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Author Topic: cBliss v1.5 [16?]  (Read 460919 times)
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superben2008
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    « Reply #120 on: May 29, 2013, 10:32:40 PM »


    Soooo, the thing I first mentioned to you XD
    pretty much. lol thanks.
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    « Reply #121 on: May 29, 2013, 10:35:40 PM »


    Just an assumption, this probably isn't compatible at the moment with your extra slot + cosmetics, right? Because I noticed that ghost slot you used for CSS pics for Roy is completely empty in this version. I assume it'll still work without cosmetics though, but I'm just gonna work on getting this setup with some extra costumes before I go into combining the two.
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    « Reply #122 on: May 29, 2013, 10:45:57 PM »


    my brawl freezes... Im trying to load model imports on the extra slots
    is that the problem?
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    Syeo
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    « Reply #123 on: May 30, 2013, 02:46:08 AM »


    i added create="true" after resize="true" for the fighter folder and info folder. a much faster way to get everything to work.
    Didn't work, the game still freezes.

    Well, I also noticed that the Stage Expansion Code doesn't work at all anymore. All the custom slots vanished and the roster looks like the original Brawl (noticed it right now).
    I believe there's just a conflict between cBliss and Stage Expansion.

    Anyone there who also uses Stage Expansion where all stages are still available?

    « Last Edit: May 30, 2013, 03:25:11 AM by Syeo » Logged


    ASF1nk
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    « Reply #124 on: May 30, 2013, 04:29:13 AM »


    -Extra slot will probably work, haven't tested. Added 10 costumes to MarioD just in case. You would have to fill in the cosmetics yourselves though.

    -You can put any hacks over the new costumes just like if they were regular costumes.
    Like I said:
    Beeeeeep: You'r hack is bad.
    Silent freeze: You're missing files. The game is trying to read them but didn't find them.

    -No conflict with Stage expansion.

    So yeah, Kit is now at v1.5.
    I fixed wario, gave him back his 12 costumes.
    I added a Riivo Kit that uses an XML that loads everything like Gecko would
    Thanks to blazingflare for saving time on the XML and not having to add each path one by one. xD
    Will work on PAL kit next.
    And updated OP.

    How did I fix Wario?
    I made him a new costume offset on an empty space in memory.
    This can also be used so characters can have their default costume offsets [skipping over certain .pacs, etc.]
    But I have all teams loaded from a certain .pac/.pcs number for the sake of consistency and uniformity. I never liked the original format; it was confusing and with new costume would be even more.
    This way is easy to understand:
    All character go from 00.pac/.pcs to 09 .pac/.pcs
    1st costume is always 00.pac/.pcs
    2nd costume is always 01.pac/.pcs
    ...
    last costume is always 09.pac/.pcs

    Simple.





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    « Reply #125 on: May 30, 2013, 05:07:20 AM »


    If you can get this fully working with Project: M, my faith and devotion to you will be everlasting and endless. D:
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    Syeo
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    « Reply #126 on: May 30, 2013, 05:30:45 AM »


    I figured out that the cBliss works with the Fox characters you included, but not with the Mario I added. That's strange. -_-"

    FitFox06.pac -> 1.298kb
    FitFox06.pcs -> 654kb
    Works!

    FitMario07.pac -> 482kb
    FitMario07.pcs -> 164kb
    Freeze!

    Also included STGRESULT.pac (named it to STGRESULT_en.pac) but it freezes when the game is over.

    btw I still have the Stage Expansion issue. I'm now using the Riivolution.xml you added and changed the path to the .gct-file, but the stages won't appear on the roster.

    Why does it cause so many problems for me?  Oh shi~
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    « Reply #127 on: May 30, 2013, 06:25:50 AM »


    can this works with project m rivo xml

    that if i use custom1 code set
    « Last Edit: May 30, 2013, 06:29:49 AM by Mr.ryuzaki L » Logged

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    « Reply #128 on: May 30, 2013, 07:32:57 AM »


    -Extra slot will probably work, haven't tested. Added 10 costumes to MarioD just in case. You would have to fill in the cosmetics yourselves though.

    -You can put any hacks over the new costumes just like if they were regular costumes.
    Like I said:
    Beeeeeep: You'r hack is bad.
    Silent freeze: You're missing files. The game is trying to read them but didn't find them.

    -No conflict with Stage expansion.

    So yeah, Kit is now at v1.5.
    I fixed wario, gave him back his 12 costumes.
    I added a Riivo Kit that uses an XML that loads everything like Gecko would
    Thanks to blazingflare for saving time on the XML and not having to add each path one by one. xD
    Will work on PAL kit next.
    And updated OP.

    How did I fix Wario?
    I made him a new costume offset on an empty space in memory.
    This can also be used so characters can have their default costume offsets [skipping over certain .pacs, etc.]
    But I have all teams loaded from a certain .pac/.pcs number for the sake of consistency and uniformity. I never liked the original format; it was confusing and with new costume would be even more.
    This way is easy to understand:
    All character go from 00.pac/.pcs to 09 .pac/.pcs
    1st costume is always 00.pac/.pcs
    2nd costume is always 01.pac/.pcs
    ...
    last costume is always 09.pac/.pcs

    Simple.







    thank you sir!

    time to test plug and play rels.
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    « Reply #129 on: May 30, 2013, 07:35:23 AM »


    Also included STGRESULT.pac (named it to STGRESULT_en.pac) but it freezes when the game is over.

    Have you considered perhaps to get the original STGRESULT from your disc or ISO and then use BrawlBox to replace the default MiscData with the one from the cBliss?
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    « Reply #130 on: May 30, 2013, 09:07:46 AM »


    Have you considered perhaps to get the original STGRESULT from your disc or ISO and then use BrawlBox to replace the default MiscData with the one from the cBliss?
    Tried it but same result as always. Didn't work. My suggest was that I forgot to add the icons to the for each color to the sc_selcharacter_en.pac so that the game freezes at the result screen, however, the colors are there, so that's not the problem.
    « Last Edit: May 30, 2013, 09:13:56 AM by Syeo » Logged


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    « Reply #131 on: May 30, 2013, 09:16:12 AM »


    ASF1nk, something I would love (beside the PAL version of the files) is that you put the original Default texture/character over the extra slot in the zip! so its plug in and play! no need to looking just for something you missed or textures to fill up the slot

    example you used FitMario00 on the slot 01, 06-09 meaning if you load one of the slots you get original mario unless you replaced the "FitMario06" for example.

    I am bad at explaning things but I hope you get the picture I am trying to say
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    « Reply #132 on: May 30, 2013, 09:31:30 AM »


    Alright this does work with usb loaders, idk what I was reading.

    EVERYTHING works flawlessly!!  Happy Face

    Though I've noticed something, when you cycle through a characters costumes (00-09) and not all of the slots have been filled yet with textures or models, you will silent freeze when you choose a stage on the SSS, even if you choose the characters default costume. A little inconvenient, but can be avoided if you don't start from 00 to 09 and go down.

    I haven't actually tried every single character yet (only dedede, snake, and ganon), but I'm pretty sure everyone works. Thank you ASF1nk!

    « Last Edit: May 30, 2013, 09:34:21 AM by Kaaoeyi » Logged

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    « Reply #133 on: May 30, 2013, 09:37:33 AM »


    does this work with the extra slot
    so the extra slot can have 10 costumes?
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    Miacis
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    « Reply #134 on: May 30, 2013, 09:39:57 AM »


    ASF1nk, something I would love (beside the PAL version of the files) is that you put the original Default texture/character over the extra slot in the zip! so its plug in and play! no need to looking just for something you missed or textures to fill up the slot

    example you used FitMario00 on the slot 01, 06-09 meaning if you load one of the slots you get original mario unless you replaced the "FitMario06" for example.

    I am bad at explaning things but I hope you get the picture I am trying to say
    ^ That is actually a really good idea. It's a bit of tedious work, but it would make things so much user-friendlier for everyone.

    And even better for avoid confusion would be to put generic, distinguishable textures in the new slots. And by generic, distinguishable, I mean literally Bucket-Filled red/green/blue/white/black/pink textures.
    (Though that would take a bit longer to prepare.)
    « Last Edit: May 30, 2013, 09:43:12 AM by Miacis » Logged

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