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Author Topic: iwantgames Projects: Iwantgames Returns  (Read 526305 times)
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iwantgames
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    « Reply #345 on: February 22, 2014, 01:16:47 AM »


    other m zss released
     
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36311


    sorry it took so long, I was doing some art stuff. I took a picture I drew a few year ago, scanned, and colored it. then I remember about zss and started getting her stuff ready.

    also have a in game working smash 4 samus



    just gotta do some texture edits and finish that cannon rigging/animation.
    « Last Edit: February 22, 2014, 09:10:55 PM by iwantgames » Logged


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    « Reply #346 on: February 22, 2014, 01:28:48 AM »


    Damn that Wii U Samus is looking Nice!
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    « Reply #347 on: February 22, 2014, 01:30:09 AM »


    This is the best Other M ZSS I have seen period. Very nice, well done.
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    « Reply #348 on: February 22, 2014, 08:37:40 AM »


    Yo, ZSS looks nice, great job on her. As for "Wii U" Samus... I have to say it, that texture looks... bad. Like, what is it trying to emulate? It looks way too bright and off-balance, while the actual Wii U texture is much more soft and metallic. The texture you had before looked perfect, what happened to that one?
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    « Reply #349 on: February 22, 2014, 12:10:18 PM »


    Damn that Wii U Samus is looking Nice!
    This is the best Other M ZSS I have seen period. Very nice, well done.
    Yo, ZSS looks nice, great job on her. As for "Wii U" Samus... I have to say it, that texture looks... bad. Like, what is it trying to emulate? It looks way too bright and off-balance, while the actual Wii U texture is much more soft and metallic. The texture you had before looked perfect, what happened to that one?

    about other m zss, thanks

    as for wii u samus it's the spec I added, textures are the same and haven't changed. the edits to the textures I mentioned are going to be done to the specs. texture edits to the suit will be adding perforated metals to a few more areas. may make edits to saturation of the textures if the spec edits doesn't help.

    might or should have a pic later today, gotta do some college stuff first
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    « Reply #350 on: February 22, 2014, 12:13:03 PM »


    Oh it's just the specs, phew. Alrighty then, looking forward to it.
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    « Reply #351 on: February 22, 2014, 03:57:56 PM »


    Being honest, that worried me at first as well. The video preview looked perfect to me as well. But, good to know it's just a step in the process.

    Glad to see the release of ZSS. Thanks once again; the pack looks great.

    Meant to ask: does this Other M ZSS or the Other M/Wii U Samus edit any bones, IE effect gameplay and/or desync wifi?
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    « Reply #352 on: February 22, 2014, 09:09:22 PM »


    Being honest, that worried me at first as well. The video preview looked perfect to me as well. But, good to know it's just a step in the process.

    Glad to see the release of ZSS. Thanks once again; the pack looks great.

    Meant to ask: does this Other M ZSS or the Other M/Wii U Samus edit any bones, IE effect gameplay and/or desync wifi?
    thanks

    the only gameplay issue that should come from anyone of my stuff is lag, that's if I try and do a quick release because of my schedule. if I do that it should be minimum lag unless it's a very high poly model because I always optimizing everything in max unless it is low poly like brawl. then there is the tristripper too. I don't and won't do anything to desync wifi on purpose, anything that does will be an accident.

    no smash 4 samus pics

    also if you liked the pictures I drew I just made an album and will do some more, url in sig. if you care you can ask about it and when I add a new image or images I will notify you. removed images from my thread, have to go to album
    « Last Edit: February 22, 2014, 09:12:22 PM by iwantgames » Logged


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    « Reply #353 on: February 26, 2014, 06:02:20 PM »


    Loving the ZSS, been waiting forever for it and its all I wanted it to be. Will you provide your PSDs so I can make my own cBliss slots?
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    « Reply #354 on: February 28, 2014, 10:59:03 AM »


    thanks, and i didn't make PSD. will make some later

    the desktop computer is free so i am gonna work on smash 4 arm cannon model changer and animations. i don't have anything planned today so i should have a gif and/or ingame previews later
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    « Reply #355 on: March 07, 2014, 05:09:50 PM »


    no PSD but some samus progress

    gun animation




    just got to finish the tip part of the gun.

    GBC did some more texture edits




    made leg holes bigger
    add holes to pads
    more holes to the chest
    removed texture glow because of how noticeable it was

    may have in game preview later, having problems. will also have gun animation gif later too
    « Last Edit: March 07, 2014, 05:12:18 PM by iwantgames » Logged


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    « Reply #356 on: March 07, 2014, 05:25:38 PM »


    no PSD but some samus progress

    gun animation




    just got to finish the tip part of the gun.

    GBC did some more texture edits




    made leg holes bigger
    add holes to pads
    more holes to the chest
    removed texture glow because of how noticeable it was

    may have in game preview later, having problems. will also have gun animation gif later too
    Cool progress! Keep it up, man! Samus' gonna be great!
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    « Reply #357 on: March 07, 2014, 05:38:03 PM »


    In all honesty, that texture on her still looks pretty bad... the shading on the armor doesn't really look like metal. Its all just way too saturated.
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    « Reply #358 on: March 08, 2014, 12:08:54 PM »


    what you see in BB isn't what you will see in game. we edit textures base on what we see in game, haven't changed and we don't know if it will change because of model issues.

    also would or do anyone want dreamland Kirby? had him done for a long time just forgot about him til now.



    all it is, is the textures from dreamland over brawl Kirby. the models were pretty much the same so I saw no reason to do any edits that. the textures were adjusted so that the placement of the eyes was the same as brawl's. would have did the same for meta knight and dedede but they aren't like Kirby. if done they will have to be actually imports.

    he also have all expression textures and fs eyes

    if nobody is interested then I will just keep to myself I guess.

    EDIT: nvm just gonna release. here are more pics





    still trying to work out the samus model problem. also have something else that I am collabing on. will revealed soon I believe. been working on modeling for awhile. now I just gotta do some mapping and simple texturing, then the textures will be touched up, and then I can start rigging. will have some previews before the rigging I believe. then some more throughout rigging process.
    « Last Edit: March 10, 2014, 12:39:33 AM by iwantgames » Logged


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    « Reply #359 on: March 12, 2014, 04:34:35 PM »


    Is there a possibility you'll release two versions of the Wii U Samus? I don't exactly agree with Nanobuds on the texture looking bad, BUT I do think the one shown off in the video was much nicer, personally. Looked like actual metal, and I really liked the green neon lighting given on her suit lines. Personally, I feel like Smash could use some more characters with light sources and such.

    Basically, I was thinking of one version, the one that you're working towards (which is more like Smash 4 Samus), and another with the neon green lines and other metal texture (which is kinda custom and interesting in its own right).
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