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Question: Hi to whom still comes to my Thread.  I Still Brawl Mod but I do NOT post here anymore. BUT to those who are still interested in my work I'm currently revamping Zero.  Who would you guys like to see next? Tag me in a post on Twitter. Im not hard to find.
Revamp Scorpion - 4 (44.4%)
ProtoMan - 1 (11.1%)
Crash Bandicoot - 1 (11.1%)
Something Totally New.  ( Tweet Me ) - 1 (11.1%)
Revamp Goten and Trunks over Ice Climbers - 2 (22.2%)
Total Voters: 9

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Author Topic: Cali Kingz Projects  (Read 591612 times)
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SpoonTheMan
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« Reply #405 on: February 11, 2014, 03:01:37 PM »


@calikingz01

Hey, I just saw a video of yours from the end of September 2013 showing Bomberman over Link progress, and it looks really good, but your OP has said 99.9% done for the past few months, are you still working on him? Also, just a suggestion: I think this would be a perfect model if it can be fixed to work with your moveset: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28193
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CaliKingz01
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    « Reply #406 on: February 11, 2014, 09:39:51 PM »


    @calikingz01

    Hey, I just saw a video of yours from the end of September 2013 showing Bomberman over Link progress, and it looks really good, but your OP has said 99.9% done for the past few months, are you still working on him? Also, just a suggestion: I think this would be a perfect model if it can be fixed to work with your moveset: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28193
    its done but I need to Figure out the hit box for the FS. its messed up
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    SpoonTheMan
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    « Reply #407 on: February 11, 2014, 09:46:45 PM »


    its done but I need to Figure out the hit box for the FS. its messed up

    Awesome, looking forward to it Cheesy good luck on the hit box
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    Falconpunch1729
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    YES!

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    « Reply #408 on: February 12, 2014, 01:41:09 PM »


    i have 2 possible thoughts on that,

    make sure the offensive collision is on x and y but not z planes

    make sure its asynchronus timer frames at the start and synchronus timer frames after terminate collision

    if these 2 dont work,i will start a topic in aa help
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    CaliKingz01
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    « Reply #409 on: February 13, 2014, 12:03:40 AM »


    i have 2 possible thoughts on that,

    make sure the offensive collision is on x and y but not z planes

    make sure its asynchronus timer frames at the start and synchronus timer frames after terminate collision

    if these 2 dont work,i will start a topic in aa help
    I tried that before and it works when it wants. but i fixed it
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    SpoonTheMan
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    « Reply #410 on: February 15, 2014, 11:08:06 AM »


    I just found out that Crash Bandicoot freezes up if he after he spins in his Air FS if he doesn't hit someone... Apart from that, he's great!
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    Falconpunch1729
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    « Reply #411 on: February 17, 2014, 02:00:05 PM »


    hey calikingz, i did a little research on concept art for megaman x,turns out in his first game,he was that dark blue to begin with,aside from the giant pic of modern x i showed you a few weeks ago,it gave me an idea:

    should have 2 different models(same size and armor trans) but one should be texturd to be modern x,and other should be dark blue ressembling classic x.
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    « Reply #412 on: February 17, 2014, 06:48:02 PM »


    can someone make a brawlex pack of all of caliking's PSA's

    well most of em since not all modules are done lol
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    SpoonTheMan
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    « Reply #413 on: February 18, 2014, 06:37:35 PM »


    About that freeze I mentioned on the Air Final Smash: It seems to be fixable by just removing the Defensive Collision in PSA, but i just found out that for some reason, he doesn't always fly forward, and because of that, even if he is point blank to the enemy, he doesn't hit >.>
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    CaliKingz01
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    « Reply #414 on: February 19, 2014, 04:05:11 AM »


    I havent ran into those problems at all but thanks for bringing them to my attention.


    <a href="http://youtu.be/xtYoCQMfN8U" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/xtYoCQMfN8U</a>
    MAN, I played this game at my friend house and I would love to have those models.
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    Falconpunch1729
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    « Reply #415 on: February 19, 2014, 12:22:34 PM »


    speaking of models i assume you got my suggestion about classic and modern x,also idk if those specific models are on the vault,but try searching megaman,or zero on the advanced search, you might find something similar
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    « Reply #416 on: February 19, 2014, 01:50:56 PM »


    I havent ran into those problems at all but thanks for bringing them to my attention.


    MAN, I played this game at my friend house and I would love to have those models.


    You could use GBC and Dots Megaman.EXE

    But if you want, I could rip the model for you
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    CaliKingz01
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    « Reply #417 on: February 19, 2014, 02:05:12 PM »


    You could use GBC and Dots Megaman.EXE

    But if you want, I could rip the model for you
    OO please rip them Smiley

    Post Merge: February 19, 2014, 02:06:44 PM
    speaking of models i assume you got my suggestion about classic and modern x,also idk if those specific models are on the vault,but try searching megaman,or zero on the advanced search, you might find something similar
    yea i got you suggestion lol and the recolors are done and i'm finished with the PSA....Kinda. I have NOOOOoooo clue what grabs he should have
    You could use GBC and Dots Megaman.EXE

    But if you want, I could rip the model for you
    OO please rip them Smiley

    Post Merge: February 19, 2014, 02:09:36 PM







    ATTENTION TO PEOPLE HAVING ISSUES WITH VEGETA!!!
    I know how to fix the Throw freezing glitch. all you have to do is delete the "Subroutine" in the "Thrown" animations. and it should work fine.... STILL gonna make Majin Vegeta tho  AWESOME 2.0!




    « Last Edit: February 19, 2014, 02:09:37 PM by CaliKingz01 » Logged




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    « Reply #418 on: February 19, 2014, 03:08:51 PM »


    OO please rip them Smiley

    Post Merge: February 19, 2014, 02:06:44 PM
    yea i got you suggestion lol and the recolors are done and i'm finished with the PSA....Kinda. I have NOOOOoooo clue what grabs he should have OO please rip them Smiley

    It'll just take me some time. Kinda busy right now...

    But I definitely want to rip the model, always wanted to make a Megaman.EXE PSA. Heck, I even made a SFX pack for him.
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    SpoonTheMan
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    « Reply #419 on: February 19, 2014, 03:22:04 PM »


    How's it going with Bomberman? I'm leaving my Link slot wide open for him Cheesy (Don't ask why I'm doing that when I could be adding characters with the BrawlEx Clone Engine, A special mod project I'm doing calls for replacing everyone/nearly everyone)
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