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Author Topic: Extra Character Slot  (Read 68690 times)
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secretchaos1
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    « Reply #75 on: May 20, 2013, 08:43:43 PM »


    I'll do some test runs of the 2 gcts to see how it goes. Just a heads up, my crashes didn't occur with Roy in the match, they just happened at random when entering the CSS.
    But anyway, I'll get some time in this week when I can.
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    Garry Moore™
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    « Reply #76 on: May 20, 2013, 09:01:05 PM »


    This is awesome. I'm late to the party. Could this be used to occupy additional "removed" or "unoccupied" slots as well?
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    Flutterbombsexmachine
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    « Reply #77 on: May 21, 2013, 10:28:14 AM »


    Any plans for PAL?
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    GentlemanPotato
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    « Reply #78 on: May 21, 2013, 03:23:02 PM »


    PAL doesn't get good codes, at least not until a few years after NTSC. That's why I had to buy an NTSC game.
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    DAO_Ibuki
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    « Reply #79 on: May 21, 2013, 11:15:28 PM »


    man I have to offer an apology. This already works with the new codes.Sorry for the offenses of the other day. in my defense would only say that spent long time, and when it did not work me quite frustrated.anyway you're overall to be able to add a slot more.I hope that this can be done to increase more slots.
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    ItalianStallion
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    « Reply #80 on: May 21, 2013, 11:42:20 PM »


    *Jaw drops*
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    Albafika
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    « Reply #81 on: May 22, 2013, 05:53:57 AM »


    So...Now I know why some of you where getting freezes and a DK slot.
    Turns out the Wiki page got sabotaged, and I made the mistake of copying the codes from there instead of my text file.
    OP is fixed with the right codes now.
    Who could have hijacked the Open SA codes? Roll Eyes

    man I have to offer an apology. This already works with the new codes.Sorry for the offenses of the other day. in my defense would only say that spent long time, and when it did not work me quite frustrated.anyway you're overall to be able to add a slot more.I hope that this can be done to increase more slots.
    No matter the circumstances, do not do that again as the Staff will not take it lightly. Offending someone that way just for the heck of it is in no way acceptable.
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    ShinyMammoth
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    « Reply #82 on: May 23, 2013, 11:55:42 AM »


    I'm having troubles getting this set up with the stage expansion and riivo. Mind you I was tired as balls putting it together. Last night I tried three or four times with riivo, kept freezing right after pressing launch on riivo, then i did it in gecko. everything works fine in gecko except the selmap, and I think I may have corrupted that or something cuz it freezes after 2 or 3 seconds chillin at the SSS. Either way thanks for the release of this info. I've known about it for quite some time but with no knowledge of .rels or really codes for that matter I could not figure it out.

    Be back after I get off work with an update on what I screwed up if anything for gecko. I'm just super stumped on the Riivolution freeze...only had that happen with the file patch code on or the xml being wrong. Any ideas?

    Again thank you for putting this together!

    Edit: Tried it with a clean Selmap and it still froze at the SSS before picking a stage in gecko not sure but maybe the stage expansion setup is screwing with it. Might try without it later tonight. Turns out if I hammer on start to pick random it will start Roy works and everything, it seems to be freezing only at the SSS.
    « Last Edit: May 23, 2013, 06:34:54 PM by ShinyMammoth » Logged


    Flutterbombsexmachine
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    « Reply #83 on: May 25, 2013, 02:05:04 PM »


    PAL doesn't get good codes, at least not until a few years after NTSC. That's why I had to buy an NTSC game.
    I'm thinking of getting an Iso and just making the switch. Unfortunately that'll mean having to use the file patch code if I run it off my hard-drive and everything will need to be renamed because it's all Riivo at the moment.

    How is it the naming differs for filepatch code? Anyone know if there's a list of differences in file names?
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    GentlemanPotato
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    « Reply #84 on: May 25, 2013, 06:34:28 PM »


    That depends on what xml you're using for riivolution.
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    Flutterbombsexmachine
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    « Reply #85 on: May 25, 2013, 06:37:03 PM »


    That depends on what xml you're using for riivolution.
    The one that doesn't really work with the file patch. I tried going back to it once and I seem to remember it didn't work properly.

    Post Merge: May 27, 2013, 04:31:37 PM
    OK got everything working after I used Roy instead of trying to put Mewtwo in. Guess I should read through the instructions again if I want Mewtwo because I messed up first time round.
    « Last Edit: May 27, 2013, 05:01:52 PM by Flutterbombsexmachine » Logged

    Flutterbombsexmachine
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    « Reply #86 on: May 27, 2013, 09:24:11 PM »


    OK. Having problems here. Everything works great with your GCT but when I add my own codes to these ones it breaks the Pokémon Trainer. When a match ends if Pokémon Trainer was a combatant then the game freezes.

    What filepatch code is in your GCT? I've tried 3.5.3 and 3.5.1. Neither seem to work. What am I doing wrong here?

    EDIT: OK so I am now thinking there is no filepatch in the GCT. If filepatching is what's breaking my pokémon then what is going on? Could it just be having too many lines of code?
    « Last Edit: May 28, 2013, 05:36:42 PM by Flutterbombsexmachine » Logged

    Albafika
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    « Reply #87 on: May 28, 2013, 02:49:11 PM »


    Just let them corrupt their saves.
    Way to quote a post that was made weeks ago.  Roll Eyes
    ^ This. Don't do that again or warns will fly around, Supreme Dirt.
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    Tiberious
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    « Reply #88 on: May 28, 2013, 02:57:48 PM »


    I know most will use this to add Roy or Mewtwo, but is it possible this could allow for adding an extra Alloy?

    If so, how would I make it so that this is the character spawned every multiple of 25, and didn't show up any other way?
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    mew2ds
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    « Reply #89 on: May 28, 2013, 06:45:01 PM »


    hello, I'm using this code and loving it!
    I have a request though...
    I am trying to make codes for the following characters in the following ids

    css,id character
    51,27 roy
    67,2A custom (shadow)
    61,2B Cloud
    62,2C mewtwo

    I used your guide, but do not know enough about the coding to make the

    MarioD Character Slot->Roy Instance [Dantarion]

    code for the last 3 of these, my code so far is

    file patch code
    all other given codes from ExtraCSlotRoyKitv2Codes.txt

    Extra Slot Custom CSS v2 [spunit262]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 00000029
    00010203 05060708
    090A0B0C 0D0E0F10
    11121314 15161718
    191A1B1F 20212223
    24252627 29516761
    60000000 00000000

    Roy Instance Slot File [Dantarion]
    07200A00 00000020
    726F792F 46697452
    6F792E70 61630000
    66745F72 6F792E72
    656C0000 00000000
    04AD813C 81200A10
    04AD7EDC 81200A00

    custom (shadow) Instance Slot File
    07200A00 00000020
    63757374 6f6d2f46
    69744375 73746f6d
    2e706163 00000000
    66745f63 7573746f
    6d2e7265 6c000000
    04AD813C 81200A18
    04AD7EDC 81200A00

    Cloud Instance Slot File
    07200A00 00000020
    636C6F75 642F4669
    74436c6F 75642E70
    61630000 00000000
    66745F63 6C6F7564
    2e72656C 00000000
    04AD813C 81200A18
    04AD7EDC 81200A00

    Mewtwo Instance Slot File
    07200A00 00000020
    6d657774 776f2f46
    69744d65 7774776f
    2e706163 00000000
    66745f6d 65777477
    6f2e7265 6c000000
    04AD813C 81200A18
    04AD7EDC 81200A00

    Roy has Marth's Soundbank-
    4A000000 80AD89E0
    1400009C 00000013
    E0000000 80008000

    custom has sonics soundbank
    4A000000 80AD89E0
    140000A8 00000026
    E0000000 80008000

    cloud has ikes soundbank
    4A000000 80AD89E0
    140000AC 00000020
    E0000000 80008000

    mewtwo has lucarios soundbank
    4A000000 80AD89E0
    140000B0 0000001F
    E0000000 80008000

    Roy Over Cloned Marth
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000000
    10000000 00000032
    100003C5 00000000
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000001
    10000000 00000032
    100003C5 00000001
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000002
    10000000 00000032
    100003C5 00000002
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000003
    10000000 00000032
    100003C5 00000005
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000004
    10000000 00000032
    100003C5 00000004
    E0000000 80008000
    4A001000 00000000
    38000002 00FF5100
    4A001001 00000000
    38000004 FF000005
    10000000 00000032
    100003C5 00000003
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000


    note: I haven't made

    custom over cloned sonic
    cloud over cloned ike
    mewtwo over cloned lucario

    costume codes yet...
    but could you help with the instance codes?


    EDIT: I am using costume happy now, how will this affect the roy over cloned marth codes?
    « Last Edit: May 28, 2013, 07:03:19 PM by mew2ds » Logged

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