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Author Topic: iwantgames Projects: Iwantgames Returns  (Read 523288 times)
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    « Reply #555 on: December 13, 2014, 06:06:44 PM »


    Ahh... A new SkyLink model... Looking forward to see it.
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    « Reply #556 on: December 13, 2014, 11:21:09 PM »


    thanks, unfortunately I didn't get to finish him today. there are a lot of objects to navigate through, tons of materials and shaders to make, and I kinda forgot to do the recolors. I went ahead and did a few of those tonight, can see those if you click the pic below (it's a thumbnail)
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    « Reply #557 on: December 16, 2014, 01:32:05 PM »


    Thanks, I'll try the experssions thing out and as for the Link, looking good. The render has too much of a harsh light though. Looks as if he is on stage.
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    « Reply #558 on: December 16, 2014, 01:45:19 PM »


    That Link is looking mighty damn good there. Rig looks pretty much flawless.
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    « Reply #559 on: December 16, 2014, 08:16:58 PM »


    That Link is looking mighty damn good there. Rig looks pretty much flawless.
    thanks

    Thanks, I'll try the experssions thing out and as for the Link, looking good. The render has too much of a harsh light though. Looks as if he is on stage.
    thanks for the feedback, still working on trying to render with max.

    Edit: hero link has new hair thanks to taiko. skyloft link will also recieve new hair.

    here are his costumes minus dark link, dark link is too much texturing for me so I just did a black tunic link for now: http://imgur.com/a/mIzf4#0

    I just asked taiko if he would do dark link so he will be done soon
    « Last Edit: December 22, 2014, 08:19:39 PM by iwantgames » Logged


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    « Reply #560 on: December 30, 2014, 05:09:45 PM »


    forgot to post here about getting and import hyrule warriors link





    just gotta add a few more verts to the scarf so that it can be properly rigged and UVd.

    adding the faces for expressions increases the poly count back to a ridiculous number. when you set them up the number drops back down, hopefully this won't cause a problem for him.

    also, I will be using link's brawl eyes so that I can easily port over the shader and materials.

    skyward sword hero link will be put off for awhile longer, plan to use the hyrule warrior DLC one instead. all that's needed is a fixed hat, may use the default hyrule warriors link hat and re-UV it if the cloth fix thing isn't released by the time I get to him.

    skyloft link will be released as normal, current having material problems. i will make a hyrule warriors DLC version for him, to go with the hero version
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    « Reply #561 on: December 31, 2014, 05:48:06 AM »


    forgot to post here about getting and import hyrule warriors link





    just gotta add a few more verts to the scarf so that it can be properly rigged and UVd.

    adding the faces for expressions increases the poly count back to a ridiculous number. when you set them up the number drops back down, hopefully this won't cause a problem for him.

    also, I will be using link's brawl eyes so that I can easily port over the shader and materials.

    skyward sword hero link will be put off for awhile longer, plan to use the hyrule warrior DLC one instead. all that's needed is a fixed hat, may use the default hyrule warriors link hat and re-UV it if the cloth fix thing isn't released by the time I get to him.

    skyloft link will be released as normal, current having material problems. i will make a hyrule warriors DLC version for him, to go with the hero version


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    « Reply #562 on: December 31, 2014, 05:58:56 AM »


    do you have the soldier-ish costume of link too? the white one with the royal crest on it... i think it's a training suit or something
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    « Reply #563 on: December 31, 2014, 11:08:49 AM »


    yes, I plan to do all of the links costumes. the DLC will take some time to do, due to the broken cloth. trainer will be the next one I do because it will reuse parts of the current link I am working on. all that I will have to do is optimize the body and the weapons
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    « Reply #564 on: December 31, 2014, 06:50:54 PM »


    yes, I plan to do all of the links costumes. the DLC will take some time to do, due to the broken cloth. trainer will be the next one I do because it will reuse parts of the current link I am working on. all that I will have to do is optimize the body and the weapons

    Awesome. Did you know the Ocarina of Time costumes shared the same model as the 3ds one despite the hands and face?
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    « Reply #565 on: January 02, 2015, 07:31:26 PM »


    Awesome. Did you know the Ocarina of Time costumes shared the same model as the 3ds one despite the hands and face?
    yes, Twilight DLC used the twilight models and Skyward Sword DLC used the skyward sword models.

    also, for some reason the optimization I did seems to disappear when exporting the dae so hyrule warrior link will take a bit longer to finish. poly count went from 20k back to 34k, this is with expressions added. the good news is that the rig is almost done, eyes work, and the expressions are made. here are some gifs:



    « Last Edit: January 02, 2015, 07:33:07 PM by iwantgames » Logged


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    « Reply #566 on: January 02, 2015, 07:53:36 PM »


    yes, Twilight DLC used the twilight models and Skyward Sword DLC used the skyward sword models.

    also, for some reason the optimization I did seems to disappear when exporting the dae so hyrule warrior link will take a bit longer to finish. poly count went from 20k back to 34k, this is with expressions added. the good news is that the rig is almost done, eyes work, and the expressions are made. here are some gifs:





    So, The scarf is rigged right?
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    « Reply #567 on: January 02, 2015, 08:05:44 PM »


    nope, that's one of the reasons why the rig is almost done. gonna partially rig it to hat
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    « Reply #568 on: January 02, 2015, 09:08:57 PM »


    nope, that's one of the reasons why the rig is almost done. gonna partially rig it to hat

    Exactly what I was going to ask.

    I'm assuming that it'll be mostly rigged to the bust and slight hat influence (idk, something like 0.9 to bust and 0.1 hat influence).
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    « Reply #569 on: January 02, 2015, 09:36:35 PM »


    yup

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    don't mind the rig and visibility bone. I stopped working on the rig and focused on getting him to work in game, was having tons of crashes. he has expressions, moving eyes, and fs eyes. I haven't tried metal yet, will try to add spec, and will try to resize textures a bit larger. I reduced all textures by half because of the crashes I had, not sure if it can support higher atm. also he doesn't seem to lag, but only one was tested. so more than one could lag. pics are of expressions and moving eyes: talk, blink, and hurt (eyes sticks out on hurt, will fix).




    « Last Edit: January 04, 2015, 11:26:35 PM by iwantgames » Logged


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