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Author Topic: cBliss v1.5 [16?]  (Read 463316 times)
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Szasz
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    « Reply #570 on: July 05, 2013, 07:24:32 PM »


    I think I was last on this thread by at page 27 or something. Anyways, I just wanted to report that using M22k's modified codes, I was able to make a cbliss build with P:M 2.5b with absolutely zero issues.

    I still recommend that the list of offsets shown with their respective characters be provided on the first page. It is much easier to get this working when you take out the offsets for characters you won't use.
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    thegeekguy
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    « Reply #571 on: July 05, 2013, 07:28:23 PM »


    Of course you can do it on a Wii console. I bet that's what most people are doing.
    You need the Homebrew channel and the Gecko code app (minimum).

    ok so im just stupid.  i have those, and i've been doing texture and stage hacks, but i'm not understanding these directions.  where do the 3 files go?  i download the group so it contains a .raw, .wad, and .elf.
    « Last Edit: July 05, 2013, 07:31:28 PM by thegeekguy » Logged

    LC-DDM
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    « Reply #572 on: July 05, 2013, 07:36:30 PM »


    Also using the Dark/Spy/Fake costume's can make Game&Watch have more than one .pac/.pcs.

    Oh yeah, there's that. But it'd just load one color from the D/S/F pacs, wouldn't it?

    Quote
    Regarding more than 10 costumes, I'm leaning towards not doing them.
    Because to properly do them without overlapping cosmetics I would  need to relocate half the roster's cosmetics.
    That means I have to re-do ALL of that half a roster's cosmetics in the WHOLE game.
    Not to mention although doable the filesize of those extra ~240 CSPs might be too much, and I want to leave room for potential extra slots.

    Well, you could always decrease the quality of the lesser used textures like the Wifi-related buttons. Maybe remove the names on the Character mugshots, minimize unused textures...

    And, like I said, you could try to make it so Dark slot loads the red ? CSP, Fake loads the blue ? CSP... y'know, like that, but for everyone. You'd save up on having to give CSPs to everyone AND they'd still serve the purpose of saying which is which.
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

    Szasz
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    « Reply #573 on: July 05, 2013, 07:59:44 PM »


    yeah I already play without names on the css. I also use a file that removes all of the battle portraits. Both are quite unnecessary.
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    WarioManX
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    « Reply #574 on: July 06, 2013, 04:12:24 AM »


    Regarding more than 10 costumes, I'm leaning towards not doing them.
    Because to properly do them without overlapping cosmetics I would  need to relocate half the roster's cosmetics.
    That means I have to re-do ALL of that half a roster's cosmetics in the WHOLE game.
    Not to mention although doable the filesize of those extra ~240 CSPs might be too much, and I want to leave room for potential extra slots.

    Yeah, that's a hell of a lot of work, and I don't know how much work you put into what you've already given us. I guess you could put it on the back burner and possibly touch on it here and there when you find yourself with nothing to do. Thanks again for cBliss, you are amazing!

    ok so im just stupid. i have those, and i've been doing texture and stage hacks, but i'm not understanding these directions. where do the 3 files go? i download the group so it contains a .raw, .wad, and .elf.

    This technically isn't the place for this question. I'm assuming the pack you're talking about is the cBliss + Melee/64 Expansion Pack. The download info says to ask the uploader for help if you need it. Would be a good idea to ask what exactly the WAD and RAW overwrite so you know what to backup before using it. And don't ask me for help either, I didn't use it.
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    ThatAintFalco
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    « Reply #575 on: July 06, 2013, 08:38:40 AM »


    I have a Small issue. with cBliss and all its character slots, im revamping my whooooole brawl right. and when i do Charazard, ivy and squirtle, the 00-09.pcs/pacs dont work. and i have the .finals in pokemon trainer included. sooooo wut am i doin wrong?
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    shadowXtreme
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    « Reply #576 on: July 06, 2013, 07:23:29 PM »


    Okay, I've got a modification that's only for the truly adventurous types of people, as this will use the addresses of Wario's new offset, keeping Wario's at its original place. Like the original author already stated, if these addresses are going to be overwritten at some point by another code, it could make cBliss not work at all, so be very sure none of the addresses are going to be overwritten, or just use the original, since if these addresses are going to be used, at least it would only be Wario who would be getting the boot.

    Code:
    Costume Color offset FIX [ASF1nk]
    07200D34 00000060
    00000501 03020103
    08040205 02060007
    03080109 0C000000
    03000001 05020103
    08040205 02060007
    03080109 0C000000
    01000001 03020503
    08040205 02060007
    03080109 0C000000
    05000001 03020103
    08040205 02060007
    03080109 0C000000
    This will store four sets of costume data.

    Code:
    All Roster has Costume Offset FIX. v2 [ASF1nk]
    04455460 81200D34
    04455470 81200D7C
    04455480 81200D4C
    04455490 81200D7C
    044554A0 81200D7C
    044554B0 81200D4C
    044554C0 81200D7C
    044554D0 81200D7C
    044554E0 81200D7C
    044554F0 81200D4C
    04455500 81200D7C
    04455510 81200D34
    04455520 81200D4C
    04455530 81200D7C
    04455540 81200D7C
    04455550 81200D7C
    04455560 81200D7C
    04455570 81200D7C
    04455580 81200D7C
    04455590 81200D7C
    044555A0 81200D7C
    044555B0 80455334
    044555C0 81200D7C
    044555D0 81200D7C
    044555E0 81200D7C
    044555F0 81200D7C
    04455600 81200D34
    04455610 81200D7C
    04455620 81200D7C
    04455630 81200D7C
    04455640 81200D7C
    04455650 81200D34
    04455660 81200D64
    04455670 81200D7C
    04455680 81200D34
    04455690 81200D7C
    044556A0 81200D4C
    044556B0 81200D7C
    044556C0 81200D7C
    044556D0 81200D64
    This will write the new offsets to the costume data.

    What it does is simple. It uses the original set of data described in the original code, meaning, FitChar01 is red, FitChar02 is green and FitChar03 is blue.

    However, in the cases where the main color, as in, FitChar00, is any of the team colors, it would pick that instead, in Mario's case, his primary costume would be the red team costume.

    Again, it's not advisable to use this code if you're not sure any of the codes will write to this location.

    Also, I'm going to do some more tests, to see if I can extend this any further.

    Anyway, I tested it, and it does work with at least Mario.

    EDIT: If you're going to use Alternative Stage Loader, don't use this.

    If this modiffication kills alternative stage loader,. I dont need this then -_-

    Post Merge: July 06, 2013, 07:35:07 PM
    If this modiffication kills alternative stage loader,. I dont need this then -_-

    EDIT: how can I add more texture slots in just SOME characters? Tongue
    « Last Edit: July 06, 2013, 07:35:08 PM by shadowXtreme » Logged

    lakerfan1486
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    « Reply #577 on: July 07, 2013, 05:45:15 PM »


    for the peach entry files do you just place them in the fighter folder?
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    Segtendo
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    « Reply #578 on: July 07, 2013, 07:11:05 PM »


    for the peach entry files do you just place them in the fighter folder?
    In the "peach" folder.
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    Szasz
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    « Reply #579 on: July 07, 2013, 07:20:30 PM »


    Does Wario need slots filled if he already has 12 defaults?

    I got P:M to work with cbliss, but I am having trouble getting a build with brawl- working. What is the difference between a silent and noisy freeze upon selecting a stage? and what is the problem if the stage loads but the game freezes during the first character's entry?
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    Zekrom101
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    « Reply #580 on: July 08, 2013, 12:16:46 AM »


    ok, i tried so many things, but nothing worked.
    the file patch code don't want to replace my CSS or SSS!  Undecided

    It still replaces the character images during a battle and in the result screen!
    What am i doing wrong?
    i tested the sc_selcaracter.pac with _de, with _en and with nothing behind, but nothing is working!
    I think i'm going to explode!  Lips Sealed
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    Szasz
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    « Reply #581 on: July 08, 2013, 01:05:01 AM »


    "the file patch code don't want to replace my css or sss"

    reword that please.

    What version of brawl are you using? Do you have a common5.pac in the system folder as well as the one you mentioned in the menu2 folder?
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    Zekrom101
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    « Reply #582 on: July 08, 2013, 06:36:24 AM »


    "the file patch code don't want to replace my css or sss"

    reword that please.

    What version of brawl are you using? Do you have a common5.pac in the system folder as well as the one you mentioned in the menu2 folder?
    common5.pac is in system folder
    and
    sc_selcharacter.pac and sc_selmap.pac are in menu2

    so i don't know why it doesn't replace the CSS and SSS

    EDIT: if i'm trying sc_selcharacter.pac without _de or _en it freezes
    but all other files are still replaced
    « Last Edit: July 08, 2013, 07:14:07 AM by Zekrom101 » Logged


    King Draco
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    « Reply #583 on: July 09, 2013, 04:44:51 AM »


    Does anyone have the CSP and such ready for PAL?
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    ASF1nk
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    « Reply #584 on: July 09, 2013, 11:31:51 AM »


    Common5.pac takes priority over sc_selchar and sc_selmap.
    Either delete the Common5.pac or replace the sc_selchar and sc_selmap inside the common5.pac.
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