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Author Topic: cBliss v1.5 [16?]  (Read 460936 times)
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StupidMarioFan1
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    « Reply #180 on: May 31, 2013, 12:11:13 PM »


    ASF1nk, I love how you say that the included BPs and CSPs are needed because they're arranged differently and don't mention that they use CMPR format instead of CI8, which uses more memory space than CMPR. That is most likely why the games have been freezing on places like the Results Screen and such, because the game is trying to load more memory than it can.
    I had the same thing happen to me a while back when I tried to make CSPs and BPs more detailed by using the RGBA8 format, but it'd keep freezing on me until I changed it back to CI8, where less memory is needed.
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    « Reply #181 on: May 31, 2013, 12:33:02 PM »


    Nice, well explained and detailed. I'm sure a lot of people will be using this.

    Congrats on the big success Wink

    Suggestion: As I suppose many people are using an iso, and not the original disc to play, it would be cool if you prepared a batch file to use with WIT so the extra needed files are always inside the iso file and things like forgetting to replace a costume in the sd card don't freeze the game. If you're not familiar with WIT, here's the homepage:

    http://wit.wiimm.de/

    You can extract all the files from an iso, add files to the folders generated, and build the iso again with the added files. I've done it before with the stage expansion.

    Thanks mewtwo2k! I'll take a look at WIT and see what I can do.

    Someone hasn't tested the extra character slot yet?.
    I have tried it and it works, but in the CSS it shows a random icon and when you approach to it, the game freezes.
    Also, I'm having another issue, the game freezes randomly for some reason after using an extra costume in the first match...


    Random Icon means you're missing the CSS fixes for Giga & Company code.

    Wow. Just to think the reason I couldn't get it to work is just because I spelled the "char_bust_tex" folder wrong. Just one little screw up can blow everything over.

    Yeah, I know that's where most people getting freezes are messing up.
    The tiny details.

    Still in a process of downloading and reorganizing my costumes to fit the new format, but from what I gather in the comments you say a default SSS or expanded one will work, but just won't display the additional stock icons? Because that's fine with me, I'm too lazy to change them all anyway and nobody really looks at em.
    Hoping I'll have everything setup so I can start messing with CBliss on its own tonight, then move on to adding in the extra character slot over the next couple days.

    Oh they work with the stockicons all I said was that they were not necessary.

    This sort of worked, thanks! All the colours are showing up on the CSS.

    There are still issues with a few colours though, like Squirtle's blue team colour for example.
    The conflicts I'm pretty sure are coming from the PM codes which use the default costume as team colours. The ones that they've changed are like so:

    Marth's uses 00 as his blue team, 03 is used as a seperate colour
    Charizard uses 00 as his red team, 01 is seperate
    Squirtle uses 00 as his blue team, 03 is seperate

    I think that's it, the odd thing is that I was getting inconsistent crashes, like Marth would sometimes crash, Squirtle would sometimes crash, etc.

    Though I really don't know much about codes, so it's probably the way I'm putting the two codesets together. How would you recommend merging them?

    I know what the problem is.
    I had no idea they were editing the Wario costumes, but turns out they are.
    Here is Wario's default costume offset.

    Wario Costume color offset
    0x80455334 05000001
    0x80455338 02050302
    0x8045533c 08040103
    0x80455340 02060007
    0x80455344 01090308
    0x80455348 070A090B
    0x8045534c 0C000000

    Search for the values in the first column with out the first 80.
    If any match delete the whole line.
    For example you will search first for 455334.
    then 455338, etc.

    ASF1nk, I love how you say that the included BPs and CSPs are needed because they're arranged differently and don't mention that they use CMPR format instead of CI8, which uses more memory space than CMPR. That is most likely why the games have been freezing on places like the Results Screen and such, because the game is trying to load more memory than it can.
    I had the same thing happen to me a while back when I tried to make CSPs and BPs more detailed by using the RGBA8 format, but it'd keep freezing on me until I changed it back to CI8, where less memory is needed.


    Wait so you're saying I changed the portraits to CMPR, and that C18 loads more memory than CMPR. And because I changed to CMPR that some how means the game is loading more memory than C18?  not impressed

    NO.

    CMPR format has NOTHING to do with the freezes.
    It just goes easier on the filesize which is a GOOD thing.
    ----------------------------------------------------------------------------------

    BTW here are the original Costume offsets just in case.

    Code:
    CSP Offsets
    0x80455460 804551E8 Mario
    0x80455470 804551F8 DK
    0x80455480 80455208 Link
    0x80455490 80455218 Samus
    0x804554A0 80455228 ZeroSuit Samus
    0x804554B0 80455238 Yoshi
    0x804554C0 80455248 Kirby
    0x804554D0 80455258 Fox
    0x804554E0 80455268 Pikachu
    0x804554F0 80455274 Luigi
    0x80455500 80455284 Captain Falcon
    0x80455510 80455294 Ness
    0x80455520 804552A4 Bowser
    0x80455530 804552B4 Peach
    0x80455540 804552C4 Zelda
    0x80455550 804552D4 Sheik
    0x80455560 804552E4 Ice Climbers
    0x80455570 804552F4 Marth
    0x80455580 80455304 G&W
    0x80455590 80455314 Falco
    0x804555A0 80455324 Ganondorf
    0x804555B0 80455334 Wario
    0x804555C0 80455350 MetaKnight
    0x804555D0 80455360 Pit
    0x804555E0 80455370 Olimar
    0x804555F0 80455380 Lucas
    0x80455600 80455390 Diddy
    0x80455610 804553A0 Pokemon Trainer
    0x80455620 804553AC Charizard
    0x80455630 804553B8 Squirtle
    0x80455640 804553C4 Ivysaur
    0x80455650 804553D0 Dedede
    0x80455660 804553E0 Lucario
    0x80455670 804553EC Ike
    0x80455680 804553FC ROB
    0x80455690 8045540C Jigglypuff
    0x804556A0 80455418 ToonLink
    0x804556B0 80455428 Wolf
    0x804556C0 80455438 Snake
    0x804556D0 80455448 Sonic

    This can be used to turn off cBliss on characters you want.
    Just replace in the All Roster has Costume Offset FIX. v2 code.
    Characters are in the same order.
    Only do this if you have mastered cBliss. If you don't even know what you're doing don't try please.
    « Last Edit: May 31, 2013, 12:36:12 PM by ASF1nk » Logged

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    « Reply #182 on: May 31, 2013, 12:35:31 PM »


    My brawl was crashing too, but I figured out the reason

    you need the pac and the pcs file from EVERY SINGLE custom model on your Fighter folder
    even if it isnt an extra costume slot..
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    « Reply #183 on: May 31, 2013, 12:49:17 PM »


    Wait so you're saying I changed the portraits to CMPR, and that C18 loads more memory than CMPR. And because I changed to CMPR that some how means the game is loading more memory than C18?  not impressed
    NO.
    CMPR format has NOTHING to do with the freezes.
    It just goes easier on the filesize which is a GOOD thing.
    You sure? Because the game froze on me when the CSPs and BPs used more memory....might've been because I used RGBA8 and WiiSchrubber that time, but still file size tends to add up when multiple files use more memory that they originally did. I could probably list how many times the game froze on me when using a couple of large hacks in a single match. Either way, it'll still help to have the CSPs and BPs use CMPR instead of CI8.
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    « Reply #184 on: May 31, 2013, 12:58:36 PM »


    My brawl was crashing too, but I figured out the reason

    you need the pac and the pcs file from EVERY SINGLE custom model on your Fighter folder
    even if it isnt an extra costume slot..
    Actually not true, for gecko at least.
    But hey if it works for you.

    You sure? Because the game froze on me when the CSPs and BPs used more memory....might've been because I used RGBA8 and WiiSchrubber that time, but still file size tends to add up when multiple files use more memory that they originally did. I could probably list how many times the game froze on me when using a couple of large hacks in a single match. Either way, it'll still help to have the CSPs and BPs use CMPR instead of CI8.

    I don't think you have even bothered to take a look at the files...
    They are CMPR. <_<
    « Last Edit: May 31, 2013, 01:00:37 PM by ASF1nk » Logged

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    « Reply #185 on: May 31, 2013, 01:23:17 PM »


    Does cBliss work with the extra character slot yet?
    http://forums.kc-mm.com/index.php?topic=59365.0 - Extra Char Slot Forum
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    « Reply #186 on: May 31, 2013, 01:36:52 PM »


    I know what the problem is.
    I had no idea they were editing the Wario costumes, but turns out they are.
    Here is Wario's default costume offset.

    Wario Costume color offset
    0x80455334 05000001
    0x80455338 02050302
    0x8045533c 08040103
    0x80455340 02060007
    0x80455344 01090308
    0x80455348 070A090B
    0x8045534c 0C000000

    Search for the values in the first column with out the first 80.
    If any match delete the whole line.
    For example you will search first for 455334.
    then 455338, etc.
    It seems to have worked, thank you! I haven't fully tested it, since I haven't added any extra colours, but the problem characters seem to work fine!
    I completely forgot that the Project M team modified Wario, sorry about that! They swapped the order of the costumes, to switch the biker costume with the classic one, if I remember correctly.

    Anyway, I'll fully test it later, thanks again!
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    « Reply #187 on: May 31, 2013, 01:42:52 PM »


    I've been looking at the WIT thing I pointed out before, and I'm making some easy bat to extract the files from a disc into a folder, and then the default costume gets copied into the new ones. Here's what I got so far, I'm still working on it:



    After all the costumes are copied, only an instruction like 'wit copy %path% game.iso' and you've got the new iso file named game.iso with the characters in it. That would just have copies of the standard costume for all the extra ones, but you avoid the possibility of freeze if some of them is missing in your sd card. You can also copy your custom ones into the iso file and forget about using the sd card for all the costumes.

    Specially recommended for those who load brawl from usb.
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    « Reply #188 on: May 31, 2013, 02:16:16 PM »


    I don't think you have even bothered to take a look at the files...
    They are CMPR. <_<
    I know they are, that's why I said that it was funny that you didn't mention the new ones being in a different format in the first comment. xD
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    « Reply #189 on: May 31, 2013, 06:50:51 PM »


    So I've finally made that bat to be used with WIT.

    Here's a vault entry with the bat files and all the info in the descryption:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279

    In short, WIT can quickly extract all the files inside a Brawl image file (iso, ciso, wbfs...) and put them all in folders. You can edit the files in those folders normally, and then write a new image file with the changes. I've included a bat that clones all the 00 characters into the not existing ones from 00 to 09 except for Wario and Game & Watch. It also clones the PT Final smash and Peach Entries. If you do that, you don't have to worry about not having certain costume in the sd card and the game freezing because of that. In fact, that same thing can be done for the stage expansion, you can add the needed .rel and .pac files so you don't get freezes when using the ASL with custom stage slots.

    So well, hope this helps people and stuff.
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    « Reply #190 on: May 31, 2013, 07:01:07 PM »


    Nice, well explained and detailed. I'm sure a lot of people will be using this.

    Congrats on the big success Wink

    Suggestion: As I suppose many people are using an iso, and not the original disc to play, it would be cool if you prepared a batch file to use with WIT so the extra needed files are always inside the iso file and things like forgetting to replace a costume in the sd card don't freeze the game. If you're not familiar with WIT, here's the homepage:

    http://wit.wiimm.de/

    You can extract all the files from an iso, add files to the folders generated, and build the iso again with the added files. I've done it before with the stage expansion.


    How did you done it with stage expansion??? With Dantarion stage expansion or normal?
    do you have the batch file that is apparently needed to run stage expansion stages on ISO files? Sad
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    « Reply #191 on: May 31, 2013, 08:07:23 PM »


    I had that issue a couple of times as well. I played around with making a new GCT from my old one and eventually it just started working. It's definitely not the rels. I've got Cloud on Olimar, Thany's Roy on ROB, and Shadow on Jigglypuff, and they all work fine with it.

    It worked, thanks! It fixed itself after I added the stage expansion pack. strange way to fix it, but hey it works.

    @ Asf1nk

    Well my glitch is fixed ^

    Do you think your new CSS and SSS will work with cBliss or will filesize overtake it?
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    « Reply #192 on: May 31, 2013, 10:00:35 PM »


    Glad it works for you on dolphin now.
    As for the GCT files you can only use ONE.
    Idk why you tried to convert the GCT back to TXT file.
    You should just make a new text file and copy your codes there and THEN create a GTC file.
    Here is a nice tut by me. =P
    http://lsteam.proboards.com/thread/364/noob-guide-gct-file

    ---------------------------------------------------------------------------------

    The common problem I see here, is people going about doing their own thing and failing miserably.

    Here is a tutorial to GCT making by me.
    http://lsteam.proboards.com/thread/364/noob-guide-gct-file

    I can also see many of you are using GCT Edit, why you don't have the original text files for your codes is beyond me, but you should really learn how to GCT Edit.

    When using GCTEdit
    Copy the TXT file [Bottom Left window]
    Into a new notepad file and then follow the GCT tutorial by me.
    I don't recommend the "Add code" button on GCTEdit.
    You must ALWAYS check for duplicate codes; use the crt+f [find] function to search for dupes since most of the codes are going to be piled up in an unknown code chunk.

    Also when you make a freezing post [<.<]
    Say if silent or beep, where it froze, and what exactly were you trying to do.
    Also might as well post your codes while you're at it...


    I REALLY recommend people to have a text file for their codes, so you don't have to mess with GCTEdit.

    And please I gave you a private folder for a reason.
    If you have an old private folder
    copy the contents if the old into the cBliss one and not the other way around. You guys seem to be forgetting files.

    Mandatory files are:
    sc_selcharacter.pac [Gecko Only]
    sc_selmap.pac [Gecko Only]
    common5.pac [Riivo Only]
    MenSelchrFaceB000.brres - MenSelchrFaceB460.brres [BOTH Riivo and Gecko]
    InfFace001.bress - InfFace470.brres [BOTH Riivo and Gecko]


    I did all of that before I posted :/ but it didn't work for me for some reason, I used the same program too (CodeMgr1.1), I put in these codes:

    RSBE01
    Smash Bros Brawl (US)

    File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C18
    * 4BE52531 38A0007F
    * 3883FFE8 38610020
    * 4BE52521 38A00068
    * 60E47C18 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A001001 00000000
    * 045A7C10 2F525342
    * 045A7C14 452F7066
    * 80000001 805A7B00
    * 8A001001 00000000
    * 065A7B10 0000000F
    * 2F525342 452F7066
    * 2F736F75 6E642F00
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B1F
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 3D009034
    * 61089D94 7C034000
    * 4082003C 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000

    Wario Costume Color offset FIX [ASF1nk]
    * 06455334 0000001C
    * 05000001 03020103
    * 08040205 02060007
    * 03080109 0C000000
    * 00000000 00000000

    Characters have 10 Costumes [All Chars][ASF1nk]
    * 06AD817c 00000070
    * 13FF13FF 13FF33FF
    * 13FF13FF 13FF13FF
    * 13FF13FF 13FF33FF
    * 33FF13FF 13FF13FF
    * 13FF13FF 13FF13FF
    * 13FF1FFF 13FF13FF
    * 13FF13FF 13FF33FF
    * 13FF13FF 13FF13FF
    * 13FF13FF 13FF13FF
    * 000013FF 00000000
    * 000013FF 00000000
    * 13FF0000 13FF13FF
    * 00000000 00000000
    * 00000000 13FF0000

    All Characters have Wario's Costume offset [ASF1nk]
    * 04455460 80455334
    * 04455470 80455334
    * 04455480 80455334
    * 04455490 80455334
    * 044554A0 80455334
    * 044554B0 80455334
    * 044554C0 80455334
    * 044554D0 80455334
    * 044554E0 80455334
    * 044554F0 80455334
    * 04455500 80455334
    * 04455510 80455334
    * 04455520 80455334
    * 04455530 80455334
    * 04455540 80455334
    * 04455550 80455334
    * 04455560 80455334
    * 04455570 80455334
    * 04455580 80455334
    * 04455590 80455334
    * 044555A0 80455334
    * 044555B0 80455334
    * 044555C0 80455334
    * 044555D0 80455334
    * 044555E0 80455334
    * 044555F0 80455334
    * 04455600 80455334
    * 04455610 80455334
    * 04455620 80455334
    * 04455630 80455334
    * 04455640 80455334
    * 04455650 80455334
    * 04455660 80455334
    * 04455670 80455334
    * 04455680 80455334
    * 04455690 80455334
    * 044556A0 80455334
    * 044556B0 80455334
    * 044556C0 80455334
    * 044556D0 80455334

    Custom SSS:
    * 046B8F5C 7C802378
    * 046B8F64 7C6300AE
    * 040AF618 5460083C
    * 040AF68C 38840002
    * 040AF6AC 5463083C
    * 040AF6C0 88030001
    * 040AF6E8 3860FFFF
    * 040AF59C 3860000C
    * 060B91C8 00000018
    * BFA10014 7CDF3378
    * 7CBE2B78 7C7D1B78
    * 2D05FFFF 418A0014
    * 006B929C 0000001F
    * 066B99D8 0000001F
    * 00010203 04050709
    * 080A0B0C 0D0E0F10
    * 11141516 1A191217
    * 0618131D 1E1B1C00
    * 006B92A4 00000013
    * 066B9A58 00000013
    * 1F202122 25242326
    * 27282A2B 2C2D2E2F
    * 30313200 00000000
    * 06407AAC 00000066
    * 01010202 03030404
    * 05050606 07070808
    * 0909330A 0B0B0C0C
    * 0D0D0E0E 130F1410
    * 15111612 17131814
    * 19151C16 1D171E18
    * 1F19201A 211B221C
    * 231D241E 251F2932
    * 2A332B34 2C352D36
    * 2F373038 3139323A
    * 2E3BFFFF 40024101
    * 42024301 44024501
    * 46024701 48020000

    Phantom Wing’s Stage Expansion Code 2.0
    * E0000000 80008000
    * 04043B20 380000FF
    * 04043B40 1C060018
    * 04043B58 38840018
    * 04949C8C 3884B460
    * 04949D10 3884B460
    * 04949E20 3884B460
    * 04949EFC 3884B460
    * C294A588 00000003
    * A063001A 2C030040
    * 41800008 38600000
    * 60000000 00000000
    * C294A1D0 00000003
    * 7C7D1B78 2C03FFFF
    * 40820008 3FA0003F
    * 60000000 00000000
    * 04015564 48000010
    * 2042AEB0 00000041
    * 0442AEB0 00000000
    * 80000000 8042AEB0
    * 80000001 8042AEB0
    * 60000030 00000000
    * 8A001801 00000000
    * 86000000 00000024
    * 86000001 00000018
    * 62000000 00000000
    * 0042B348 024B0000
    * 0442B348 00000040
    * 0642B34C 00000010
    * 73745F63 7573746F
    * 6D00002E 72656C00
    * 80000000 8042BC18
    * 80000001 8042B460
    * 8A010001 00000000
    * 0442B560 8042BC14
    * 0042BC18 010F0000
    * 0642BC14 00000008
    * 43757374 6F6D0000
    * E0000000 80008000
    * 04043B34 483E783C
    * 0642B370 00000050
    * 2C060031 4080000C
    * 80040000 48000040
    * 3806000F 7C030000
    * 40820030 3866FFD0
    * 38C4000F 38860001
    * 3CA08042 60A5B450
    * 38E00000 7E6802A6
    * 4BFCB811 7E6803A6
    * 38C00031 4BC1878C
    * 3884FFE8 4BC1877C
    * 04949C88 4BAE1749
    * 04949D0C 4BAE16C5
    * 04949E1C 4BAE15B5
    * 04949F08 4BAE14C9
    * 0642B3D0 00000060
    * 9421FF80 BC610010
    * 7C6802A6 9061000C
    * 2C000040 41800030
    * 7C030378 3863FFC1
    * 3CC08042 60C6BC1C
    * 38860001 3CA08042
    * 60A5B450 38E00000
    * 39200000 4BFCB7AD
    * 38000040 540013BA
    * 8061000C 7C6803A6
    * B8610010 80210000
    * 4E800020 00000000
    * 0042B455 00000078
    * 0442B45C 00000002

    Eternal Yoshi’s Maxed Out CSS
    * 046B8F5C 7C802378
    * 046B8F64 7C6300AE
    * 040AF618 5460083C
    * 040AF68C 38840002
    * 040AF6AC 5463083C
    * 040AF6C0 88030001
    * 040AF6E8 3860FFFF
    * 040AF59C 3860000C
    * 060B91C8 00000018
    * BFA10014 7CDF3378
    * 7CBE2B78 7C7D1B78
    * 2D05FFFF 418A0014
    * 006B929C 00000027
    * 066B99D8 00000027
    * 00010203 04050908
    * 0A0B0C0D 0E0F1114
    * 151A1917 06131D1B
    * 1C1F2021 22252423
    * 27280710 12161800
    * 006B92A4 00000027
    * 066B9A58 00000027
    * 1E262A2B 2C2D2E2F
    * 30313233 34353637
    * 38393A3B 3C3D3E3F
    * 40414243 44454647
    * 48494A4B 4C4D4E00
    * 06407AAC 000000A0
    * 01010202 03030404
    * 05050606 07070808
    * 0909330A 0B0B0C0C
    * 0D0D0E0E 130F1410
    * 15111612 17131814
    * 19151C16 1D171E18
    * 1F19201A 211B221C
    * 231D241E 251F2932
    * 2A332B34 2C352D36
    * 2F373038 3139323A
    * 2E3BFFFF 40204121
    * 42224323 44244525
    * 46264727 48284929
    * 4A2A4B2B 4C2C4D2D
    * 4E2E4F2F 50305131
    * 523D533E 543F5540
    * 56415742 58435944
    * 5A455B46 5C475D48
    * 5E495F4A 604B614C
    * 624D634E 644F0000

    Unlock all Characters
    * 42000000 90000000
    * 0417B640 FFFFFFFF
    * 0417B644 FFFFFFFF
    * E0000000 80008000

    Unlock all Stages
    * 42000000 90000000
    * 0417B658 FFFFFFFF
    * E0000000 80008000

    And this is what happens when I try to convert it to a GCT file:

    I dunno what I'm doing wrong :/ on top of that, using this method won't let me save and it won't use my save file, so I don't have all of the characters Sad but I'll worry about that part later.
    Logged


    Kaye Cruiser
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    « Reply #193 on: June 01, 2013, 04:02:41 AM »


    So I've finally made that bat to be used with WIT.

    Here's a vault entry with the bat files and all the info in the descryption:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279

    In short, WIT can quickly extract all the files inside a Brawl image file (iso, ciso, wbfs...) and put them all in folders. You can edit the files in those folders normally, and then write a new image file with the changes. I've included a bat that clones all the 00 characters into the not existing ones from 00 to 09 except for Wario and Game & Watch. It also clones the PT Final smash and Peach Entries. If you do that, you don't have to worry about not having certain costume in the sd card and the game freezing because of that. In fact, that same thing can be done for the stage expansion, you can add the needed .rel and .pac files so you don't get freezes when using the ASL with custom stage slots.

    So well, hope this helps people and stuff.


    This isn't working for me. When I type in the name of the folder I extracted my iso to for the CopyCharFiles batch, it keeps saying it can't find the path at all. I even tried doing a more detailed and literal path and it still couldn't find it. What gives?

    I just have the folder named "Brawl" inside of bin.

    Edit: So thanks to my buddy dRape, we found out there's a little mistake in your CopyCharFiles batch. The batch actually has to be inside made from the extraction rather than the bin folder where the other ones are.

    If the was intentional, then it sure wasn't explained too well. >>

    I can also see many of you are using GCT Edit, why you don't have the original text files for your codes is beyond me, but you should really learn how to GCT Edit.


    Okay, I have to be honest. This line here and a few others you've said bother me a lot.

    You know, a good number of us are trying to do this for P:M and in case you didn't know, that doesn't come with a .txt file with all of the codes. You're really coming off as rather condescending with a lot of your remarks, to be honest. Is it too much to ask for you to explain a bit more calmly instead of talking to us as if we were ignorant children? Because maybe it's just be, but it sounds like you don't really want to help us from your tone and attitude.

    We're thankful for this and everything. We just all want to figure out what we're doing wrong or possibly missing. Be a little more patient.
    « Last Edit: June 01, 2013, 05:34:55 AM by Keil Crimson » Logged



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    « Reply #194 on: June 01, 2013, 05:33:11 AM »


    I did all of that before I posted :/ but it didn't work for me for some reason, I used the same program too (CodeMgr1.1)

    You're NOT using the same program, that's what you're doing wrong. You have that crappy version of the code manager that refuses to export more than 256 lines. Get the one from the tutorial ASF1nk posted.
    Logged


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