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Author Topic: cBliss v1.5 [16?]  (Read 177348 times)
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ASF1nk
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    « Reply #930 on: March 17, 2015, 11:25:22 AM »


    That instead of 10 I could of made it 16. Tongue
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    « Reply #931 on: March 28, 2015, 08:41:48 PM »


    for some reason the game silent freezes after picking a stage for every character, even when not using a cbliss costume, im using riivo
    Was it freezing at all before you added cBliss?
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    « Reply #932 on: March 28, 2015, 09:38:25 PM »


    Was it freezing at all before you added cBliss?
    no and I put everything in the right places but no matter who I select it silent freezes
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    « Reply #933 on: April 10, 2015, 01:20:42 PM »


    I'm interested in switching around costume order on my CSS. Example, Cbliss uses the normal costumes and then Fit06-09, or whatever the individual characters case may be. If I use Brawlbox and Ctrl+Up or Ctrl+Down to rearrange CSP order, will it be reflected in my game, or will it use its default order (or even worse, freeze). I'm trying to order my colors in a uniform way, but I'd rather not have to re-do every slot just to get my desired costume order.
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    « Reply #934 on: April 11, 2015, 09:18:49 AM »


    I know this has been posted before, but how do you fix messed up stock icons on Map Select and Result Screens? Instead of showing up normally they show up white without a transparent background.
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    « Reply #935 on: June 21, 2015, 08:58:53 PM »


    I put in the correct BP's, CSP's, and costumes, i load it up, select a stage as usual, then it doesnt load, a silent freeze, then i press the home button, it works. WTF?!
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    « Reply #936 on: September 22, 2015, 10:36:07 AM »


    Reviving an interesting thread for the sake of posteriority.

    So we got this far with the codes, 3P freeze error be damned. When will we be able to load the FitCharDark and FitCharFake slots in-game at the CSS?

    >inb4 you won't be able to load CSPs for them
    Just force the game to load the red-colored Randomselect CSP for the former and the blue-colored Randomselect CSP for the latter. We get the darks and fakes, everyone gets 12 costumes, we get a PAL release, and all is well with the world.
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    « Reply #937 on: September 29, 2015, 06:47:52 AM »


    The hype for this was ridiculous. The fact that this was cancelled or forgotten, is even more ridiculous to me. It is a true shame.
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    LC-DDM
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    « Reply #938 on: October 02, 2015, 11:58:41 AM »


    Yeah, well, them's the breaks when any and all potential modding prowess that could be used to further unlock the limitations of Brawl goes instead into spitshining Project:M - whose codes and other stuff will get released when they hit "Gold". Probably in Valve Time, too.

    Heaven forbid public modding go forward any further.
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    « Reply #939 on: December 17, 2015, 01:21:06 PM »


    Does it work with pm 3.6.1?
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    ASF1nk
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    « Reply #940 on: December 18, 2015, 06:04:25 PM »


    Yes it is possible, with some tweaking.
    There's also the cBliss Tool by Mewtwo2000 that should be more compatible with PM.
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    « Reply #941 on: December 30, 2015, 11:40:38 AM »


    Are you going to update cBliss to have 16 costumes for each character?
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    « Reply #942 on: January 17, 2016, 09:26:15 AM »


    I don't know if this has been answered (I'm not gonna look through 63 pages), but is this compatible with Brawl Minus?
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    « Reply #943 on: January 21, 2016, 06:13:02 PM »


    Brawl minus uses BeX. so CBliss isn't compatible. you can however use the fighter configs to achieve the same effect.
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    « Reply #944 on: January 31, 2016, 06:02:11 PM »


    Hey ASF1nk, I heard you are part of the Brawl Minus Backroom. Could you give me a link to some cbliss codes compatible for Minus? I mean, it seems like it'll have cbliss eventually, with the whole Community cbliss project thing, but I can't wait to upgrade my custom build.
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