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Author Topic: cBliss v1.5 [16?]  (Read 161248 times)
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Mansta8
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    « Reply #15 on: May 28, 2013, 06:15:20 PM »


    ^ My guess is that it freezes.
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    hotdogturtle
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    :3

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    « Reply #16 on: May 28, 2013, 06:34:15 PM »


    o_o

    I don't really know what to say... This is something that people have dreamed of for years, and it was either deemed impossible or repeatedly put on the backburner by the few people capable of doing it. It's finally real now. There's nothing helpful I can say here except congratulate and thank you like everyone else.
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    Ultraxwing
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    « Reply #17 on: May 28, 2013, 06:38:08 PM »


    Whoa! many many princess peach slots that i can use. i love you asf1nk i wonde why you keep releasing rather requested stuff.

    first this which adds 5 more costume slots to the characters. and before this a rather decently functioning 1 slot clone engine

    i wonder why you keep releasing these things is it to bring something much better in the future? or is it to sate our basic CSS/SSS desires

    either way loving this, about to start a whole new SD card just for this
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    Choppasmith
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    « Reply #18 on: May 28, 2013, 06:47:38 PM »


    Wow Wow Wow. Can't wait to try this out! There were just so many awesome textures I had to drop because of space! Hopefully it works with Mr. MW's 3.5.3 code (even in it's current state having MORE costumes on top of being able to switch between two PSAs would be super handy for characters like Pokemon Trainer and Pikachu)

    Couple questions ASF1, fitcharacter00 is still for defaults that don't already replace team colors right? Also doesn't Sonic's default replace #3 because you don't seem to mention it in the readme.
    « Last Edit: May 28, 2013, 06:48:53 PM by Choppasmith » Logged

    ASF1nk
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    « Reply #19 on: May 28, 2013, 06:55:15 PM »


    NO character loads a team color using the default anymore.
    Mario now loads red team from 01.pac
    Link loads green team from 02.pac
    Sonic loads blue team from 03.pac
    etc.

    And yes, thank you for pointing that out Sonic does also need FitSonic03.pac/.pcs.
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    Choppasmith
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    « Reply #20 on: May 28, 2013, 07:03:37 PM »


    NO character loads a team color using the default anymore.
    Mario now loads red team from 01.pac
    Link loads green team from 02.pac
    Sonic loads blue team from 03.pac
    etc.

    And yes, thank you for pointing that out Sonic does also need FitSonic03.pac/.pcs.

    Yeah, but I mean for characters like Peach or Kirby whose defaults don't use team colors.

    I'm going to assume in the portrite folder, InffaceXXX.brres the last digit corresponds to the the texture number

    Example inface049 would be the portrait for fityoshi09, or would it be 08 like the placeholder suggests?
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    Spex130
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    « Reply #21 on: May 28, 2013, 07:09:25 PM »


    GOOD JOB. HOLY WOW.

    ...Now then. Now that I've got my undying fanburst out, the big question:

    Will this do anything to saved data?

    Edit:

    Also, does anyone want to start working on a "standard pack" of recolored default textures to fill all the slots so there will be no freezes? Because that should happen.
    « Last Edit: May 28, 2013, 07:10:20 PM by Spex130 » Logged


    ASF1nk
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    « Reply #22 on: May 28, 2013, 07:12:02 PM »


    Characters that never used default already loaded red from 01.pac green from 02.pac and blue from 03.pac.

    And yeah I forgot to mention but cosmetics are also re-arranged.
    They go in the same order the fitCharacterXX.pac files go.
    I already did all the re-arranging though, so no one has to worry about that.

    And you're kinda right except cosmetic and .pac/.pcs are off by one.
    Example:
    Mario's cosmetics start at 01
    so infface001.brres would correspond to fitMario00.pac
    face02 = Mario01
    face03 = Mario02
    face04 = Mario03
    face05 = Mario04
    face06 = Mario05
    face07 = Mario06
    face08 = Mario07
    face09 = Mario08
    face10 = Mario09


    -Your Save will be fine just like it was fine before <_<.
    « Last Edit: May 28, 2013, 07:19:52 PM by ASF1nk » Logged

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    « Reply #23 on: May 28, 2013, 07:40:51 PM »


    WOW!!! This is amazing!!!! But I have a question, how we gonna mantain the minimum size of  the sc_selcharacter.pac by adding the new CPS, without crashing/freezing the game by exceeding the file size limit?
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    Segtendo
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    « Reply #24 on: May 28, 2013, 07:45:47 PM »


    And you're kinda right except cosmetic and .pac/.pcs are off by one.
    Example:
    Mario's cosmetics start at 01
    so infface001.brres would correspond to fitMario00.pac
    face02 = Mario01
    face03 = Mario02
    face04 = Mario03
    face05 = Mario04
    face06 = Mario05
    face07 = Mario06
    face08 = Mario07
    face09 = Mario08
    face10 = Mario09
    This makes replacing portraits so much easier.
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    « Reply #25 on: May 28, 2013, 08:07:35 PM »


    WOW!!! This is amazing!!!! But I have a question, how we gonna mantain the minimum size of  the sc_selcharacter.pac by adding the new CPS, without crashing/freezing the game by exceeding the file size limit?
    You just made me find a bbox bug lol.
    It decompressed the sc_selcharacter.pac so its over 4MB.
    Uploading a fix now.

    To answer your question.
    You don't have to I already did everything for you only have to replace the numbered CSPs with the ones you want.
    Final file size of the CSS on cBliss kit is 2.78mb, the limit is 3.79mb
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    « Reply #26 on: May 28, 2013, 08:09:51 PM »


    ...[censored].
    I'm over 4mb right now.
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    « Reply #27 on: May 28, 2013, 08:22:58 PM »


    Fix is now live, re-download.
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    « Reply #28 on: May 28, 2013, 08:33:54 PM »


    just curious what about REL ported characters? how does this affect them?
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    « Reply #29 on: May 28, 2013, 08:43:58 PM »


    You just made me find a bbox bug lol.
    It decompressed the sc_selcharacter.pac so its over 4MB.
    Uploading a fix now.

    To answer your question.
    You don't have to I already did everything for you only have to replace the numbered CSPs with the ones you want.
    Final file size of the CSS on cBliss kit is 2.78mb, the limit is 3.79mb

    Hahaha and again, wow!! You always one step ahead, thanks!!
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