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Author Topic: Chaoszard's Castle of Sin [working on V2]  (Read 4209 times)
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Chaoszard
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    « on: June 19, 2013, 12:00:48 PM »


    For now my PSA/Animations projects are paused so i decided to start making stages. Well... not making them entirely, but modify stages i can find on the vault, delete some elements are retexture them, these are the only things i can do for now without causing a freeze.
    So my first attempt is named "Castle of Sin". The basis is Hyrule Castle 64, made by Mewtwo2000, where i'll change all textures, the background, and delete some towers and/or platforms. But before going farther i want to know what you think of it. I have taken one picture of what i made so far, check the spoiler below.

    So why this name ? If you, like me, have known the famous game Doom (especially Doom 2) which was the first FPS game ever made (or one of the first) and that you played on computer during your childhood, then you may remember the last map : Icon of Sin. Where there is a big daemon face into a wall that shoots monsters at you, and in order to defeat it you have to shoot... into a hole on its head where you can see its brain. For those who used the no clipping code, inside the brain there is a human head on a spike, he is John Romero. That's it for the story.
    This stage will contain many textures taken from Doom 2, and, as you expected, the background is the daemon and his wall, the Icon of Sin itself !

    Now here are pictures of my progress :

    Background
    Main tower and floor (unfinished)
    Area on the left (unfinished)
    2013-06-26

    2013-06-30
    I didn't plan to take more picture but i can tell you that as it's going well, Version 1 of my stage will be release soon... like in 2~3 days. I know already how to improve some textures so i keep it for my V2.
    2013-07-02
    This is it, V1 has been released ! Now i'll work on V2 which will have its textures improved. 3 new pictures are available. Also i have to say that as the original game is old, quality of textures is low, i can't do anything about it... as well as the noise made by that guy riding his pig (that is invisible). If you know how to get rid of it, telling me would be cool.



    « Last Edit: July 05, 2013, 10:53:16 PM by Chaoszard » Logged


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    « Reply #1 on: July 02, 2013, 12:07:32 PM »


    Since you wanted feedback i find it interesting but i don't understand the sides of the background or the acid placed on the right side of the stage.
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    Chaoszard
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    « Reply #2 on: July 02, 2013, 12:11:57 PM »


    I take note of that last point. I think i know already what may replace it since i agree it's not going well with the rest. The fact is, i wanted to use a lot of different textures.
    About the background, what's wrong ? Are you refering to the fact when you zoom out everything is dark around ? I couldn't find a good picture of the original Icon of Sin. Hmm... i should take one in-game then.
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    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

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    « Reply #3 on: July 02, 2013, 12:34:00 PM »


    What's wrong with the background is the computers just doesn't look right in a (censored) theme take note I have never played doom.
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    Chaoszard
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    « Reply #4 on: July 02, 2013, 02:07:28 PM »


    Okay so you never played this game, i see. The original background that goes with that daemon face in not this one in fact. I'm afraid that with a screenshot take in game, the quality would be too low. However it's matching more with the stage than the actual one... i'll see what i can do about it.
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    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

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    « Reply #5 on: July 02, 2013, 06:48:15 PM »


    The background is fine. Gorey and a little Geiger.
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    Chaoszard
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    « Reply #6 on: July 03, 2013, 11:34:14 AM »


    Ah... you know what ? It's exactly the same background that is in game. I didn't play Doom for a while so i forgot how it was looking like. The only thing that changed is the brain... it was like lava in game.
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    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

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