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Author Topic: Ikarus Development... Nah it's dead  (Read 66853 times)
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KingJigglypuff
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    « Reply #45 on: June 22, 2013, 07:28:17 PM »


    Are you actively working on this?
    No, he's having Black Jack with Hookers. :v
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    Segtendo
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    « Reply #46 on: June 22, 2013, 08:01:40 PM »


    No, he's having Black Jack with Hookers. :v
    I didn't know BJ was Bender Shocked
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    DarkPikachu
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    « Reply #47 on: June 22, 2013, 09:11:49 PM »


    script support in the logic would make things alot easier...
    (and more of a professional feel)

    BJ please tell me you're working on this! =D

    No, he's having Black Jack with Hookers. :v
    lol
    *1 person likes this post*
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ShinyMammoth
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    « Reply #48 on: June 26, 2013, 10:14:37 PM »


    I don't know if you already knew this or not, not even sure if this is the right place to post this. Brawlbox .68b's moveset editor is missing two of Pit's subroutines (17 and 18) for some reason. I've downloaded and ripped multiple .pac files to verify. I can however find both of the subroutines in the latest version of smash attacks. Just a heads up, For Ikarus's Sake you know.

    BTW Can't wait for Ikarus! Cheesy
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    BlackJax96
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    « Reply #49 on: June 26, 2013, 10:35:22 PM »


    Alrighty.

    I've been coding Ikarus sorta sporadically; lately I've been focusing on making a model and two songs. This isn't on the top of my priorities list atm since PSAs are already editable with PSA, Tabuu and older versions of Brawlbox (v0.67 to v0.68b, to be exact).

    But I am working on it. There's not really any previews I can show yet since it's all behind-the-scenes operational code I'm writing atm.
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    Akeno/Archer
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    « Reply #50 on: June 27, 2013, 05:35:07 AM »


    Alrighty.

    I've been coding Ikarus sorta sporadically; lately I've been focusing on making a model and two songs. This isn't on the top of my priorities list atm since PSAs are already editable with PSA, Tabuu and older versions of Brawlbox (v0.67 to v0.68b, to be exact).

    But I am working on it. There's not really any previews I can show yet since it's all behind-the-scenes operational code I'm writing atm.
    Oooooh! Looking forward to use it!
    Go! BJ! Go!
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    « Reply #51 on: June 27, 2013, 08:14:53 AM »


    Hurray! News!
    Continue taking your time, BJ. I have the patience.
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    Sirkura
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    « Reply #52 on: June 30, 2013, 02:09:27 AM »


    i can't wait for this. i've put off learning psa for a long time, might give me some more drive to learn xD keep it up bj <3 *huggles*
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    DarkPikachu
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    « Reply #53 on: June 30, 2013, 06:19:35 AM »


    Alrighty.

    I've been coding Ikarus sorta sporadically; lately I've been focusing on making a model and two songs. This isn't on the top of my priorities list atm since PSAs are already editable with PSA, Tabuu and older versions of Brawlbox (v0.67 to v0.68b, to be exact).

    But I am working on it. There's not really any previews I can show yet since it's all behind-the-scenes operational code I'm writing atm.
    lol, I was just coming here to ask how progress was going. Tongue

    so you're basically in the same spot as me then... XD

    if you make any updates to the actual logic portion of the editor,
    in reguards to logic data, lemme know plox :3
    (that is, if the UD means anything signifficant from what I already have)

    thanx Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #54 on: July 12, 2013, 06:51:54 PM »


    Updated the preview picture on the OP, but it's not anything new.

    Everything is going smoothly.
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    DarkPikachu
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    « Reply #55 on: July 12, 2013, 07:07:37 PM »


    really cool BJ Grin
    glad to see progress is coming along Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    somen00b
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    « Reply #56 on: July 12, 2013, 08:13:01 PM »


    Is it ok if I beta test your code? (I downloaded it from the link in the post). Just call me eager ( :
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    BlackJax96
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    « Reply #57 on: July 12, 2013, 08:29:37 PM »


    Is it ok if I beta test your code? (I downloaded it from the link in the post). Just call me eager ( :

    You can, but it's pointless really.
    It doesn't work yet and any "bugs" you find are just works in progress.

    The posted source is also not up to date, but what I just said wouldn't be any different if I updated it.

    really cool BJ Grin
    glad to see progress is coming along Smiley

    thanks AWESOME 2.0!
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    somen00b
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    « Reply #58 on: July 12, 2013, 08:42:00 PM »


    update: I may or may not be able to compile it, but if you want a betatester later I can mess around with it

    I just opened up the code you had and I say wow this could be very useful for things like sword hitbox where seeing the actual size of the hitbox matters.

    Also, I'm eagerly awaiting being able to open item files as you know.
    « Last Edit: July 12, 2013, 09:20:21 PM by somen00b » Logged

    BlackJax96
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    « Reply #59 on: August 10, 2013, 11:12:21 PM »


    aww yiss mother[censored]in' BREAD CRUMBZ



    Note: SFX is also playing but clearly you can't hear it in a still image.
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