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Author Topic: iwantgames Projects: Ultimate Backports Project (In-game Previews)  (Read 316406 times)
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Lillith
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    « Reply #975 on: June 21, 2019, 05:02:56 PM »


    Ooooh, armour broken Marth? Gimme.
    Like right now. *shot*

    They look really neat!
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #976 on: July 04, 2019, 07:28:10 PM »


    Ooooh, armour broken Marth? Gimme.
    Like right now. *shot*

    They look really neat!
    should be done with him this weekend
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    « Reply #977 on: July 21, 2019, 04:20:54 PM »


    Not sure if Anyone is/was interested in him but I fixed the Link and Updated Return to Dreamland Kirby. The changes are as follows:

    - Brawl Styled
    - Better Quality Textures
    - Finally Has Recolors

    He's just texture edits so he still has the default stuff that vbrawl Kirby has.

    Here are some Previews:




    Here's the new Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203187


    Post Merge: July 21, 2019, 09:58:55 PM
    Hyrule Warriors Toon Link Updated! changes are as follows:

    - Removed old costumes
    - New Recolors (Conductor, Niko, Koholint Tarin, & Outset)
    - reduced texture resolution but added more texture detail

    These changes apply to all three weapon/class sets that he has.

    Here are some previews:








    Here's the new Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213789

    If anyone runs into any problems with either let me know.
    « Last Edit: July 21, 2019, 10:06:07 PM by iwantgames » Logged


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    « Reply #978 on: October 31, 2019, 11:30:52 PM »


    it's been awhile but I has some stuff! Images lead to download

    First, is a mod I released some time ago but never mentioned, Brawl Sonic with Sonic Forces Soap Shoes. Second is a silly mod that I just released for a Halloween Contest, Shovel Knight Meta Knight


    Soap Shoes Sonic (Brawl Styled)




    Shovel Knight (Meta Knight)


    Still working on a lot of stuff, some of which are just about done. So expect more soon!
    « Last Edit: October 31, 2019, 11:31:53 PM by iwantgames » Logged


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    « Reply #979 on: November 09, 2019, 11:11:13 AM »


    I has another release, Virtual Hedgehog (Sonic)! Images lead to download





    Still more releases to come!
    « Last Edit: November 09, 2019, 11:15:25 AM by iwantgames » Logged


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    « Reply #980 on: November 17, 2019, 10:47:37 PM »


    Hello, I wanted to report an issue I'm having with Hyrule Warriors Zelda. It literally won't load and crashes the game 100% of the time. My guess is that it's because in P+ they added the code that loads PAC files only, and you probably made it outside of that and thus were loading the PCS files (Because it obviously worked at some point)? I had a similar issue with a texture I made for OoT Zelda where the game crashed every time the PAC tried to load via transform or what have you because of the file size or something of that nature being too big (It was clearly larger than the other OoT Zeldas I had so I assume that was the issue), yet the PCS version when initially loading her worked fine. That's just my guess and maybe I'm just missing something.
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    « Reply #981 on: November 17, 2019, 11:50:11 PM »


    can't halp I don't use P+ or that code sowwy.
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    « Reply #982 on: November 18, 2019, 09:47:47 PM »


    Well, P+ was merely context and has nothing to do with the issue itself. The real problem is (likely) that the file size for the PAC file is too big which causes the game to crash. This instance is relevant even to the other versions of the game given that it loads the PAC file for single player/instances of transform, and I would assume that you might want it to function properly for completion's sake. It would be a shame if you put all that work into porting a nice model for the character only to have it be dysfunctional.

    Post Merge: November 19, 2019, 01:40:10 PM
    I fixed your texture myself. I figured out what you did. Sowwy for bothering you.
    « Last Edit: November 19, 2019, 01:40:10 PM by EmptySky00 » Logged

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    « Reply #983 on: December 09, 2019, 04:36:51 PM »


    Here's another update on stuff i'm working on.

    I decided that I will continue the BotW Link pack



    This screen is outdated I've fixed the rigging issues. As for the details:

    Just so you guys are prepared, he uses up to 50+ textures and has advanced shaders and materials.  Atm he works on both Wii & Dolphin with the following things: 

    - lagless models
    - normal maps
    - specular maps
    - rim lighting
    - recolors

    It won't add too much so hopefully he still work after I add the following things:

    - metal
    - moving eyes
    - fs eyes
    - and the sheikah slate.



    Everyone should have by now but just in case anyone haven't played BotW and/or it's DLC i'll put the mod in a spoiler.


    Currently in one of the discord servers their is a winter themed contest going on and this will be my submission. That's how this mod came about. I plan on importing the default BotW Zelda as well. Will work on it sometime after Link. I have until the first on next year so you can expect her sometime before then

    I still have a lot more to show, so be on the look out for more
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    « Reply #984 on: December 09, 2019, 09:42:36 PM »


    Oooh, Link progress, swell!

    That Zelda outfit looks rather adorable, hehehe.
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    « Reply #985 on: December 23, 2019, 04:08:12 PM »


    Oooh, Link progress, swell!

    That Zelda outfit looks rather adorable, hehehe.
    yeah, wild Zelda is too adorable.

    i have another release. It's another Sonic mod. It's a new Boom Sonic. image links to mod


    More stuff soon
    « Last Edit: December 23, 2019, 09:08:14 PM by iwantgames » Logged


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    « Reply #986 on: December 26, 2019, 12:45:49 AM »


    I has another release! It's sonic with the shoes from the upcoming movie. images lead to download



    he comes with everything that default Sonic has:

    - recolors
    - final smash eyes
    - expressions
    - and metal materials


    i'm also working on a movie Sonic

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    « Reply #987 on: January 10, 2020, 07:00:48 PM »


    I has another release, Wartortle! images leads to download.


    Album: https://imgur.com/a/1enyF8m

    Has everything default Squirtle has, with the exception of recolors. He only has one of those

    - Shiny Recolor
    - Expressions
    - Moving Eyes
    - Final Smash Eyes
    - Working Metal

    Atm i'm treating him as a replacement to PM's Squirtle alt, Ninja Squirtle. In the future i'll give him more recolors and extra goodies
    « Last Edit: January 10, 2020, 07:04:44 PM by iwantgames » Logged


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    « Reply #988 on: February 04, 2020, 10:24:25 PM »


    Been awhile but i have been busy. Have tons of updates. Due to how much stuff i'm posting i can't/won't go into detail about the specific about each mod. But things that have been done are new recolors, material/shader edits, model tweaks, and some other fixes. If your interested the image leads to the download.















    Finally have in-game previews of Ultimate Samus!



    I've updated her but the Smash Wii U/3DS Samus might not be worth redownloading with the Ultimate import just around the corner. Up to you. The Ultimate import is superior in many ways, model, materials/shaders, rig, etc!
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    « Reply #989 on: February 16, 2020, 01:38:55 AM »


    Another huge Update!












    So i've been working on some custom shaders/materials to use with Ultimate imports. These shaders/materials make use of all of Ultimate maps: Diffuse, Emissions, Normals, & PRM. I also added the rim effect to make up for brawl weaker engine. All are approaching the final steps in the importing process, all that's left for each are:

     - Samus: Rig touch ups, recolors, model changer replacement.

     - ZSS: Rig touch ups, recolors, model changer replacement, optimizing, textures adjustments.

     - Zelda: Rig touch ups, recolors, optimizing, fixing normals, texture adjustments.

     - Link: Rig touch ups, recolors, optimizing, expressions, fixing normals, texture adjustments.
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