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Author Topic: Villager Joins the Brawl! -Released!-  (Read 154980 times)
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Leon Exodio
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Im back!!

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    « Reply #390 on: April 02, 2014, 07:39:36 AM »


    Those textures looking way better then before
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    Pikezer1337
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    « Reply #391 on: April 02, 2014, 08:34:52 AM »


    I'm using the Villager and whenever I use his final smash there is a black box in the background that takes up close to 1/5 of the screen.
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    Snoopy
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    « Reply #392 on: April 02, 2014, 04:22:35 PM »


    the umbrella looks awsome! Cheesy
    Those textures looking way better then before

    why thank you.  glad it's noticeable.


    I'm using the Villager and whenever I use his final smash there is a black box in the background that takes up close to 1/5 of the screen.

    only a fifth?  guess i need to make it bigger then.  it's my incredibly bad fix for the Final Smash to actually make the characters black out as well.  i still need to see about changing that.
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    Pikezer1337
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    « Reply #393 on: April 02, 2014, 08:04:52 PM »


    why thank you.  glad it's noticeable.


    only a fifth?  guess i need to make it bigger then.  it's my incredibly bad fix for the Final Smash to actually make the characters black out as well.  i still need to see about changing that.
    No, sorry that was my mistake for being vague. When the screen gets dark it covers the whole screen but behind the whole "Do you want to save" box is a black box that is just sitting there. I'll try to get a picture
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    Snoopy
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    « Reply #394 on: April 02, 2014, 08:20:09 PM »


    yeah, i know what you're talking about, and that's intentional ... for now.  it's the only way i could get the characters to also 'disappear'.  it isn't too noticeable, unless you pause and look around.  i tried copying the way that Metaknight and Togepi do the screen darkening, but i could only get the background to go black, not the characters as well.  and as i said, i'm going to keep trying to fix it, that was just a quick work around to basically achieve what i wanted for the Final Smash.
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    GoMB-BallGamer4774
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    « Reply #395 on: April 03, 2014, 04:35:28 PM »


    I suggest you add more knockback to the move so it can actually kill someone.
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    Tetranfame
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    « Reply #396 on: April 11, 2014, 10:28:59 PM »


    IF you want name icons or css icons i can make them Kirby Dance

    Post Merge: April 11, 2014, 10:30:27 PM
    [/img][/img] would these work

    Post Merge: April 11, 2014, 10:34:10 PM
    or these? Sorry forgot how to put up images Oh shi~
    « Last Edit: April 11, 2014, 10:34:10 PM by Tetranfame » Logged

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    « Reply #397 on: April 12, 2014, 07:16:51 PM »


    only thing i can say is make him smaller? he look pretty big XD
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    « Reply #398 on: April 12, 2014, 11:43:59 PM »


    IF you want name icons or css icons i can make them Kirby Dance

    Post Merge: April 11, 2014, 10:30:27 PM
    [/img][/img] would these work

    Post Merge: April 11, 2014, 10:34:10 PM
    or these? Sorry forgot how to put up images Oh shi~


    you can upload images to Imageshack or Imgur, and if they look good, i could certainly use them.  i have none of those made yet.


    only thing i can say is make him smaller? he look pretty big XD


    did i forget to shrink him a tad?  i may have done that for the MotionEtc i'm working with, but not for the Revision MotionEtc...  i'll be shrinking him down to ... what was it... either 85% or 90%, i can't quite remember right now.



    and sorry for the lack of any updates, my semester ends in a few weeks, so it's been nothing but homework.  i have been playing a fair bit of Project M though, so i'm getting a feel for how the Villager will work there.  the P:M port will probably be the next thing i work on, when i get a chance.
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    « Reply #399 on: April 13, 2014, 07:01:24 AM »


    I should probably put the menu stuff i have.

    CSS Icon:

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    « Reply #400 on: April 14, 2014, 07:29:34 PM »


    I don't  know why but I found this humorous 
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    Snoopy
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    « Reply #401 on: April 15, 2014, 07:49:52 PM »


    I should probably put the menu stuff i have.

    CSS Icon:

    CSP Name:

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    ah, very nice.  i'll throw them into the pack.  a few less things to worry about now.



    I don't  know why but I found this humorous 


    how dare you let Petey trap the Villager.  he'll get you for that, you know.  maybe Petey knows how dangerous the Villager can be...
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    « Reply #402 on: April 19, 2014, 09:11:43 PM »


    so in yet another bout of 'i don't want to do homework right now, even though i only have until Wednesday to get it all done', i've been doing some clean up that's been quite necessary for some time now.


    first, most of the attacks that dealt with tools no longer have the 'get the tool out of the pocket' portion of the animation, meaning that they'll actually hit much quicker now.  the novelty of the idea wore off pretty quick once he couldn't hit just about anyone because of how slow the attacks were.  the Tilts and Aerials have them completely removed, the Smashes have them shortened, and the Specials were left alone.


    second, because of the above, i've edited quite a few of the animations, as well as made some new ones.

    first, the FallSpecial has been changed to be a bit more expressive/Smash 4 like




    next, the Squat was pretty lame, so i changed it a bit.




    and last, the AttackS3S, the Side Tilt.  i never quite liked how it turned out, so i took this chance to fix it.




    third, i tweaked/upped the knockback for some of the attacks.  i'm kind of thinking of having the Tilts with a much larger knockback growth, but the smashes with a higher base knockback.  it's more of a thought for how i could make the Tilts better, but i'm not quite sure.  i haven't actually implemented this idea just yet, but i'd like to know if this would be a decent idea or not.


    and last, i've been getting the Materials on the models ready for adding a shine to them, but i wanted some opinions.  should i do like New Leaf and add a slight shine to the Villager himself, and not just the tools?  i think it'd help break up the solid texture look he currently has, but i'd like to get opinions before i go and edit 14 character models.  that tends to be a bit time consuming...


    oh, and before i forget, how would i go about making a Project: M version?  my idea of just pasting the Villager's edits onto a P:M Pit file wouldn't work, because it only opens in BrawlBox .68b, and crashes whenever i try saving, and i need access to more than what PSA can do, like Model Visibilty.  if anyone could point me in the proper direction with that, i'd be much appreciative of that.
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    Segtendo
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    « Reply #403 on: April 19, 2014, 10:19:10 PM »


    I think the shine on Villager would help greatly.
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    « Reply #404 on: April 25, 2014, 09:43:17 PM »


    not sure why i was expecting feedback on ideas, but whatever.  got my finals next week, and then it's serious work on the Villager time.

    but i mainly wanted to show this, because i can.



    it's about 98.765% accurate to this one



    yes, the trees are City Folk trees, but that's because i think the ones in the picture look gross/weird.  and because of laziness.  i may have different layouts like that day's post mentioned, but i'm not sure right now. 
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