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Author Topic: iwantgames Projects: Fire Emblem Awakening  (Read 128731 times)
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iwantgames
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    « Reply #825 on: July 03, 2017, 11:57:07 PM »


    Well, I'm still here. ...somewhat.
    i doubt i'm enough to convince you though.
    I can still post here for you. was asking because if I was going to be the only person posting here than there wouldn't be any point in posting

    wait so your thinking of returning to the Brawl modding scene? cool
    I am returning, gonna finish up my old stuff and make some new stuff as well.

     
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    « Reply #826 on: July 04, 2017, 12:31:52 AM »


    Ah, you don't have to if you don't want to-- I would still be able to keep up with your Smashboards thread... although wouldn't really be able to post anything there due to no account and lazy.

    Entirely up to you, though.
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

    iwantgames
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    « Reply #827 on: July 09, 2017, 10:45:07 PM »


    Ah, you don't have to if you don't want to-- I would still be able to keep up with your Smashboards thread... although wouldn't really be able to post anything there due to no account and lazy.

    Entirely up to you, though.
    Alright! will post here so if you have any feedback or criticism you can post them. Also for others who may be only members here.

    here are my current projects(3)

    Awakening Marth Revamp/Port
     


    - Port of my Sm4sh version
    - Now uses exalted awakening falchion
    - New original recolors
    - More optimization


    Awakening Roy (Beta)



    - Early port of Sm4sh version


    Awakening Ike (Beta)



    - Brawl Exclusive

    Roy and Ike still require a lot more work. Have lots of things to model, afterwards I have to vertex them to properly fit their sm4sh/brawl proportions. Then I can focus on detailing/finishing all of their textures and rigging/importing.
    « Last Edit: July 09, 2017, 10:52:34 PM by iwantgames » Logged


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    « Reply #828 on: July 10, 2017, 03:41:46 AM »


    Ah, wow, they all look swell so far. Can't really spot anything that won't probably just be dealt with soon, though, haha.
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    « Reply #829 on: July 10, 2017, 05:15:52 AM »


    Roy sheath seems to be facing the wrong way though you probably already know that, now is Awakening Roy going to have a cape or not?
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    « Reply #830 on: July 10, 2017, 09:37:13 AM »


    I'm still here on the Vault. It's nice to see you back.
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    iwantgames
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    « Reply #831 on: July 10, 2017, 10:09:36 AM »


    Roy sheath seems to be facing the wrong way though you probably already know that, now is Awakening Roy going to have a cape or not?
    oh, yeah. i'm using the 3ds awakening models as a base for roy/ike and the sheath was on that side. I'll mirror it in the final version of the brawl mod. There will be a cape, i'm going to attach it to the sash, that way it can use the cape bone and be close to how he is in the artwork.

    Ah, wow, they all look swell so far. Can't really spot anything that won't probably just be dealt with soon, though, haha.
    lol, tanks!

    I'm still here on the Vault. It's nice to see you back.
    Cool! Yeah, I'm a bit more motivated and have a little bit more mod/free time.

    Should have a bit more progress or finished models for Roy and Ike this weekend
    « Last Edit: July 10, 2017, 10:10:43 AM by iwantgames » Logged


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    « Reply #832 on: July 16, 2017, 11:12:02 PM »


    Completed Awakening Roy Model. Aware of the obvious issues and edits that needs to be made. Will be fixing those and adding other minor things when I am editing the proportions.




    album here for larger images: http://imgur.com/a/jLtPB
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    « Reply #833 on: July 17, 2017, 08:48:49 AM »


    Roy's looking great so far. now i have a question, is the headband also going to be rigged to the Cape Bones or did you have something else in mind?
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    « Reply #834 on: July 17, 2017, 09:36:48 PM »


    Roy's looking great so far. now i have a question, is the headband also going to be rigged to the Cape Bones or did you have something else in mind?
    yeah, cape bone(s).
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