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Question: Hi to whom still comes to my Thread.  I Still Brawl Mod but I do NOT post here anymore. BUT to those who are still interested in my work I'm currently revamping Zero.  Who would you guys like to see next? Tag me in a post on Twitter. Im not hard to find.
Revamp Scorpion - 4 (44.4%)
ProtoMan - 1 (11.1%)
Crash Bandicoot - 1 (11.1%)
Something Totally New.  ( Tweet Me ) - 1 (11.1%)
Revamp Goten and Trunks over Ice Climbers - 2 (22.2%)
Total Voters: 9

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Author Topic: Cali Kingz Projects  (Read 591510 times)
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CaliKingz01
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    « Reply #1245 on: August 06, 2015, 10:13:33 PM »


    These Goku skins are hilarious.

    When do you think you'll launch a WIP video? Do you have all of the moves planned out?
    at the moment I don't know when I will release a WIP video "BUT" I will say all the animations are pretty much done and I'm sure you guys will like the side B. Its the Ki Blast and its reflect-able

    Post Merge: August 06, 2015, 10:33:14 PM
    Here's a small WIP animation for Goku
    « Last Edit: August 06, 2015, 10:33:15 PM by CaliKingz01 » Logged




    Nebulon
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    « Reply #1246 on: August 07, 2015, 07:13:18 AM »


    at the moment I don't know when I will release a WIP video "BUT" I will say all the animations are pretty much done and I'm sure you guys will like the side B. Its the Ki Blast and its reflect-able

    Post Merge: August 06, 2015, 10:33:14 PM
    Here's a small WIP animation for Goku


    A side B Kai Blast seems fitting Smiley he does use Ki Blasts. If people like the old Side B then they can use the old and this one with Brawl EX.
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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    « Reply #1247 on: August 08, 2015, 02:10:05 PM »


    I just hope this move-set doesn't make use of a counter. They've become too overused with most psa's
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    CaliKingz01
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    « Reply #1248 on: August 08, 2015, 09:27:34 PM »


    I just hope this move-set doesn't make use of a counter. They've become too overused with most psa's
    rejoice my friend. NO COUNTER ATTACK!!!!  just plan ol kicking A**. Down B is based from Smash Crusade  with a twist to it
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    HaloFanODST
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    « Reply #1249 on: August 08, 2015, 09:43:50 PM »


    No counter attack but yes SSJ mode?

    I hope you keep that feature.
    Also, I hope the SSJ mode Final Smash is an overpowered kame-hame-ha.
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    « Reply #1250 on: August 09, 2015, 08:09:45 AM »


    Hey Cali, you're gonna flip the Goku model skin back to normal right?


    Any chance this will be an alternate costume with original SSJ hair design? (The bulkier gold hair he had during his fight with Frieza)

    http://i.imgur.com/oAowj9q.png


    And will the 3x Kaioken Kamehameha he did against Vegeta be a special (or final smash) when he's in his Kaioken form?


    Any hints or anything?


    hey, if there's a reason you won't answer my questions, could you say so? if you won't because of spoilers or something, that's fine and i'd be ok with that, but it seems rude that you're replying to everyone else inquisitions and ignoring mine
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    CaliKingz01
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    « Reply #1251 on: August 10, 2015, 01:34:07 AM »


    hey, if there's a reason you won't answer my questions, could you say so? if you won't because of spoilers or something, that's fine and i'd be ok with that, but it seems rude that you're replying to everyone else inquisitions and ignoring mine
    O my bad. lol  I missed your question. what do u mean about flipping goku's skin?
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    « Reply #1252 on: August 10, 2015, 05:30:36 AM »


    I guess he means if there will be a brawl texture for goku
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    « Reply #1253 on: August 10, 2015, 11:50:54 AM »


    O my bad. lol  I missed your question. what do u mean about flipping goku's skin?

    i was referring to your Goku model having the symbol on the right side of his chest, when it should be on the left

    i was just curious if you were leaving it that way, or if you would fix it
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    CaliKingz01
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    « Reply #1254 on: August 10, 2015, 01:40:12 PM »


    i was referring to your Goku model having the symbol on the right side of his chest, when it should be on the left

    i was just curious if you were leaving it that way, or if you would fix it
    oo ok. ummm with the costume with the logo on it, I would have to rig again because I want to see if I can do that.
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    CaliKingz01
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    « Reply #1255 on: August 15, 2015, 02:16:53 PM »


    So far what do you guys think
    https://youtu.be/jtVT_ct9OLE
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    TheRealHeroOfWinds
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    « Reply #1256 on: August 15, 2015, 02:41:11 PM »


    So far what do you guys think
    https://youtu.be/jtVT_ct9OLE

    - Walk animation is really ugly
    - Ki Blasts should only go straight forward, angle in the air (why are they yellow?)
    - Kamehameha has too much distance for not even charging it
    - More SFX needed for other animations
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    CaliKingz01
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    « Reply #1257 on: August 15, 2015, 03:11:17 PM »


    - Walk animation is really ugly
    - Ki Blasts should only go straight forward, angle in the air (why are they yellow?)
    - Kamehameha has too much distance for not even charging it
    - More SFX needed for other animations
    1 beta walk animation ( no one really use the walk either )
    2 Play a few more DBZ games and you will know why the ki blast are yellow
    3 the kamehameha always has distance. thats why it stands out. I've never played a dbz game that has a short range Kamehameha.
    4 SFX come last. they are still MarioDK's old SFX over Pit. I haven't changed nothing dealing with SFX just yet.

    Oh yea for the Ki Blast, Im making over Pit's arrows and you can guide them.  I think it fits Goku or any other DBZ character that you can move the Ki Blast. 
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    « Reply #1258 on: August 15, 2015, 03:18:55 PM »


    So far what do you guys think
    https://youtu.be/jtVT_ct9OLE


    If you want people to like the PSA because of quality:
    -You need to redo a lot if not all of the animations. It looks like this PSA was made in 2012 and barely an upgrade from MDKs.
    -Not a fan of being able to curve the ki blasts/pit arrows
    -Kamehameha hitbox is too large vertically, make it a bit more narrow

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    CaliKingz01
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    « Reply #1259 on: August 15, 2015, 04:39:55 PM »


     you guys are seeing the old stuff. I recorded the video maybe a week ago. since then I made slight adjustments to some animations. Like for one, the AAA combo. The Kamehameha animation is changed up a bit. like i reduces the hitbox and GFX size. the Ki Blast still the same but now I'm going to make it a fake projectile. ( Really dont want to but hey gotta do it since I keep getting negative feedback on it lol ) the walk just need some tweaking. I dont want to give him the whole flying walk thing like every other dbz mod. Also I feel offended about my animations looking like 2012 Large Leader lmao. jk. I know they need work. But thanks for the criticism.  It helps me edit my  stuff better.   
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