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Author Topic: cBliss v1.5 [16?]  (Read 460940 times)
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Akeno/Archer
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    « Reply #540 on: June 28, 2013, 12:54:26 PM »


    ...you don't have to remove anything, I'm saying that the PAL common5 is different from the NTSC common5.
    Huh... ok.
    And, do I need to put extra costumes for Warioman/Giga Bowser too?
    « Last Edit: June 28, 2013, 12:58:14 PM by DarkFire » Logged

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    « Reply #541 on: June 28, 2013, 01:56:36 PM »


    Huh... ok.
    And, do I need to put extra costumes for Warioman/Giga Bowser too?

    Giga Bowser and Wario-Man only have one color slot, and they're used by ALL the Bowser and Wario color slots respectively.

    In other words, regardless of which Bowser color you use, the color will always use the FitGKoopa00.pac file while using his Final Smash.
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    « Reply #542 on: June 28, 2013, 01:59:33 PM »


    Giga Bowser and Wario-Man only have one color slot, and they're used by ALL the Bowser and Wario color slots respectively.

    In other words, regardless of which Bowser color you use, the color will always use the FitGKoopa00.pac file while using his Final Smash.

    You're all right... I wonder why did I even ask this question...
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    « Reply #543 on: June 28, 2013, 02:08:29 PM »


    No, what I mean is that you should give them their FitChar00.pac/pcs files - default or not - to prevent any issues.

    I know it feels like it's padding, but I did it and I've had no issues...
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    « Reply #544 on: June 28, 2013, 02:56:39 PM »


    ...I have no idea what the hell you just said, Mewtwo. It sounds like you kinda mixed up some words there. XD

    Anyway, before trying to modify these, I had a codeset that worked just fine aside from randomly freezing during 4 player matches sometimes. Here is the txt and gct for that.

    https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt

    https://www.dropbox.com/s/mdajun9a6we4602/RSBE01%20cBliss%20PM%20Normal.gct


    I supposed it would be difficult to understand xD

    Well, if I'm not wrong, these would be those 2 files (the txt and gct) with the new codes. Just test them and give feedback.

    http://www.mediafire.com/folder/mceq4vodl1x7c/ProjectM_2.5

    Asf1nk is probably busy working on the new version, but in the meantime people should use the fixed versions of cBliss I posted the other day, instead of the one in the OP.

    So I'm posting here again just in case they've been unnoticed. They do exactly the same as the ones in the OP, only that more stable.

    NTSC (Download):

    Code:
    Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
    06AD817C 00000070
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF33FF
    33FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF1FFF 13FF13FF
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF

    Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
    0645531C 00000018
    05000001 03020103
    08040205 02060007
    03080109 0C000000

    New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
    06455334 0000001C
    05000001 03020103
    08040205 02060007
    03080109 070A090B
    0C000000 00000000

    All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
    04455460 8045531C
    04455470 8045531C
    04455480 8045531C
    04455490 8045531C
    044554A0 8045531C
    044554B0 8045531C
    044554C0 8045531C
    044554D0 8045531C
    044554E0 8045531C
    044554F0 8045531C
    04455500 8045531C
    04455510 8045531C
    04455520 8045531C
    04455530 8045531C
    04455540 8045531C
    04455550 8045531C
    04455560 8045531C
    04455570 8045531C
    04455580 8045531C
    04455590 8045531C
    044555A0 8045531C
    044555B0 80455334
    044555C0 8045531C
    044555D0 8045531C
    044555E0 8045531C
    044555F0 8045531C
    04455600 8045531C
    04455610 8045531C
    04455620 8045531C
    04455630 8045531C
    04455640 8045531C
    04455650 8045531C
    04455660 8045531C
    04455670 8045531C
    04455680 8045531C
    04455690 8045531C
    044556A0 8045531C
    044556B0 8045531C
    044556C0 8045531C
    044556D0 8045531C

    PAL (Download):

    Code:
    Characters have 10 Costumes [All Chars +][PAL] [Mewtwo2000, ASF1nk]
    06AD3F9c 00000070
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF33FF
    33FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF1FFF 13FF13FF
    13FF13FF 13FF33FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF
    13FF13FF 13FF13FF

    Costume Color offset FIX v2 [PAL] [ASF1nk, Mewtwo2000]
    0645603C 00000018
    05000001 03020103
    08040205 02060007
    03080109 0C000000

    New Wario's own Costume offset v2 [12 Costumes] [PAL] [ASF1nk, Mewtwo2000]
    06456054 0000001C
    05000001 03020103
    08040205 02060007
    03080109 070A090B
    0C000000 00000000

    All Roster has Costume Offset FIX. v3 [PAL] [ASF1nk, Mewtwo2000]
    04456180 8045603C
    04456190 8045603C
    044561a0 8045603C
    044561b0 8045603C
    044561c0 8045603C
    044561d0 8045603C
    044561e0 8045603C
    044561f0 8045603C
    04456200 8045603C
    04456210 8045603C
    04456220 8045603C
    04456230 8045603C
    04456240 8045603C
    04456250 8045603C
    04456260 8045603C
    04456270 8045603C
    04456280 8045603C
    04456290 8045603C
    044562a0 8045603C
    044562b0 8045603C
    044562c0 8045603C
    044562d0 80456054
    044562e0 8045603C
    044562f0 8045603C
    04456300 8045603C
    04456310 8045603C
    04456320 8045603C
    04456330 8045603C
    04456340 8045603C
    04456350 8045603C
    04456360 8045603C
    04456370 8045603C
    04456380 8045603C
    04456390 8045603C
    044563a0 8045603C
    044563b0 8045603C
    044563c0 8045603C
    044563d0 8045603C
    044563e0 8045603C
    044563f0 8045603C
    Logged

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    « Reply #545 on: June 28, 2013, 03:59:12 PM »


    I have found that your codes do a lot less crashing then the standard ones. I praise you for that.
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    « Reply #546 on: June 28, 2013, 08:06:08 PM »


    I'd like to point out that if you're using any of the extra color slots for the Ice Climbers, you'll always be playing as Popo.  This basically means that you can only play as Nana if you're using FitPopo01, FitPopo04, or FitPopo05.
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    « Reply #547 on: July 02, 2013, 12:30:32 AM »


    So i'm confused are the codes that mewtwo2000 posted for ntsc working correctly? Or is it freezing?
     
    And are that codes in mediafire.com/projectm2.5 working, or do they still need to be tested?
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    « Reply #548 on: July 02, 2013, 12:36:53 AM »


    So i'm confused are the codes that mewtwo2000 posted for ntsc working correctly? Or is it freezing?
     
    And are that codes in mediafire.com/projectm2.5 working, or do they still need to be tested?
    i know the ntsc codes are working and not freezing, i dont use project m. so i cant answer that.
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    « Reply #549 on: July 02, 2013, 11:12:36 AM »


    Okay. Just the ntsc codes mewtwo posted or in the original post?

    Post Merge: July 02, 2013, 02:44:56 PM
    Has anyone using P:M got this to work and have the project m character selection screen available?

    If i try just replacing the charbust my game freezes after selecting a map
    « Last Edit: July 02, 2013, 02:44:56 PM by lakerfan1486 » Logged

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    « Reply #550 on: July 02, 2013, 04:46:51 PM »


    Okay. Just the ntsc codes mewtwo posted or in the original post?

    Post Merge: July 02, 2013, 02:44:56 PM
    Has anyone using P:M got this to work and have the project m character selection screen available?

    If i try just replacing the charbust my game freezes after selecting a map
    the ones mewtwo posted are working without freezing.
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    « Reply #551 on: July 02, 2013, 08:07:36 PM »


    Has anyone using P:M got this to work and have the project m character selection screen available?
    I swear I followed the directions exactly.
    First I tried following the "To use your own SSS" directions and nothing changed. Then I tried leaving it alone like Project M & cBliss directions suggest and it again stayed vBrawl.
    Edit: figured it out. I forgot to delete the sel_map from one of the menu files. But that was a me problem.
    « Last Edit: July 02, 2013, 09:03:39 PM by Lockablefaceman » Logged


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    « Reply #552 on: July 02, 2013, 08:10:15 PM »


    Okay, this has bothered the heck out of me.

    What's stopping everybody from just, you know, overwriting Mario's costume offset? I mean, if we're not going to use every subsequent costume offset anyway, we might as well just consider the rest as junk. Seriously, after any occurrance of 0C000000 aligned on four bytes it just stops reading the costume data, kind of like how strings mostly should be \0 terminated.

    And before you ask, yes, I did test it out. There literally is nothing to stop us from using any of the other costume offsets. Heck, right now I'm in the process of just doing this (since I'm not going to get over 10000 lines or whatever amount of lines is the maximum):

    Code:
    Mario Extended
    4E000001 00000000
    66200003 00000000
    00000906 01030204
    08050302 04010607
    07080809 0C000000
    4C000000 804551E8
    E0000000 80008000
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    « Reply #553 on: July 03, 2013, 10:08:50 AM »


    The cBliss codes aren't even loading for me (in Riivolution; haven't tried Gecko). I copied the codes exactly, moved a TON of files around, loaded up 10 different Lucario textures/models--all complete with CSPs--as a test...and nothing. It's as if I haven't even added the codes at all. What the hell could I be missing...?

    Any fellow Riivolution users out there have flawless cBliss? I'm using Riivolution v1.04, by the way.
    « Last Edit: July 03, 2013, 10:13:49 AM by Mewcario » Logged

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    « Reply #554 on: July 03, 2013, 01:32:32 PM »


    So is yours
    I swear I followed the directions exactly.
    First I tried following the "To use your own SSS" directions and nothing changed. Then I tried leaving it alone like Project M & cBliss directions suggest and it again stayed vBrawl.
    Edit: figured it out. I forgot to delete the sel_map from one of the menu files. But that was a me problem.
    So is your Project M working? Also I'm trying to use character skins as well, but they all have .pcs and .pac files. Mine keeps freezing
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