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Don Jon Bravo
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    « on: June 06, 2013, 02:00:49 AM »




    Yes Sir, Uh huh.
    Its a code I have been working for a while and is finally stable for an initial release.
    Thanks to Deathwolf take on the file patch code, I was able to edit his code, port it to NTSC-U, and eliminate the need of button activators.  So big credits to Deathwolf...  

    So what is this triple rasta I speak off, you may ask your self

    Well, its a code that allows you to have 3 RSBE folders, and able to navigate through them in game.
    With 3 RSBE folders, you can have 3 sets of stages, 3 sets of movesets, 3 sets of music files, and 3 sets of characters (that would give you a total of 18 costumes per character...)
    *holds breath*


    How does it work?
    Simple.
    It uses what I like to call, an "icon activator"
    In this initial version of the code, we will be using a clone Kirby.
    You will need to have a custom CSS, with a clone kirby because we need his clone bone id(bone 46),
    as part of the icon activator.
    So what would happen is that everytime you pick the "clone kirby", it will call upon our code so you can switch into your new roster and bring upon all hacks from your new folder
    you can even do this back and forth.
    If you want to take it to the extreme, you can even play between PSA's of characters of different rosters.
    Here is a video of how it works:

    [ssbb hacks] Intro to Triple Rasta


    Ill include my codes(in gct format), and a setup for the folders for your convenience here

    What is included and all you need:

    Lets start with the codes
    1. file patch code 3.5.1
    2. triple rasta via kirby activator
    3. custom css
    4. css fix for giga and company V2
    5.  character id fix 2.1
    6.  CSS fixes for Samus/ZSS and Zelda/Sheik V2.1(optional)
    7.  Css fix(optional-depending on the way you want to set up your CSS icons)
    For your convenience:
    7.  can start match with only one player
    8.  pick any color you want

    Code:
    File Patch 3.5.1 (longer)
    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C18
    4BE52531 38A0007F
    3883FFE8 38610020
    4BE52521 38A00068
    60E47C18 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000028
    80010044 3C608001
    6063581C 7C001800
    4082000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A424 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A001001 00000000
    045A7C10 2F525342
    045A7C14 452F7066
    80000001 805A7B00
    8A001001 00000000
    065A7B10 0000000F
    2F525342 452F7066
    2F736F75 6E642F00
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B1F
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 3D009034
    61089D94 7C034000
    4082003C 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000
    E0000000 80008000
    Code:
    Triple Rasta
    045A7C14 452F7066
    2152E279 00000046
    20624970 00000006
    045A7C14 452F7066
    CC000000 00000001
    045A7C14 322F7066
    CC000000 00000001
    045A7C14 332F7066
    E0000000 80008000
    Code:
    My Custom CSS V3
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002A
    00010203 04050607
    0A09080B 0C0D0E0F
    10111213 14151617
    18191A1B 1F202122
    23242526 274E4046
    4A290000 00000000
    Code:
    CSS fixes for Giga and Company V2
    C2684940 00000002
    9BB400B8 57BD06BE
    2C1D001B 00000000
    040AF8D4 546025B6
    040AF964 546025B6
    040AF830 546025B6
    040AF528 546025B6
    040AF810 546025B6
    040AF880 546025B6
    040AF848 546025B6
    Code:
    CSS fixes for Samus/ZSS and Zelda/Sheik V2.1
    04693D50 38800004
    06693D6C 00000008
    38000000 3880000F
    046900E8 60000000
    04697F58 60000000
    04697EEC 60000000
    Code:
    1 player matches
    0468D420 2C060001
    Code:
    CSS Fix
    046A0C68 C2000000
    0469DC18 40820030
    0469DC40 2C030000
    04689E88 60000000
    Code:
    Char ID fix 2.1
    C28152E4 00000006
    819E003C 907EFFFC
    80E30030 2C07000F
    40A2001C 80FE0008
    3C008180 7C070000
    4080000C 39030008
    9107FFFC 00000000
    Code:
    Pick any color you want
    0469A2B4 60000000
    0469A3C4 60000000
    04696FD4 60000000
    04684E84 60000000

    Next is your folders
    You will need the regular setup but with 2 extra RSB folders(RSB2, RSB3)
    "private/wii/app/"

    inside this extra RSB folders you will have to add your different characters, stages, etc. just like you did with your RSBE folder
    i probably missed to insert some more folders but you get the idea...

    And that is it, that is all you need.  Kirby Dance

    Some notes and listed plans.
    -at the moment only player 1 can activate the code when picking the clone kirby, i do plan on adding availability for other players to do so too.  Player 1 can have any type of controller(wiimote, gamecube controller, classic controller, etc.)
    -if you want different rosters in training mode, you have to activate the code while inside brawl character selection screen, and then go to training mode to see the new rosters.  Will work on code for this.
    -if you fight two of the same characters but from different folders, the texture costumes will show up in game but both characters will share the same moveset.  The moveset that appears in game is sometimes random but will belong to one of the two characters.  It will take some heavy rel editing to get this to work.
    -I would also like to work in making the code so that you never have to leave the character selection screen to see your new roster
    some rules
    -in order to swap between character selection screens with no problems, you have to reset your icon activator by simply pointing at any other character other than kirby before choosing kirby
    - when you are in your second character selection screen, the only way to continue swapping folders is by choosing kirby at least twice. will work on that to upgrade the code
    -your menu music needs to be the same for all 3 folders, if not: nothing harmful will happen but you may get some music desync while you are in the menu screen.
    ids for menu music are X02.brstm and X03.brstm
    kirby falcon punch remix download here
    -when you choose a character from one folder, and switch to another roster, the character's portrait will change, but since the character was previously chosen, the game has already loaded the correct character.  
    And that is pretty much it

    Also forgot to say, this code also works with alloys.   If you do choose to add alloys, kirby will be the green alloy when you choose to play with him.  You will need to add all the necessary alloy codes.
    If you dont choose to add alloys, you will simply play as a random kirby hack you may have in any of your rosters.

    Any questions or concerns feel free to ask
    « Last Edit: June 06, 2013, 07:36:49 PM by Mr.MW » Logged


    shadowXtreme
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    « Reply #1 on: June 06, 2013, 07:51:10 AM »


    this sounds.. beautiful .. T_T
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    « Reply #2 on: June 06, 2013, 08:04:57 AM »


    this sounds.. beautiful .. T_T
    I agree

    Questions :
    Does it mean you can have 3 costumes for Game and Watch?
    Like for example Naruto over GW + Roy over GW + Shadow over GW? with their respective .rel files?
    You have to name the folders RSB(X)2 and 3, I want to play my 1st character in the 1st roster against another character in the 2nd roster, then I choose my stage (imagine the stage is the same for both rosters...), I've 2 musics called X05, which one will play? the 1st one or the 2nd one?
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    « Reply #3 on: June 06, 2013, 09:24:18 AM »


    sweet
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    « Reply #4 on: June 06, 2013, 11:58:58 AM »


    Will I need to get rid of the RSB4 folder from your previous FPC to get this to work?
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    « Reply #5 on: June 06, 2013, 01:00:46 PM »


    now we just needing to have sound effects works with this xD
    for first time ever since 10 slots on textures+this i got my 2gb SD card full
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    « Reply #6 on: June 06, 2013, 03:21:29 PM »


    No freezes  on yoshis, marios, or diddys,.. this code is pure gold..
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    « Reply #7 on: June 06, 2013, 03:25:45 PM »


    you have given me a reason to play brawl again

    once SFX work better than on the FP 4.0 beta, then i will fully get back into it
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    « Reply #8 on: June 06, 2013, 03:49:46 PM »


    I'm not all that interested in this for characters since I feel 10 costumes per slot is more than enough for me as it is, however I'd be more interested to see how this benefits stage selection expansion, since you claim it can give us 3 times the stages.
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    Don Jon Bravo
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    « Reply #9 on: June 06, 2013, 05:31:07 PM »


    I agree

    Questions :
    Does it mean you can have 3 costumes for Game and Watch?
    Like for example Naruto over GW + Roy over GW + Shadow over GW? with their respective .rel files?
    You have to name the folders RSB(X)2 and 3, I want to play my 1st character in the 1st roster against another character in the 2nd roster, then I choose my stage (imagine the stage is the same for both rosters...), I've 2 musics called X05, which one will play? the 1st one or the 2nd one?
    1.yes you can, but i would imagine you would be better off sticking to the folder where the corresponding rel file is located before entering a match, unless the game saves the rel data together with the character data as soon as you pick the character(may be possible)
    2. the second one will play because the 2nd folder would be activated lastly
    Will I need to get rid of the RSB4 folder from your previous FPC to get this to work?
    nope avi.
    just rename it to RSBE or RSB2 or RSB3
    now we just needing to have sound effects works with this xD
    for first time ever since 10 slots on textures+this i got my 2gb SD card full
    XD
    I'd be more interested to see how this benefits stage selection expansion, since you claim it can give us 3 times the stages.
    It works with the stage expansion code, which means you can have 3 expansion sets of stages...
    « Last Edit: June 06, 2013, 05:38:15 PM by Mr.MW » Logged


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    « Reply #10 on: June 06, 2013, 07:14:07 PM »


    nope avi.
    just rename it to RSBE or RSB2 or RSB3

    Sorry, what I meant was could I keep RSB4 in addition to RSB2 and RSB3, thus having 4 sets of folders? Basically my plan would be to just have one folder's worth of character textures, but have 4 sets of stages. Default folder would be every SSB/Melee/Brawl stage, second would be Mario/Mario spin-off stages, third would be every other Nintendo series stages, and fourth would be 3rd party stages. I realize this might exceed 2gb so there probably wouldn't be much point in having 4 folders anyway(though my stages folder isn't even as big as the character and music folders), but it would be pretty cool if possible.
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    « Reply #11 on: June 06, 2013, 07:18:20 PM »


    its possible,
    i can even add more folders(infite)
    but the toggable options are very picky
    so this is the best way i can get it to work at the moment
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    « Reply #12 on: June 06, 2013, 07:42:51 PM »


    Ok, thank you. Between having to setup 3 folders of stages with this and having to go through the entirety of the vault again for cBliss, I will be pretty busy lol.

    Great time to be a SSB fan with these codes and SSB4 news less than a week away.  AWESOME 2.0!
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    « Reply #13 on: June 06, 2013, 08:16:45 PM »


    I'm guessing you have to remove FPC 3.5.3 from your gct and re-add 3.5.1, along with Triple Rasta?
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    « Reply #14 on: June 06, 2013, 09:38:20 PM »


    I'm guessing you have to remove FPC 3.5.3 from your gct and re-add 3.5.1, along with Triple Rasta?
    yes
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