woo quote-a-thon time
... The lack of sfx is probably the major cripple for it ...
i basically think this for the whole PSA. i have a bunch of sound files ready to use, i just have no idea how to make them work.
Edit: Just playing around and I noticed the BrawlEx version still calls for the sparkle trail on Pit's arrows when firing the slingshot. You can see it if you do a fight and Pit's effects have been loaded as well. Not a big deal, just thought I'd bring it to your attention.
yeah, that's because i never really bothered removing it from the Pit version, and the BrawlEx version (i think) can't use it, so it's not there. i really should do something to make them match up better.
... The game seems to crash randomly when going too quickly from the character select screen to the stage select screen. I seem to get it to trigger when switching between the male and female costumes between matches, and I double checked loading with other characters just to make sure it was only swapping through villager alts that caused the crash. ...
bah, i thought i got rid of that months ago... i may have broken something else in the BX version. are you using the costumes from the BX folder from the download? the original issue was with the costume files being stupid. but if it works with the previous version.... bah. more testing...
Here's some feedback from what I've played:
...
well, after making these changes, i really think it fixed a bunch of little issues i felt were a bit off, but wasn't sure what to change. for a lot of this stuff, i was apparently trying to be too fancy, and it failed pretty badly. kept it in the same order as your list.
- the Up Smash hitboxes have been unified because it prioritized the weaker hitboxes, so it'll be stronger now.
- the Down Smash had the furthest hitbox removed, so less range on it. kind of odd, since this is one i basically kept from Pit.
- i have no idea about linking the jabs together...
- landing lag has been adjusted, rather than being a 30 across the board for them, with the Up Air being shorter as well.
- i tried changing the Arrow's hitbox, but it won't change. at least not in BrawlBox, i may try using Tabuu for that.
- the Side B not going off edges was intended, mainly because i got sick of falling off. i'm keeping this in because of another change i just made.
- with the Up B, the best i could find was to remove attacking from registering. probably not the best, but it's what i could make work.
- Side B does go into freefall now, which is why i'm keeping stopping at ledges. otherwise, you could slide off, then freefall to death.
- i really wish i knew how to remove the back Jump turning like that. it's because of Pit's multijumping, and i've found no good way to work around it.
- walking and running are now slowed a bit. guess i didn't realize he didn't need to run like Sonic to be good.
so once i get these changes transferred to the BX version, and figure out why the old freezing issue is back, i'll update the download.