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Author Topic: Ikarus Development... Nah it's dead  (Read 35241 times)
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BlackJax96
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    « on: May 31, 2013, 09:17:34 PM »


    Ikarus Unfinished Beta
    Download Compiled Version
    Download BrawlTools2 Source
    Download .NET Framework 4
    Google Code SVN


    Don't expect this program to work! It's UNFINISHED.

    This is the program I was working on to modify Brawl movesets and animations. Unfortunately I decided to retire before I finished it, so here's the compiled version of all that I have done.

    There are bugs, like buttons that don't work and menus that go nowhere. You can't save any moveset edits, although I'm pretty sure you can save animation edits. Some animation features, like the interpolation and keyframe editors, are missing. Sometimes scripts may not run properly in the viewer or display improperly in the text editor.

    However, I was sure to include the GIF animation exporter for those of you who want to capture scripts in action.

    Articles are only read for a few characters: Pit, Link, Mario, Peach, and ZSS. It's really easy to support articles for different characters; I added a summary on how to do it in Ikarus/Structs/ExtraDataOffsets.cs.

    Ikarus can read the scripts of any character.

    Previews:




    « Last Edit: August 05, 2015, 03:55:14 PM by BlackJax96 » Logged

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    KingJigglypuff
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    « Reply #1 on: May 31, 2013, 09:20:27 PM »


    Count me Subscribed. Tongue
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    My PSA Thread

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    « Reply #2 on: May 31, 2013, 09:39:07 PM »


    This... this looks beyond interesting


    inb4 all the hype
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    « Reply #3 on: May 31, 2013, 09:40:00 PM »


    New program solely for PSA and animating?
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    SmashClash
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    « Reply #4 on: May 31, 2013, 09:46:30 PM »




    As you can see by this relevant, yet irrelevant pic: I am waiting...
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    « Reply #5 on: May 31, 2013, 11:00:36 PM »


    *subscribes*

    nuehahahah

    looking good so far BJ :3
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    « Reply #6 on: May 31, 2013, 11:34:26 PM »


    I'll watch this thread, even though I know jack [censored] about PSAnimating.
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    « Reply #7 on: June 01, 2013, 12:17:33 AM »


    This may be just the thing to get me back into making movesets. ¦D
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    So very Spexcellent.

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    « Reply #8 on: June 01, 2013, 02:06:09 AM »


    I don't know why I expected everything to be blue.

    *subscribes*

    Cool beanz though.

    Also, grabbing the source because packrat.
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    « Reply #9 on: June 01, 2013, 05:10:23 AM »


    *a stalker subscribed to this thread* >_>

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    complexity == fun

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    « Reply #10 on: June 01, 2013, 05:29:49 AM »


    I'll be drooling all over this logic editor BJ. =D
    you impress me with this project :3
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    « Reply #11 on: June 01, 2013, 07:18:45 AM »


    subscribed
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    « Reply #12 on: June 01, 2013, 07:35:20 AM »


    This looks cool, but can you have an option whether or not to rebuild the PSA when saving? Brawlbox 0.67's rebuilder didn't handle certain characters well at all.
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    « Reply #13 on: June 01, 2013, 08:01:47 AM »


    cant wait.
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    « Reply #14 on: June 01, 2013, 08:14:27 AM »


    This looks cool, but can you have an option whether or not to rebuild the PSA when saving? Brawlbox 0.67's rebuilder didn't handle certain characters well at all.

    iirc this program will have different coding depending on the character it's working with, and since he said he'd work on all characters one at a time, im guessing that the supported characters should rebuild fine when done... Tongue
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