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Author Topic: cBliss v1.5 [16?]  (Read 460920 times)
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Don Jon Bravo
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    « Reply #615 on: July 22, 2013, 06:25:50 PM »


    a lot of PM character selection screens do not include a pokemon trainer icon, which gives freezing issues also...
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    Mewtwo2000
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    « Reply #616 on: July 22, 2013, 06:41:40 PM »


    The Project M CSS is supposed to be used with Project M, where Trainer cannot be selected. So, that freeze should not occur. I have a version of the Project M CSS with trainer, so if used without Project M, it will not freeze. Still, that one doesn't include the cBliss extra costumes.

    To use cBliss successfully with Project M 2.6, the common5.pac has to include the extra costumes, and the extra pac/pcs files addressed by the CSS have to exist in either the sd card or the iso file. Also, if it's only in the sd card, if you're using riivolution, the extra files have to be reflected in the xml. My recommendation and what I do myself is just using this to add the needed costumes into the iso, and having everything else either in the iso or the sd card, which would be css portraits, battle portraits and results portraits.

    Also, Bowser will freeze unless the gigabowser slots are also filled with the 10 costumes, be careful with that.
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    « Reply #617 on: July 22, 2013, 08:34:11 PM »


    The GigaBowser slots must be filled in any case?
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    « Reply #618 on: July 22, 2013, 08:42:55 PM »


    I used your (M2K) cBliss enabler thingamabobber on my P:M 2.6 GCT and... the game freezes. I can't play levels at all.

    If I'm on the character select screen, and I scroll through the costumes, the moment I get to past the sixth costume the game freezes. It's a freeze with the beep.
    If I'm on the stage select screen, the moment I press to start the match... well, it doesn't freeze, but it doesn't DO anything. I just sit, and sit, and sit, and wait, and wait... and nothing.

    I really, really wish someone would just upload a P:M ready .zip with all the proper directories in all the proper places, because I have absolutely no idea what could be going wrong. I've followed all the directions and no matter what my game just freezes. ._.

    =EDIT=
    I dunno if I'm just being stupid or what, but I honestly feel this whole cBliss business needs a much more... thorough, specific tutorial. Something more... straightforward? I thought this would be easy enough, but... obviously all the freezing proves it's not...
    This is why i haven't tried it yet.
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    « Reply #619 on: July 23, 2013, 02:08:33 AM »


    most ppl that say the game freezes is becuase they dont all all chars with the costumes from 00 to 09 even if the char ignores like the 01 (mario olimar and etc)
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    « Reply #620 on: July 24, 2013, 09:04:50 AM »


    Isn't Giga Bowser just ONE slot? I need 10 Giga Bowser slots? It's the same with Wario Man?
    And If I don't have a texture filling EVERY slot, the game freezes?

    The list that cBliss comes with is a little confusing. Certain characters have their red team costumes as one of the four added costumes; I don't understand how a costume the character already has can be considered an additional costume.
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    « Reply #621 on: July 24, 2013, 09:10:49 AM »


    Isn't Giga Bowser just ONE slot? I need 10 Giga Bowser slots? It's the same with Wario Man?
    And If I don't have a texture filling EVERY slot, the game freezes?

    The list that cBliss comes with is a little confusing. Certain characters have their red team costumes as one of the four added costumes; I don't understand how a costume the character already has can be considered an additional costume.

    In Project M, Giga Bowser has multiple costumes, so if you're using it, he needs the extra slots filled. If not, it doesn't matter. The added costumes on team colors are for characters that use a default for a team costumes. For example, Mario's 00 costume is normally the default and red costume, but he has no 01 texture, so cBliss makes it so that his default isn't red but just a default slot alone, then 01 becomes his red costume instead. Same with Link, Luigi, Yoshi, Bowser, Lucario, etc.
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    « Reply #622 on: July 26, 2013, 06:57:35 PM »


    Also, Bowser will freeze unless the gigabowser slots are also filled with the 10 costumes, be careful with that.

    http://fc05.deviantart.net/fs70/f/2012/275/7/9/jontron_nightshade_reaction_gif_by_metroid0070-d5gmyks.gif
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    « Reply #623 on: July 28, 2013, 10:10:44 PM »


    The Project M CSS is supposed to be used with Project M, where Trainer cannot be selected. So, that freeze should not occur. I have a version of the Project M CSS with trainer, so if used without Project M, it will not freeze. Still, that one doesn't include the cBliss extra costumes.

    The Trainer can't be selected in PM, but is there not a way to give one or all three of the independent Pokémon 10 costumes without crashing? On 2.5b I was able to use 10 for Charizard, but Squirtle and Ivysaur crashed the game no matter what I did. I never was able to fix that, but it wasn't a huge problem for me since I don't use the those two much anyway, but now there isn't a way for Charizard to work with 2.6? I tried adding 10 costumes for him and it crashed, I tried 10 for him and the Trainer, crashed, all of them, crashed. It's not the biggest problem if there isn't a way to fix this, but considering I made a Ridley recolor pack specifically for cBliss, I'd like to get Charizard 10 costumes again if possible. Am I just missing something? Every costume for all three Pokemon and the Trainer are replaced except for Squirtle and Ivysaur's 00s.
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    « Reply #624 on: July 29, 2013, 05:43:07 AM »


    All I'd want is a code for GBowser to use said 10 costumes on vBrawl, no big deal.
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    « Reply #625 on: July 29, 2013, 01:44:34 PM »


    Alright, so I'm using Mewtwo's stable codes with Riivo, ProjectM 2.6, and stage expansion... In my game I'm unable to select Squirtle's, Charizard's, and Ivysaur's cBliss costumes. They are limited to 5 costumes while every other character still has 10... I dunno, it's just them... and since pokemon trainer is always so strict and complicated when it comes to hacks, I don't think its something i can figure out. any ideas to fix this?
    oh, and also I'm still looking forward to the 16 slots code Azn how's it coming along?
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    Mewtwo2000
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    « Reply #626 on: July 29, 2013, 01:51:59 PM »


    Get my cBliss tool, use it, and those pokemon should be fixed as soon as you click 'update GCT'.

    The Trainer can't be selected in PM, but is there not a way to give one or all three of the independent Pokémon 10 costumes without crashing? On 2.5b I was able to use 10 for Charizard, but Squirtle and Ivysaur crashed the game no matter what I did. I never was able to fix that, but it wasn't a huge problem for me since I don't use the those two much anyway, but now there isn't a way for Charizard to work with 2.6? I tried adding 10 costumes for him and it crashed, I tried 10 for him and the Trainer, crashed, all of them, crashed. It's not the biggest problem if there isn't a way to fix this, but considering I made a Ridley recolor pack specifically for cBliss, I'd like to get Charizard 10 costumes again if possible. Am I just missing something? Every costume for all three Pokemon and the Trainer are replaced except for Squirtle and Ivysaur's 00s.


    Send me your gct so I can test what's wrong with it.
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    « Reply #627 on: July 29, 2013, 06:25:03 PM »


    Alright, I need help getting cBliss to work on P:M 2.6. I already have the menus and icons down, but when I try a match it freezes. Using cBliss tool, I expanded some characters, the characters I didn't expand, work, the ones I did expand, do not. My question is: Do I have to put textures on everybody that I expanded for it to work? I have Fox all filled out, but when I try to play as him, I get a Silent Freeze after selecting a stage. Is it because I don't have textures on everybody, or for another reason?
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    « Reply #628 on: July 29, 2013, 07:47:56 PM »


    Get my cBliss tool, use it, and those pokemon should be fixed as soon as you click 'update GCT'.

    Send me your gct so I can test what's wrong with it.


    Alright, I'll send it your way.
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    « Reply #629 on: July 30, 2013, 04:08:57 PM »


    So I followed instructions to the T and so, everything works as it should, but regardless, I'm having an issue.

    The original SelChar.pac within the files (the one with all the CMPR and colors 06, 07, 08, 09 portraits) loads fine, and correctly, but when I replace all the portraits with my own (in CMPR format as well), the filesize jumps a ridiculous amount (and of course, the menu freezes when I try to load it).

    Considering that the individual portrait sizes are uniform upon insertion (10,304B each), why does the filesize increase so much? I am completely at a for why this would be...
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