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Author Topic: cBliss v1.5 [16?]  (Read 460956 times)
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Kaaoeyi
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« Reply #135 on: May 30, 2013, 09:45:21 AM »


does this work with the extra slot
so the extra slot can have 10 costumes?
I forgot about the extra slot...I haven't even tried it yet..
it might work, I also forgot to mention that cBliss works fine with stage expansion, ASL, and the new File Patch Code.
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Blazingflare
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    « Reply #136 on: May 30, 2013, 09:51:04 AM »


    ^ That is actually a really good idea. It's a bit of tedious work, but it would make things so much user-friendlier for everyone.

    And even better for avoid confusion would be to put generic, distinguishable textures in the new slots. And by generic, distinguishable, I mean literally Bucket-Filled red/green/blue/white/black/pink textures.
    (Though that would take a bit longer to prepare.)
    I am working on something a bit better then that in my thread. I am still working on it but it is coming along nicely.
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    secretchaos1
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    « Reply #137 on: May 30, 2013, 09:56:41 AM »


    Awesome update! I'll download the new pack and continue fishing for textures to fill up my slots, then I'll test it all at once when I've got it setup and ready to go.
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    Ricky (Br3)
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    « Reply #138 on: May 30, 2013, 10:08:30 AM »


    HOLY S***
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    Luigifan141
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    « Reply #139 on: May 30, 2013, 11:21:45 AM »


    This is amazing! I've been waiting for a code like this for so long, and you good sir have delivered!

    I have just one question, though; will this work with Project M?
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    « Reply #140 on: May 30, 2013, 12:23:32 PM »



    Amazing code, gonna have to rearrange my CSPs now to put them in the right slots
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    ShadowSnake
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    « Reply #141 on: May 30, 2013, 12:55:11 PM »


    Plug & Play rels work with cBliss.

    I tried an Ike rel over Mr. Game & Watch and a Snake rel over Olimar, they both work flawlessly.
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    fake_jokekid
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    « Reply #142 on: May 30, 2013, 01:42:17 PM »


    cant some P:M member say which codes alter the slots being loaded for teams in P:M?
    cuz im guessing that's the reason it has glitches...
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    dRage
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    « Reply #143 on: May 30, 2013, 03:37:23 PM »


    cant some P:M member say which codes alter the slots being loaded for teams in P:M?
    cuz im guessing that's the reason it has glitches...

    That's probably true for Marth but I'm going to assume Squirtle/Ivy/Charizard don't work for a different reason. From what was posted earlier their new costume slots don't show up at all so cBliss probably adds costumes for the Trainer but not for the independent Pokemon. Which makes sense as barely anyone who doesn't use P:M has them on their CSS anyway.

    Unless the offset is shared between PT and the Indi Pokemon, in that case ignore what I said =V
    « Last Edit: May 30, 2013, 03:38:54 PM by dRage » Logged


    Legend of Jesse
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    « Reply #144 on: May 30, 2013, 04:03:46 PM »


    aight... so... i got it all working (sort of) only problem... is that it's not showing the new csp's... it does show a few things though... red team luigi is the *green 02* csp... but plays my red team luigi character)
    when not on team brawl... i select red luigi... and it actually plays the orange luigi... idk if that helps describe my situation or not (i hope it does)

    i have a different css menu so i did the whole...
    "Here is what to replace:
    sc_selcharacter:
    -char_bust_tex_lz77 [CSPs]
    -MiscData[90] [StockIcons]"

    i see the them in brawl box... which makes me think it has something to do with the codes... i put everything that was included in the download (codes) into my gtc... is there something i missed?

    and yes i did spend a good 3 hours going through all of my fighter folders making sure i had hacks for every (00,01,02,03,04,05,06,07,08,09) slot all with good previously tested .pcs and .pac files...

    did i forget something?

    should also mention i use gecko... Tongue

    edit- confirmed that it does have something to do with me entering my codes... Im srs here i have no clue what i didn't do... Im srs here gonna try remaking my gct again... Im srs here

    edit2- tried again... making double sure that i didn't mess up... and still same result Im srs here question is now... are there any complications between this? and my other codes? the only thing i can think of is ASFink's custom css menu... does this not work with that?
    « Last Edit: May 30, 2013, 05:08:01 PM by Legend of Jesse » Logged


    Beyond
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    « Reply #145 on: May 30, 2013, 07:15:12 PM »




    Funk! FUNK!  Happy Face

    I love you so hard right now.

    Like with my penis. But not in a gay way but in a brotherly kind of way that only brothers would understand.  Happy Face

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    Segtendo
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    « Reply #146 on: May 30, 2013, 07:20:38 PM »




    Funk! FUNK!  Happy Face

    I love you so hard right now.

    Like with my penis. But not in a gay way but in a brotherly kind of way that only brothers would understand.  Happy Face


    Beyond. I love you and your avatar.
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    ShinF
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    « Reply #147 on: May 30, 2013, 08:11:51 PM »


    I've got it nearly working on mine (I just now got to a place I could try it). The slots appear on the CSS, and there's no freezing, but when I try to load one of the new slots, even if it has both the .pac and .pcs (I tried with the Fox costumes and a Ness one I made), it just loads FitChar00. Can't quite figure out what went wrong. I'm using Gecko, if that means anything.

    EDIT: Never mind, it's working now. I loaded the codes from a text file using GCT Edit, and it didn't get them all for some reason.
    « Last Edit: May 30, 2013, 08:34:22 PM by ShinF » Logged


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    Blazingflare
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    « Reply #148 on: May 30, 2013, 08:47:08 PM »


    I have a question. What happens if you make a replay while using this hack and then try to play it on vBrawl?
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    Legend of Jesse
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    « Reply #149 on: May 30, 2013, 08:51:31 PM »


    I've got it nearly working on mine (I just now got to a place I could try it). The slots appear on the CSS, and there's no freezing, but when I try to load one of the new slots, even if it has both the .pac and .pcs (I tried with the Fox costumes and a Ness one I made), it just loads FitChar00. Can't quite figure out what went wrong. I'm using Gecko, if that means anything.

    EDIT: Never mind, it's working now. I loaded the codes from a text file using GCT Edit, and it didn't get them all for some reason.
    that might be my problem too... Im srs here let me try this
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