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Author Topic: ColladaTool animation converter  (Read 24833 times)
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Don Jon Bravo
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    « Reply #15 on: June 14, 2013, 08:32:29 PM »


    we can already that if you is a still rigger
    i am more thinking on rip animetions from brawl,NSMBwii and be able to use brawlbox for animetion maker to:
    for making 3d fan games or 3d animetion videos now with this tool
    i like to "perfect" the rig with the most weird animation
    because i hate having to export;
    check in brawlbox the rig with animations
    go back to 3ds max and edit the rig
    export again
    check in brawlbox the rig with animations
    go back to 3ds max and edit the rig
    export again
    check in brwkawsfjp;aelk,tj'a
    « Last Edit: June 14, 2013, 08:34:34 PM by Mr.MW » Logged


    clydeicus
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    « Reply #16 on: June 14, 2013, 09:03:37 PM »


    I'm busily applying to game industry jobs lately, but I'd love to find time at some point to experiment with different file formats or wrangle Collada format into doing better interpolations.

    DarkPika: I haven't tried the output models with Blender yet, though I totally should! Blender is my usual go-to tool for 3D modeling since I've not got 3ds Max or Maya either.
    -----
    ALSO I've made that tutorial now, and linked to it on the initial post. The risk of bodily harm via getting limbs caught in your disk drive with my software might just be at an all time low thanks to this recent development! Grin
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    DoctorFlux(Mariodk)
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    « Reply #17 on: June 15, 2013, 03:19:37 AM »


    yeah we needing to convert to a File format where Model file and ANimetion file is separated
    that will be nice and usefull

    so we dont needing to have like 1x model+1x animetion per .dae
    if we needing to get it to feel like the animetion files+Model is separated
    like as Brres Viewer can Export to 2 file format animetions files (MD5/PSA animetion file formats)
    but the problem with Brres viewer it dont work with Exported BrawlBox models
    and it messed up models if export with brres viewer
    « Last Edit: June 15, 2013, 03:21:06 AM by Mariodk » Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    DarkPikachu
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    « Reply #18 on: June 15, 2013, 06:45:44 AM »


    I'm busily applying to game industry jobs lately, but I'd love to find time at some point to experiment with different file formats or wrangle Collada format into doing better interpolations.

    DarkPika: I haven't tried the output models with Blender yet, though I totally should! Blender is my usual go-to tool for 3D modeling since I've not got 3ds Max or Maya either.
    -----
    ALSO I've made that tutorial now, and linked to it on the initial post. The risk of bodily harm via getting limbs caught in your disk drive with my software might just be at an all time low thanks to this recent development! Grin
    I can verify this Wink
    though you're wrong about the 3DS part Cheesy

    I have 3DS installed... I just don't like using it...
    nor do I really know how... Tongue
    same goes for XSI as well XD

    I wanna get Maya again though ;_;
    (lost it when my 160GB HDD went RAW)
     ^ I did not know about Recuva at the time, and lost practically everything except a portion of my music...

    anyways... I agree with MarioDK...
    we do need to find a better format >_>

    perhapse we could mod the OBJ format :/
    ... wait... I'm thinking of for UMC and Blender...
    (both can have the mod easily implamented)
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    ForOhFor Error
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    « Reply #19 on: June 15, 2013, 11:16:44 AM »


    Can you not get the student version of Maya?
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    clydeicus
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    « Reply #20 on: June 15, 2013, 11:51:42 AM »


    Downloaded the trial of 3ds Max to test with. So far Captain Falcon, Donkey Kong, and Snake import successfully with their animations. Importing Link causes 3ds Max to crash even without ColladaTool's influence.
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    DarkPikachu
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    « Reply #21 on: June 15, 2013, 01:52:07 PM »


    Can you not get the student version of Maya?
    I had the pro version... (cracked)

    Maya was actually the first 3D program I started using...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    thegameexplorer
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    « Reply #22 on: July 01, 2013, 08:52:18 AM »


    I keep getting this error:
    Reading or Writing File
    While reading or writing a file the following notifications have been raised.
        -ERROR: extra structure at the end of the main structure: <library_animations>
        -ERROR: Unable to parse xml/dae file
    I'm using Max 2010 btw
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    Don Jon Bravo
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    « Reply #23 on: July 04, 2013, 06:15:00 PM »


    hei
    I made very good use of your awesome tool
    In this video i show you guys how to edit and renew your skin modifier using a built dae by the collada tool so your rig looks at its best when at weird brawl animations


    <a href="http://youtu.be/11_pGNktVcQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/11_pGNktVcQ</a>
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    clydeicus
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    « Reply #24 on: July 10, 2013, 08:00:07 PM »


    I'm glad you got some use out of it! I haven't done anything with it in a few weeks because I've been travelling and then I started another project, a MOBA template for Unity3D.

    Once that's finished though, I'll likely start doing more edits to the tool in case I want to use some Brawl characters to, er... test with.
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    clydeicus
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    « Reply #25 on: July 13, 2013, 09:07:58 PM »


    Good news everyone!

    Version 1.3 is up. Now when you use ColladaTool to concatenate and insert animations into a DAE model, the tool will also generate a text file in the target directory listing the frame ranges of each animation in the sequence.
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    TravixMan Productions
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    « Reply #26 on: July 17, 2013, 06:46:59 PM »


    I keep getting this error:
    Reading or Writing File
    While reading or writing a file the following notifications have been raised.
        -ERROR: extra structure at the end of the main structure: <library_animations>
        -ERROR: Unable to parse xml/dae file
    I'm using Max 2010 btw
    I keep getting this error too.  I put the animations in a DAE file, but it won't load in 3DS Max. 
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    KendallJT
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    « Reply #27 on: September 08, 2013, 03:08:00 PM »


    How do I Export the animations back to .chr0? or something like that. The animation export that comes with Brawl Box isn't doing wonders for me. Or I just can't find any tutorials to go with it. Maybe you could add that in the program. Convert Animation files like .xaf into .chr0 would be a helpful feature. I'm a 3Ds Max user, but maybe make for the other programs that support BrawlBox or or or OR, maybe see if you can ask the 2 developers of BrawlBox if they could apply your program into Brawl box! I'm just throwing some Ideas out there for yuh. But if you could tell me how to do the whole animation back into brawlbox that would be helpful!
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    pikazz
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    « Reply #28 on: September 10, 2013, 05:54:33 PM »


    it seems the download files is problem, I cant get them :c

    the link works but as soon its download is done, it a other file and saying its "broken" :c
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    Stupid Tinypic :C

    Sm4sh56
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    « Reply #29 on: December 17, 2015, 12:01:51 PM »


    Whenever I try to import this into Blender, I get an error. Any idea why that is? I followed the tutorial exactly!
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