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Author Topic: Replacing "fake" characters with PSAs...  (Read 1056 times)
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DocStrange
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    « on: February 26, 2010, 09:39:36 PM »


    I tried replacing all of Green Alloy's data with that of the Shadow from ESH. Shockingly I dodn't get Mr.Game & Watch screaming at me, I got... Kirby? I guess since the game didn't recognize the Green Alloy stuff it just loaded Kirby instead (interesting)

    My question is, does anyone have any ideas to get this to actually work? Perhaps modifying the Alloy modules to replace Sonic.rel?

    Another idea that's probably more realistic is replacing Warioman or Giga Bowser, except they utilize their non-FS counterparts' motionetc files. I'm gonna play around with this more later but if anyone wants to take a stab at it I'd be interested to hear your results.
    « Last Edit: February 26, 2010, 10:08:47 PM by DocStrange » Logged


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