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« Reply #990 on: February 16, 2020, 03:19:52 AM » |
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Oh wow, new Zelda. old zelda? New old? Old new? hmmmm. Will definitely love to see how they progress!
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product! 
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« Reply #991 on: March 12, 2020, 08:52:35 PM » |
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Shouldn't have let this die. Anyway, more goodies soon!
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« Reply #992 on: March 17, 2020, 12:04:09 AM » |
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« Reply #993 on: March 19, 2020, 08:07:22 PM » |
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updated the shaders yet again lol. which each update they get closer and closer to looking similiar to Ultimates style. This time i improved the rim lighting, made it a bit closer to Ultimate's. look closely at the edges to see the differences, below are some comparisons
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« Reply #994 on: April 03, 2020, 06:05:43 AM » |
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Again more shader/materials stuff   much more vibrant and less washed out. Also got the proper reflection for her. A bit more tinkering and they'll be perfect
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« Reply #995 on: April 03, 2020, 07:00:30 AM » |
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Woah, that looks really really close now. Cooooool.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product! 
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« Reply #996 on: April 07, 2020, 02:59:20 PM » |
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Woah, that looks really really close now. Cooooool.
thanks! I edited them again, made the rim less intense. Below are in game comparison pics of how the shaders/materials use to look and the new one i showed off with zelda + rim edits.
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« Last Edit: April 07, 2020, 03:00:41 PM by iwantgames »
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« Reply #997 on: July 15, 2020, 03:23:30 PM » |
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Been awhile so i have a ton of stuff to post. Going to split all of the content into 2 posts, some of the content today and the rest in a day or two. I have about 15 characters to post Still working on my Ultimate shader and i've greatly improved them. The normal map settings, reflective/specular settings, and the way they reaction to lighting is much better. Here's a closer look at the shader/material setup and the result on the right. There's a total of 8 material references and 16 stages in the shader. Now Here are some Previews in Brawl Crate on different characters
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« Reply #998 on: July 21, 2020, 06:23:51 PM » |
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whelp looks like this might be my last post here, looks like thread is died lol. Just in case the thread is dead i don't want to go all out so here is another mini update, a handful of chars, recolors, and a few in-game screens. Still have a lot more
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« Last Edit: September 29, 2020, 11:53:45 PM by iwantgames »
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« Reply #999 on: July 21, 2020, 10:23:35 PM » |
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Super cool looking imports. Snake, Zelda, and Marth are looking really good. The picture of Toon Link is funny, he looks like he's made out to clay.
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« Reply #1000 on: July 22, 2020, 04:11:12 PM » |
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awesome job with ultimate zelda! when will you release her?
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« Reply #1001 on: July 23, 2020, 02:22:02 AM » |
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Super cool looking imports. Snake, Zelda, and Marth are looking really good. The picture of Toon Link is funny, he looks like he's made out to clay.
Yeah, it's due to how the skinning is done in Smash Bros Ultimate. Still working on the skin shader/material. and ty awesome job with ultimate zelda! when will you release her?
I'm not sure. It's going to be awhile, i still have to optimize her. i have her working in-game but her texture quality with this setup is poor atm because of her poly count. and ty It's pretty late today so I will post more content/progress this weekend when i'm free from work. I'll do another mini update to save on content to post in the future. I still have 11 characters to post with the new shader. Half of them have a working in-game model. Don't think i will have in-game pictures for this upcoming post.
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« Reply #1002 on: August 03, 2020, 01:12:12 PM » |
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wasn't able to get everything compiled for the mini update so it'll be a bit longer. Will try to have the update this weekend along with a big announcement. For now here is a small teaser
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« Reply #1003 on: August 03, 2020, 08:51:01 PM » |
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Ooooh, I love the Zelda, Samus and Link a lot. Neeeeat.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product! 
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« Reply #1004 on: September 30, 2020, 12:49:06 AM » |
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Ooooh, I love the Zelda, Samus and Link a lot. Neeeeat.
thanks! Stuff have been progressing really smoothly. so i have a lot to show. Will probably ease into it instead of dropping 30 images lol It's been awhile but here's another update with in-game comparison screens. Since the last screen a lot has happened: - fixed/improved skin coloring
- improved metal, specular, and roughness settings
- fixed/improved normal map setting
Before  Now    These new screens are actually outdated, but they are the only recent in-game stuff I have right now. Since these screens, I've lowered the rim intensity and made some other changes. At the moment I'm on a little break, I'll be working on stuff on and off but I won't show anything for about a month
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« Last Edit: September 30, 2020, 12:50:31 AM by iwantgames »
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