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Author Topic: iwantgames Projects: Iwantgames Returns  (Read 523359 times)
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iwantgames
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    « Reply #240 on: November 07, 2013, 06:38:32 PM »


    I'm seeing some holes here and there on him. But hey, the specs look pretty good.
    thanks, the holes are from optimizing. after optimizing I went to test in game directly to make sure it wasn't going to freeze again.

    I will try cull_none, if that doesn't make it look better I will fix in max.

    also I got a new recording tool and will use it to show deadpool's swapped psa items and the new model when they are ready. all the video will be HD. will use tool for other stuff too, like samus psa.
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    « Reply #241 on: November 10, 2013, 09:09:26 PM »


    ALMOST THERE



    RELEASE SOMETIME THIS WEEK.

    extra shiny because I deleted and forgot to re add the reflective textures that will be used in the spec map. not the spec textures but the reflective one. didn't feel like going back to BB and wii scrubber to fix so I left it as it is and took a pic for now. just for progress of the rig.

    also lag is small. on dolphin it's between 95% to 100% for me. maybe a little lower than 95% that's the lowest I saw while playing, but it's runs in the 90% and if you look at top of pic it also runs a 100% sometimes too.
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    « Reply #242 on: November 10, 2013, 09:18:20 PM »


    Im srs here That reflection sort of looks cool, if improper...

    Rig looks really good! Glad it doesn't really lag.
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    « Reply #243 on: November 10, 2013, 09:26:58 PM »


    dat deadpool  reflection looks nice also can wait for that dead pool model look like its coming along really nice
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    « Reply #244 on: November 11, 2013, 08:48:17 AM »


    Wow... It surprised me! Well done, man!
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    « Reply #245 on: November 11, 2013, 11:46:53 AM »


    Im srs here That reflection sort of looks cool, if improper...

    Rig looks really good! Glad it doesn't really lag.
    thanks and I am trying my best to not make it lag. will try to at least get two expressions if the head isn't high poly, I forget. expressions if able are. talk and blink, he talks a lot and everyone blinks.

    dat deadpool  reflection looks nice also can wait for that dead pool model look like its coming along really nice
    thanks

    Wow... It surprised me! Well done, man!
    thanks

    will post pics of recolors, some other time. new reflective version will be later as well as new weapons.

    EDIT
    it's my first video and not my best

    <a href="http://youtu.be/wW5WF8NTQI0" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/wW5WF8NTQI0</a>


    lag is because of the recording tool and my settings for dolphin, not deadpool. I run it at 2.5x native, forgot to change it while recording. Windfall looks fine but for deadpool I will upload another video in practice mode for a better look at him.
    « Last Edit: November 12, 2013, 04:48:41 PM by iwantgames » Logged


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    « Reply #246 on: November 12, 2013, 05:08:58 PM »


    That's a cool 1st vid! Well, lag isn't really important, whay we wanna see is Deadpool and WindFall... But a lil' off topic :
    Do you think Windfall is ready for a release?
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    « Reply #247 on: November 14, 2013, 10:57:55 PM »


    That's a cool 1st vid! Well, lag isn't really important, whay we wanna see is Deadpool and WindFall... But a lil' off topic :
    Do you think Windfall is ready for a release?
    thanks. as for windfall, not yet

    deadpool pic

    got a new recording device that I am working with and should have better quality video of deadpool up soon. vid also has samus in it. fighting on the stage above
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    « Reply #248 on: November 24, 2013, 09:58:13 PM »


    deadpool weapons items replaced. not sure if filesize will allow me to add effects to the items, but I will try.





    using snake because deadpool rig got destroyed somehow. that's why I haven't posted any rig progress, stopped him and moved to other things.
    « Last Edit: November 24, 2013, 09:59:24 PM by iwantgames » Logged


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    « Reply #249 on: November 25, 2013, 03:16:55 PM »


    deadpool weapons items replaced. not sure if filesize will allow me to add effects to the items, but I will try.





    using snake because deadpool rig got destroyed somehow. that's why I haven't posted any rig progress, stopped him and moved to other things.
    Looking good, man! Shame about the rig.
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    « Reply #250 on: November 25, 2013, 09:36:01 PM »


    Looking good, man! Shame about the rig.
    thanks

    I also tried to do auto rig until I fix the original rig so I could try and get him out, but it only freezes. tried it multiple times but it just won't work for some reason. so he will be released once the rig is fixed. will get to it soon, working on some other stuff.

    I am also editing samus. optimized the model to allow for actual spec textures, combining a lot of the objects so that there aren't too many like before, and redoing rig.

    pretty much the same for zss. will start young samus so that I can release with zss.
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    « Reply #251 on: December 07, 2013, 07:54:04 PM »


    idk just posting

    REVAMPING SKYWARD SWORD LINK

    whole purpose is to make a link that is more detailed and matches the look of samus. that and I prefer SS over brawl model



    Changes:
    texture edits
    longer hat
    bag/pocket buttons
    new shields

    there's more but I haven't did it yet, and design isn't final. pocket buttons and new shields aren't textures edits, they are actual models. check spoiler below

    for the shields there are plenty to choose from and all are already imported and works in game along with new link model.

        *deadpool just need some of his gear re-rigged. his body/the base rig is finished.
         *samus is being redone completely. optimized and lowered object count. just have to finish redoing rig
         *young samus still doesn't work
         *zss hasn't had any changes yet but shouldn't take long when I do them
    « Last Edit: December 07, 2013, 07:55:26 PM by iwantgames » Logged


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    « Reply #252 on: December 07, 2013, 08:00:43 PM »


    idk just posting

    REVAMPING SKYWARD SWORD LINK

    whole purpose is to make a link that is more detailed and matches the look of samus. that and I prefer SS over brawl model



    Changes:
    texture edits
    longer hat
    bag/pocket buttons
    new shields

    there&#039;s more but I haven&#039;t did it yet, and design isn&#039;t final. pocket buttons and new shields aren&#039;t textures edits, they are actual models. check spoiler below

    for the shields there are plenty to choose from and all are already imported and works in game along with new link model.

        *deadpool just need some of his gear re-rigged. his body/the base rig is finished.
         *samus is being redone completely. optimized and lowered object count. just have to finish redoing rig
         *young samus still doesn&#039;t work
         *zss hasn&#039;t had any changes yet but shouldn&#039;t take long when I do them
    So what your saying is that. When your model is done, I can revamp and remake a better Skyward Sword Link PSA with your sexy model?
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    « Reply #253 on: December 08, 2013, 04:26:45 AM »


    idk just posting

    REVAMPING SKYWARD SWORD LINK

    whole purpose is to make a link that is more detailed and matches the look of samus. that and I prefer SS over brawl model


    Changes:
    texture edits
    longer hat
    bag/pocket buttons
    new shields

    there's more but I haven't did it yet, and design isn't final. pocket buttons and new shields aren't textures edits, they are actual models. check spoiler below

    for the shields there are plenty to choose from and all are already imported and works in game along with new link model.

        *deadpool just need some of his gear re-rigged. his body/the base rig is finished.
         *samus is being redone completely. optimized and lowered object count. just have to finish redoing rig
         *young samus still doesn't work
         *zss hasn't had any changes yet but shouldn't take long when I do them

    Whoaa... These effects looks great! And... Will you make a version for ALL these shields?!
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    « Reply #254 on: December 08, 2013, 10:45:25 AM »


    Whoaa... These effects looks great! And... Will you make a version for ALL these shields?!
    yes, there will be a version for each shield. only require 4 different models for each shield type. iron, wooden, sacred, and hylian. to upgrade iron, wooden, and sacred to other versions in pic just replace the current texture with one of the extra ones.

    EDIT: pics and a vid

    <a href="http://youtu.be/oFrX2vDDHqY" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/oFrX2vDDHqY</a>






    better chainmail textures, see through with transparency. also one of the many shields. here are pics of how it will look when you play



    « Last Edit: December 08, 2013, 03:51:39 PM by iwantgames » Logged


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