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Carnage
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    « Reply #15 on: June 07, 2013, 04:27:48 PM »


    this looks amazing xD i will try  this out, guess i can keep the first rsbe with all the default brawl chars and the other 2 with hacks i want Tongue just have a doubt does the stage expansion ssbm/64 works with this method? since it uses 2 gcts one on the outside and one on the inside of the rsbes
    « Last Edit: June 07, 2013, 04:32:46 PM by Carnage » Logged


    shadowXtreme
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    « Reply #16 on: June 07, 2013, 04:42:13 PM »


    Mr. MW I have a small request, can you make this code to use two folders instead of three?
    For example (RSBE and RSB2 only),.. ?, thanks and sorry If this bothers you  D:
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    Don Jon Bravo
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    « Reply #17 on: June 07, 2013, 06:11:59 PM »


    this looks amazing xD i will try  this out, guess i can keep the first rsbe with all the default brawl chars and the other 2 with hacks i want Tongue just have a doubt does the stage expansion ssbm/64 works with this method? since it uses 2 gcts one on the outside and one on the inside of the rsbes

    i know it works with the stage expansion code
    but idk about the ssbm/64 thingy
    but your pal arent u?
    this code has been tested only on ntscu atm
    :/
    Mr. MW I have a small request, can you make this code to use two folders instead of three?
    For example (RSBE and RSB2 only),.. ?, thanks and sorry If this bothers you  D:
    yes. ill be making two codes as an update to filepatch 3.5.3 this weekend
    one with icon activator
    one with button activator
    « Last Edit: June 07, 2013, 06:14:05 PM by Mr.MW » Logged


    Carnage
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    « Reply #18 on: June 07, 2013, 06:50:27 PM »


    i have a pal disc but now i can run usb gx and i run an ntsc brawl iso xD i tested this and it works great xD  and yeah the person that did the  ssbm/ 64 expansion thing used a diferent method so i dont really know how to integrate it here, but his 2 gct methods could maybe be usefull to you since each rsbe would have its own codes this would be nice for sound hacks of rel ports and such so we dont  repace the soundbank of all 3 rsbes
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    Don Jon Bravo
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    « Reply #19 on: June 08, 2013, 01:16:52 AM »


    i was looking at one of those packs
    but i couldnt find the seperate gcts
    and yea i would be interested in that stuff
    that way people can have seperate lay outs of css also
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    Carnage
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    « Reply #20 on: June 08, 2013, 01:43:23 AM »


    i was looking at one of those packs
    but i couldnt find the seperate gcts
    and yea i would be interested in that stuff
    that way people can have seperate lay outs of css also

    just download this one

    it has a gct on the codes and one inside besides the folders like fighters menu and such
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747
    « Last Edit: June 08, 2013, 06:47:03 AM by Carnage » Logged


    Akeno/Archer
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    « Reply #21 on: June 08, 2013, 04:17:46 AM »


    just download this one

    it has a gct on the codes and one inside besides the folders like fighters menu and such
    http://forums.kc-mm.com/Gallery/images/link.png

    It's an image of Link... Im srs here
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    « Reply #22 on: June 08, 2013, 06:47:39 AM »


    It's an image of Link... Im srs here
    fixed lol i was distracted when doing that xD
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    Akeno/Archer
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    « Reply #23 on: June 08, 2013, 08:28:34 AM »


    Thanks! Happy Face
    I might download use it when I'll buy NTSC disk or when I'll use Dolphin...
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    « Reply #24 on: June 08, 2013, 02:47:47 PM »


    just download this one

    it has a gct on the codes and one inside besides the folders like fighters menu and such
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24747

    hmm
    dats odd
    on the description it says it doesnt work with character expansion system
    which we need to get an extra kirby
    unless you want to give up full control of a character from the normal roster and use that as the icon activator
    or you could go back to using button activators to get this to work...
    ill definetly get into it though
    its interesting...
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    Carnage
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    « Reply #25 on: June 08, 2013, 03:02:26 PM »


    hmm
    dats odd
    on the description it says it doesnt work with character expansion system
    which we need to get an extra kirby
    unless you want to give up full control of a character from the normal roster and use that as the icon activator
    or you could go back to using button activators to get this to work...
    ill definetly get into it though
    its interesting...
    yeah its old but having diferent codes for each rsbe sure would be usefull i guess but you wouldnt be able to fight with chars beween then i guess
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    « Reply #26 on: June 08, 2013, 03:10:49 PM »


    hmm
    dats odd
    on the description it says it doesnt work with character expansion system
    which we need to get an extra kirby
    unless you want to give up full control of a character from the normal roster and use that as the icon activator
    or you could go back to using button activators to get this to work...
    ill definetly get into it though
    its interesting...


    MrUnusual has been able to get the character expansion system(with alloys) to work with the N64/Melee expansion, so maybe there would be a way to get the multiple GCT's to work with those as well.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32412
    « Last Edit: June 08, 2013, 03:11:52 PM by ToadKart » Logged

    superben2008
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    « Reply #27 on: June 13, 2013, 01:03:46 AM »


    can we get it to work on riivolution? without using the file patch code? i want to use this to get 3 times the stages.
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    « Reply #28 on: June 13, 2013, 08:43:38 PM »


    Would this work with Riivolution?
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    « Reply #29 on: June 14, 2013, 08:39:47 PM »


    riivo would take a different approach
    i would have to look into how mr.bean got Mario Kart able to load 150 custom race tracks with riivo
    not saying that i will any time soon
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