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Author Topic: iwantgames Projects: Ultimate Backports Project (In-game Previews)  (Read 318463 times)
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Lillith
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    « Reply #990 on: February 16, 2020, 03:19:52 AM »


    Oh wow, new Zelda. old zelda? New old? Old new? hmmmm.
    Will definitely love to see how they progress!
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    « Reply #991 on: March 12, 2020, 08:52:35 PM »


    Shouldn't have let this die. Anyway, more goodies soon!
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    « Reply #992 on: March 17, 2020, 12:04:09 AM »


    Here's them goodies!





















    All are rigged! Rigging and optimization isn't 100% though. As you can see from the last preview I am working on adjusting the Ultimate shader. What you see is Dark Samus with Battlefield Lighting. This is how she looks on battlefield atm, or she should. None of these are in game yet, still have to get the textures and stuff optimize so that the pac files load. Currently have the HD textures in the files atm.

    i'll try to get previews of the characters who are in game with the new shaders soon.


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    « Reply #993 on: March 19, 2020, 08:07:22 PM »


    updated the shaders yet again lol. which each update they get closer and closer to looking similiar to Ultimates style.

    This time i improved the rim lighting, made it a bit closer to Ultimate's. look closely at the edges to see the differences, below are some comparisons

    old

    new



    old

    new


    old

    new



    here are more chars using the new rim





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    « Reply #994 on: April 03, 2020, 06:05:43 AM »


    Again more shader/materials stuff





    much more vibrant and less washed out. Also got the proper reflection for her. A bit more tinkering and they'll be perfect
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    « Reply #995 on: April 03, 2020, 07:00:30 AM »


    Woah, that looks really really close now. Cooooool.
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    « Reply #996 on: April 07, 2020, 02:59:20 PM »


    Woah, that looks really really close now. Cooooool.
    thanks!

    I edited them again, made the rim less intense. Below are in game comparison pics of how the shaders/materials use to look and the new one i showed off with zelda + rim edits.


    (old/new)



    « Last Edit: April 07, 2020, 03:00:41 PM by iwantgames » Logged


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    « Reply #997 on: July 15, 2020, 03:23:30 PM »


    Been awhile so i have a ton of stuff to post. Going to split all of the content into 2 posts, some of the content today and the rest in a day or two. I have about 15 characters to post

    Still working on my Ultimate shader and i've greatly improved them. The normal map settings, reflective/specular settings, and the way they reaction to lighting is much better. Here's a closer look at the shader/material setup and the result on the right.


    There's a total of 8 material references and 16 stages in the shader. Now Here are some Previews in Brawl Crate on different characters


    Mario



    Zelda



    Marth



    Meta Knight


    in-game






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    « Reply #998 on: July 21, 2020, 06:23:51 PM »


    whelp looks like this might be my last post here, looks like thread is died lol. Just in case the thread is dead i don't want to go all out so here is another mini update, a handful of chars, recolors, and a few in-game screens. Still have a lot more


    Updated Ultimate Zelda








    Updated Ultimate Samus








    Here's a new one, Ultimate Snake








    And new in game Screens! Meta Knight has been updated so i reposted him and toon link joins him





    i have more characters in-game but their quality isn't on par with meta knight and toon link so they aren't worth posting at the moment. Should be able to post them after some model optimizations and other minor work
    « Last Edit: July 21, 2020, 06:29:18 PM by iwantgames » Logged


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    « Reply #999 on: July 21, 2020, 10:23:35 PM »


    Super cool looking imports. Snake, Zelda, and Marth are looking really good. The picture of Toon Link is funny, he looks like he's made out to clay.
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    « Reply #1000 on: July 22, 2020, 04:11:12 PM »


    awesome job with ultimate zelda! when will you release her?
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    « Reply #1001 on: July 23, 2020, 02:22:02 AM »


    Super cool looking imports. Snake, Zelda, and Marth are looking really good. The picture of Toon Link is funny, he looks like he's made out to clay.
    Yeah, it's due to how the skinning is done in Smash Bros Ultimate. Still working on the skin shader/material.

    and ty

    awesome job with ultimate zelda! when will you release her?
    I'm not sure. It's going to be awhile, i still have to optimize her. i have her working in-game but her texture quality with this setup is poor atm because of her poly count.

    and ty

    It's pretty late today so I will post more content/progress this weekend when i'm free from work. I'll do another mini update to save on content to post in the future. I still have 11 characters to post with the new shader. Half of them have a working in-game model. Don't think i will have in-game pictures for this upcoming post.
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    « Reply #1002 on: August 03, 2020, 01:12:12 PM »


    wasn't able to get everything compiled for the mini update so it'll be a bit longer. Will try to have the update this weekend along with a big announcement. For now here is a small teaser



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    « Reply #1003 on: August 03, 2020, 08:51:01 PM »


    Ooooh, I love the Zelda, Samus and Link a lot. Neeeeat.
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