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Author Topic: Ikarus Development... Nah it's dead  (Read 67170 times)
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spiritpyros
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    « Reply #15 on: June 01, 2013, 09:03:46 AM »


    "Subs"
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    Albafika
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    « Reply #16 on: June 01, 2013, 09:17:51 AM »


    Hopefully the ZSS corrupting issue gets fixed on this one strongly focused on PSA'ing. Cheesy *Subscribes*
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    KingJigglypuff
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    « Reply #17 on: June 01, 2013, 09:24:10 AM »


    Hey, BJ?

    Would it help you in any way if I told you which moves of any character "break" after a said character was edited in v0.68b?
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    « Reply #18 on: June 01, 2013, 09:49:41 AM »


    *follows in a white seat*
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    « Reply #19 on: June 01, 2013, 12:10:39 PM »


    This would be enough to make me switch from PSA 2.7.

    I like it. Smiley
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    BlackJax96
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    « Reply #20 on: June 01, 2013, 12:22:36 PM »


    Hey, BJ?

    Would it help you in any way if I told you which moves of any character "break" after a said character was edited in v0.68b?

    sure, wynaut.

    This looks cool, but can you have an option whether or not to rebuild the PSA when saving? Brawlbox 0.67's rebuilder didn't handle certain characters well at all.

    this program will have different coding depending on the character it's working with, and since he said he'd work on all characters one at a time, im guessing that the supported characters should rebuild fine when done... Tongue

    ^
    « Last Edit: June 01, 2013, 12:23:42 PM by BlackJax-sama » Logged

    DarkPikachu
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    « Reply #21 on: June 01, 2013, 12:30:43 PM »


    are you going to do the advanced stuff like with Visual Studio or Blender where you can save a session file of your work??
    (the windowing info, undo buffer, and everything needed)
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    « Reply #22 on: June 01, 2013, 12:32:03 PM »


    are you going to do the advanced stuff like with Visual Studio or Blender where you can save a session file of your work??
    (the windowing info, undo buffer, and everything needed)

    I'm not sure. Maybe later.
    It does save the root folder (it opens it right when you open the program) and all the settings that Brawlbox's model viewer saves though.
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    « Reply #23 on: June 01, 2013, 12:41:24 PM »


    alright Smiley
    and yeh, I typically don't like that layout...
    (had my experience with Visual Studio and reset it)

    I like starting with a new layout upon opening the program,
    and then if I want to load a recent session, just select it from the File menu.
    (like the past 4 sessions or so)

    I can deal with this though Smiley
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    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #24 on: June 01, 2013, 03:49:20 PM »


    sure, wynaut.
    Alright.

    Mario: No moves "break" after editing.

    Luigi: No moves "break" after editing.

    Peach: No moves "break" after editing.

    Wario: No moves "break" after editing.

    Wario Man: No moves "break" after editing.

    Bowser: After editing, using Side Special (Koopa Claw), Up Special (Whirling Fortress), or Down Special (Bowser Bomb) freezes Bowser in place until he's struck by an attack.

    Giga Bowser: After editing, using Side Special (Koopa Claw), Up Special (Whirling Fortress), or Down Special (Bowser Bomb) freezes Giga Bowser in place until he reverts back to Bowser.

    Yoshi: After editing, shielding freezes Yoshi in place until he's struck by an attack.

    Donkey Kong: No moves "break" after editing.

    Diddy Kong: No moves "break" after editing.

    Zelda: No moves "break" after editing.

    Sheik: No moves "break" after editing.

    Link: No moves "break" after editing.

    Toon Link: No moves "break" after editing.

    Ganondorf: No moves "break" after editing.

    Samus: After editing, using Neutral Special (Power Shot), Side Special (Missile), Down Special (Bomb), or Final Smash (Zero Laser) freezes Samus in place until she's struck by an attack.

    Zero Suit Samus: No moves "break" after editing.

    Fox: No moves "break" after editing.

    Falco: No moves "break" after editing.

    Wolf: No moves "break" after editing.

    King Dedede: After editing, the game crashes.

    Kirby: I recall you saying Kirby wasn't supported, so I left him alone.

    Meta Knight: No moves "break" after editing.

    Ness: No moves "break" after editing.

    Lucas: No moves "break" after editing.

    Pit: No moves "break" after editing.

    Ike: No moves "break" after editing.

    Marth: No moves "break" after editing.

    Captain Falcon: No moves "break" after editing.

    Charizard: No moves "break" after editing.

    Squirtle: No moves "break" after editing.

    Ivysaur: No moves "break" after editing.

    Pikachu: No moves "break" after editing.

    Jigglypuff: No moves "break" after editing.

    Lucario: No moves "break" after editing.

    Ice Climbers: After editing, the game crashes.

    Olimar: No moves "break" after editing.

    Mr. Game and Watch: After editing, Mr. Game and Watch is unable to attack or jump during his Final Smash (Octopus).

    R.O.B.: No moves "break" after editing.

    Snake: No moves "break" after editing.

    Sonic: No moves "break" after editing.
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    « Reply #25 on: June 03, 2013, 03:38:17 PM »


    Awesome! Can't wait for it. Smiley
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    « Reply #26 on: June 07, 2013, 04:26:02 PM »


    subs
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    Snivy
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    « Reply #27 on: June 07, 2013, 04:36:42 PM »


    So how is development going so far BJ?
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    « Reply #28 on: June 07, 2013, 05:36:28 PM »


    kjp i would swear luigi after saving with bb got his upb messed up abit if i recall
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    KingJigglypuff
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    « Reply #29 on: June 07, 2013, 07:40:44 PM »


    kjp i would swear luigi after saving with bb got his upb messed up abit if i recall
    It might of been with a previous version. But with v0.68b, nothing happens to his Up Special.
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