AM »


    Te lo dije?

    This tutorial will give you +1 character in you roster.

    I know this is more like a tutorial but it seems to fit in this section the most; at least for now...

    Aaaaaaaand of course not everything is as good as it seems...
    -Still not able to replace the cosmetics for the new character. [CSPs, Names, BPs, Result Portraits, Stock Icons]
    -Gfx still mess up when the base character is in-game.
    -Probably still doesnt work on Wi-Fi. [Haven't tested]

    Regarding two posts, I would like to recommend to keep a backup of your save file.
    Use at your own risk.
    Like I said, I've been using this for over a year with no negative results.

    I also want to point out that, besides putting this puzzle together most of this is not my work.
    A lot of credit goes to Dantarion, Spunit262, and PhantomWings for this to be possible.

    So let's get started!
    ---------------------------------------------------------------------------------------------
    1. Using the Custom CSS code we will create a cloned CSS slot for a character. In this case Marth.

    Custom CSS V3 [spunit262]

    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900d8 00000008
    2c170028 41820168
    02680DE0 0022FFFF
    06680DE0 000000YY
    ZZZZZZZZ ZZZZZZZZ

    To create a cloned slot we just add 64 decimal or 0x40 hex to the character ID you desire to clone. [Mario, Zelda, CF, Kirby, ICs, ROB, Pokemon, Bowser, and Wario cannot be used]
    In this case we take Marth's character ID 0x11 and add 0x40 and we get 0x51.

    0x11 + 0x40 = 0x51

    We take the Custom CSS code and add the value of 51 along we the characters that we want in the
    CSS.

    YY = number of characters in hex.
    ZZ = character IDs.

    Final Result should be something like the following code.

    Code:
    Extra Slot Custom CSS v2 [spunit262]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000025
    00010203 05060708
    090A0B0C 0D0E1011
    12131415 16171819
    1A1B1F20 21222324
    25262729 51000000

    For a guide to the CSS code go here.

    2. Along the Custom CSS code we will also need these two codes:

    Code:
    Independent Pokemon Engine +no wreck My Music V2 [spunit262]
    06407BD0 0000000E
    04030F0D 1E1B1F1B
    201B211B 221B0000
    C2684964 00000007
    881400B8 2C00003F
    41A00028 2C03001D
    40A20008 3860001E
    2C03001F 40A20008
    38600020 2C030021
    40A20008 38600022
    987400B8 00000000

    CSS fixes for Giga and Company V2 [spunit262]
    C2684940 00000002
    9BB400B8 57BD06BE
    2C1D001B 00000000
    040AF8D4 546025B6
    040AF964 546025B6
    040AF830 546025B6
    040AF528 546025B6
    040AF810 546025B6
    040AF880 546025B6
    040AF848 546025B6

    3. Next we use the following codes by Dantarion:

    Code:
    Usage Storage Engine (Dont Wreck My Music) [Dantarion]
    060AF160 0000000C
    3C808120 3800000B
    38840B10 00000000

    Usage Storage Engine Data
    07200B10 00000018
    110E120E 04030F0D
    1D1B1F1B 211B1E1B
    201B221B 32110000
    "This code is needed to stop the game from saving usage data into an invalid location.
    That is what causes My Music to freeze after using Alloys.
    This code only lets you use independent Pokemon and Roy.
    I need to v2 it for all the other characters that the other No Wreck My Music Code does."

    Code:
    Roy Instance Slot File [Dantarion]
    07200A00 00000020
    726F792F 46697452
    6F792E70 61632E00
    66745F72 6F792E72
    656C0000 00000000
    04AD813C 81200A10
    04AD7EDC 81200A00
    "This code has 2 parts.
    Part 1 writes "roy/FitRoy.pac" and "ft_roy.rel" to a empty space in memory.
    Part 2 writes pointers to those two strings in the instance slot positions for ROY"

    Code:
    MarioD Character Slot->Roy Instance [Dantarion]
    06AD8578 00000010
    00000027 FFFFFFFF
    FFFFFFFF FFFFFFFF
    04455568 13321D10
    044557D8 10011332
    "This code makes it so that the character slot for MarioD loads ROY. It also...does...TODO"

    4. We now add the missing piece to the puzzle. The Character/Costume Replacement code.

    We will take the cloned Marth and replace him with MarioD.
    MarioD will then load the Roy instance slot [27] thanks to the codes in step 3.

    Character/Costume Replacement [spunit262]

    80000000 90180B48
    80000001 90180BF8
    60000003 00000000

    4A001000 00000000
    38000002 00FFWW00 <---ID of Character being replaced In this case Marth
    4A001001 00000000
    38000004 FF0000 XX <---Costume to replace [FitMarthXX]
    10000000 000000 YY <---Character slot ID of New Character
    100003C5 000Q00 ZZ <---New Costume <--Also Q
    E0000000 80008000

    86000000 00000004
    86000001 0000005C
    62000000 00000000

    In this case we replace WW with 0x51 [Cloned Marth] and YY with 0x32 for MarioD Character Slot.
    For the Costumes just replace XX and ZZ with the same value for each section. There will be 1 section per costume.
    leave Q as zero.

    Ex.
    Begining of codes

    80000000 90180B48
    80000001 90180BF8
    60000003 00000000

    First Section FitChar00
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000000
    10000000 00000032
    100003C5 00000000
    E0000000 80008000

    Second Section FitChar01
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000001
    10000000 00000032
    100003C5 00000001
    E0000000 80008000

    etc.

    We will do this for all the costumes of Marth.
    After we are finished with each costume we will add the end of the code.

    End of code

    86000000 00000004
    86000001 0000005C
    62000000 00000000

    The begining and end of the code need no editing.
    You might also need to add sections depending on the character.

    The end result will look like this:


    Code:
    Roy Over Cloned Marth
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000000
    10000000 00000032
    100003C5 00000000
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000001
    10000000 00000032
    100003C5 00000001
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000002
    10000000 00000032
    100003C5 00000002
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000003
    10000000 00000032
    100003C5 00000005
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000004
    10000000 00000032
    100003C5 00000004
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000005
    10000000 00000032
    100003C5 00000003
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000

    5. Finally we add the last piece; the module.

    Luckily, thanks to the awesome work of PhantomWings we will skip most of the hexing and use his new Plug&Play modules.
    We can use any of his modules. Which one to use depends on who your new character is based from.
    In this case we will use Marth's Plug&Play module.

    We take Marth's P&P module and open it in Module Editor v3.2.
    We will skip the Module ID, and go straight to selecting section[8] and then the Memory Viewer.


    In the memory viewer we will change the first value [11]


    To Roy's Character ID [27]



    After that don't forget to save the module.

    Character ID will always be 27 for any module, be it Ike's P&P or Lucario's P&P, since we are using Roy's instance slot.

    6. Only thing left now is to set up our SD cards.
     We will use Roy for the file names, though it can be changed.
     
     a. Inside the pf/fighter folder we need to create a folder named 'roy' Inside there we will need:
       -FitRoy.pac
       -FotRoy00-05.pac [Depending on the character you might need different pac numbers]
       -FitRoyFinal.pac
       -FitRoyMotionEtc.pac
     b. Inside the pf/module folder:  
       -ft_roy.rel

    At the end your codes should look like this:
    Code:
    Extra Slot Custom CSS v2 [spunit262]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000025
    00010203 05060708
    090A0B0C 0D0E1011
    12131415 16171819
    1A1B1F20 21222324
    25262729 51000000

    Independent Pokemon Engine +no wreck My Music V2 [spunit262]
    06407BD0 0000000E
    04030F0D 1E1B1F1B
    201B211B 221B0000
    C2684964 00000007
    881400B8 2C00003F
    41A00028 2C03001D
    40A20008 3860001E
    2C03001F 40A20008
    38600020 2C030021
    40A20008 38600022
    987400B8 00000000

    CSS fixes for Giga and Company V2 [spunit262]
    C2684940 00000002
    9BB400B8 57BD06BE
    2C1D001B 00000000
    040AF8D4 546025B6
    040AF964 546025B6
    040AF830 546025B6
    040AF528 546025B6
    040AF810 546025B6
    040AF880 546025B6
    040AF848 546025B6

    Usage Storage Engine (Dont Wreck My Music) [Dantarion]
    060AF160 0000000C
    3C808120 3800000B
    38840B10 00000000

    Usage Storage Engine Data
    07200B10 00000018
    110E120E 04030F0D
    1D1B1F1B 211B1E1B
    201B221B 32110000

    Roy Instance Slot File [Dantarion]
    07200A00 00000020
    726F792F 46697452
    6F792E70 61630000
    66745F72 6F792E72
    656C0000 00000000
    04AD813C 81200A10
    04AD7EDC 81200A00

    MarioD Character Slot->Roy Instance [Dantarion]
    06AD8578 00000010
    00000027 FFFFFFFF
    FFFFFFFF FFFFFFFF
    04455568 13321D10
    044557D8 10011332

    Roy has Marth's Soundbank-
    4A000000 80AD89E0
    1400009C 00000013
    E0000000 80008000

    Roy Over Cloned Marth
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000000
    10000000 00000032
    100003C5 00000000
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000001
    10000000 00000032
    100003C5 00000001
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000002
    10000000 00000032
    100003C5 00000002
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000003
    10000000 00000032
    100003C5 00000005
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000004
    10000000 00000032
    100003C5 00000004
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000005
    10000000 00000032
    100003C5 00000003
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000

    And that's it!!! Enjoy your full roster +1 character.


    -----------------------------------------------------------------------------------------------
    Optional:

    -You might want your new character to appear in random, in that case use the Custom Random code.  

    -The P&P currently only play the character's sound bank after the 1st match, so you might want to use the Sound Bank codes.
    Here are a few pre-made:

    Roy has Marth's Sound Bank

    4A000000 80AD89E0
    1400009C 00000013
    E0000000 80008000

    Roy has Ike's Sound Bank
    4A000000 80AD89E0
    1400009C 00000020
    E0000000 80008000

    Roy has Lucario's Sound Bank
    4A000000 80AD89E0
    1400009C 0000001F
    E0000000 80008000

    -If you want to change the file names used in the SD card you need to change the "Roy Instance Slot File" code on step 3 for one of these I edited.

    Custom Instance Slot File

    07200A00 00000028
    63757374 6f6d2f46
    69744375 73746f6d
    2e706163 00000000
    66745f63 7573746f
    6d2e7265 6c000000
    04AD813C 81200A18
    04AD7EDC 81200A00
    Uses 'fighter/custom', 'FitCustom.pac' and 'ft_custom.rel'

    Mewtwo Instance Slot File

    07200A00 00000028
    6d657774 776f2f46
    69744d65 7774776f
    2e706163 00000000
    66745f6d 65777477
    6f2e7265 6c000000
    04AD813C 81200A18
    04AD7EDC 81200A00
    Uses 'fighter/mewtwo', 'FitMewtwo.pac' and 'ft_mewtwo.rel'

    Cloud Instance Slot File

    07200A00 00000028
    636C6F75 642F4669
    74436c6F 75642E70
    61630000 00000000
    66745F63 6C6F7564
    2e72656C 00000000
    04AD813C 81200A18
    04AD7EDC 81200A00
    Uses 'fighter/cloud', 'FitCloud.pac' and 'ft_cloud.rel'

    -If you want Mario's BPs Instead of Marth's use this code instead.

    MarioD Character Slot->Roy Instance [Dantarion]

    06AD8578 00000010
    00000027 FFFFFFFF
    FFFFFFFF FFFFFFFF
    04455568 13121D10
    044557D8 10011312
    --------------------------------------------------------------------------------------------
    Now you can use any Marth PSA using this tutorial.
    I recommend Thany's Roy!!!

    Here is a sample with a GCT and the module.
    Inside the 'roy' folder just copy what's inside the 'Costumes and moveset files' folder in Decloned Roy's rar.
    Copy the files as is.









    « Last Edit: May 14, 2013, 09:00:47 PM by ASF1nk » Logged

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    DoctorFlux(Mariodk)
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    « Reply #1 on: May 08, 2013, 02:20:27 AM »


    awesome!!
    finnaly it is possible
    hope its soon possible to add more xd
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    « Reply #2 on: May 08, 2013, 02:31:08 AM »


    this is awesome
    too bad how hardcoded everything is in project M
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    « Reply #3 on: May 08, 2013, 05:15:51 AM »


    Anyone have video of this working.
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    « Reply #4 on: May 08, 2013, 09:10:42 AM »


    Looking at it, wouldn't it be possible to get cosmetics by using codes and pointing them to the empty/additional places in the games memory?

    For example, in sc_selcharacter.pac if we could point the CSPs to [MiscData20] or the empty [MiscData41].

    Excellent job with this though. I had tried it a while back and hadn't thought to try it again with the new module's. Now, if my theory for the characters sfx pans out...
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    « Reply #5 on: May 08, 2013, 09:21:22 AM »


    This is pretty cool. o.o

    If we can find a way to add all the cosmetic stuff, soundpacks, and one more slot, I'd be excited to have both Roy and Mewtwo back in here. :3
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    « Reply #6 on: May 08, 2013, 10:54:51 AM »


    Awesome code! Would this work if you have all extra characters already added(ZSS, Sheik, independent Pokemon, Wario Man, Giga Bowser, separate Popo and Nana, and alloys) or would I have to get rid of one?
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    « Reply #7 on: May 08, 2013, 12:26:35 PM »


    Wouldn't recommend using these codes.  They're borked and will most likely mess up your save file in some way because the codes being used here for the most part are outdated and unstable.

    In other words, move along people there's not really much to see here.

    Though I'm still super hyped for the CSS

    this is awesome
    too bad how hardcoded everything is in project M

    If it was hardcoded we wouldn't have been able to edit it in the first place.  The coders have merely coded it in such a way so that it's difficult for most people to edit.
    « Last Edit: May 08, 2013, 12:27:57 PM by SiLeNtDo0m » Logged


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    « Reply #8 on: May 08, 2013, 12:40:24 PM »


    Wouldn't recommend using these codes.  They're borked and will most likely mess up your save file in some way because the codes being used here for the most part are outdated and unstable.

    In other words, move along people there's not really much to see here.

    Though I'm still super hyped for the CSS

    If it was hardcoded we wouldn't have been able to edit it in the first place.  The coders have merely coded it in such a way so that it's difficult for most people to edit.
    its better then nothing still so finnaly can ppl use the red haired melee Marth with Fire hit effects/GFXs without replace anyone else
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    « Reply #9 on: May 08, 2013, 12:47:32 PM »


    Been using it over a year no problems. =)

    But I guess it couldn't hurt to back up your save.

    Oh yeah and use at your own risk, I guess.
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    « Reply #10 on: May 08, 2013, 12:48:06 PM »


    its better then nothing still so finnaly can ppl use the red haired melee Marth with Fire hit effects/GFXs without replace anyone else
    Well, unless you don't mind having a bugged save, a reasonable change of borked tags and occasional crashes (especially on the title screen), along with the more random things like DDD freezing the game when hit and sudden increases in character momentum that is.
    So yeah, like SDo0m said, there isn't much to see here and unless you REALLY want to, you're better off not using these codes and just port characters like Roy and Mewtwo over already existing characters.
    « Last Edit: May 08, 2013, 12:49:07 PM by ds22 » Logged

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    « Reply #11 on: May 08, 2013, 01:44:03 PM »


    I'm sure people will be amazed at this no matter if the savegame gets corrupted.

    So, well, at least backup your save with savegame manager or something if you care about it  Undecided

    ASF1nk, if you've been able to use this for a whole year, how it comes you're sharing it now?  Lips Sealed
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    « Reply #12 on: May 08, 2013, 01:53:59 PM »


    ummm

    <a href="http://www.youtube.com/watch?v=dRWd73ZzYzE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=dRWd73ZzYzE</a>


    I'm sure people will be amazed at this no matter if the savegame gets corrupted.

    So, well, at least backup your save with savegame manager or something if you care about it  Undecided

    ASF1nk, if you've been able to use this for a whole year, how it comes you're sharing it now?  Lips Sealed


    I know... sorry for keeping this. Sad

    I would have thought someone would have figured it out by now.
    « Last Edit: May 08, 2013, 01:55:05 PM by ASF1nk » Logged

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    « Reply #13 on: May 08, 2013, 02:01:02 PM »


    An extra Marth slot would be nice. Thanks for this.

    On another note, your SSS looks really great.
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    « Reply #14 on: May 08, 2013, 02:02:52 PM »




    If it was hardcoded we wouldn&#039;t have been able to edit it in the first place.  The coders have merely coded it in such a way so that it&#039;s difficult for most people to edit.

    of course im not talking about hardcoded so the developers cant edit it, i mean a regular user cant modify anything, i cant even get mewtwo in it replacing one of the unfinished characters
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