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Author Topic: ~ASF1nk's Misc. Codes~ Update: 12/5/2015  (Read 30801 times)
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ASF1nk
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    « on: July 17, 2013, 02:57:35 AM »


    UPDATE:
    12/05/15 - Added some old codes just sitting there.
    07/31/13 - Fixed System Name Codes Freezing when taking a snapshot. Upped to v2.


    Just random codes I come by or decide to randomly work on.

    Tested codes are codes that I tested on the Wii and worked fine for me.

    Somewhat Tested codes are codes that are just tested on Dolphin and/or need further testing.

    Untested codes are well... untested.

    Will update with fixes or new codes as needed or available.


    Tested:

    NEW CSS Solo Mode Single Stock Icon:

    Simple code made a while back, makes it so all characters share a single stock icon in the sc_selcharacter.pac

    Leave one single stock texture under MiscData[90] and name it InfStc.001 (Might need material edit in MenSelchrStock0000_TopN)
    This code really helps to reduce sc_selcharacter.pac file size.
    Code:
    Single CSS StockIcon (InfStc.001) [ASF1nk]
    046A17D4 74632E30
    046A17D8 30310000

    NEW CSS SRT Animation Always ON:


    For some reason when making custom Character Select Screens if you wanted to have an SRT animation it will only play after you were allowed to advance to the SSS.

    This code attemps it to fix that.
    Here is a perfect example of the issue:
    https://www.youtube.com/watch?v=OLVty0JRr1c
    Notice the BG only animates after selecting mario and being able to go to the SSS.

    Same CSS with the code applied:
    https://www.youtube.com/watch?v=A-TiGV3HpUg

    Note: this code ONLY works when the SRT animatio is applied to the MenSelchrPanel_TopN.
    Code:
    SRT Always ON [Sammi Husky, ASF1nk]
    0468d160 60000000

    Now, the SRT code has an issue where it lets you start the match with 0 players, thus freezing at the result screen.
    The Fail Check tries to fix that, but it stayed on the Beta stage so it might not stop you from advancing with 0 players 100% of the time.


    Code:
    SRT Always ON w/ Fail Check BETA [Sammi Husky, ASF1nk]
    0468d160 60000000
    255e7620 00000000
    2152e274 00000000
    214e5bb4 00000000
    2149D4F4 00000000
    21454E34 00000000
    054e5bb4 00000002
    054e5bb8 00000029
    E2100000 00000000
    2152D1D0 000000FF
    2552e274 00000000
    66100002 00000000
    2152e278 00000028
    0552e278 00000029
    254e5bb4 00000000
    66100002 00000000
    214e5bb8 00000028
    054e5bb8 00000029
    2549D4F4 00000000
    66100002 00000000
    2149D4F8 00000028
    0549D4F8 00000029
    25454E34 00000000
    21454E38 00000028
    05454E38 00000029
    E0000000 80008000

    NEW Clone Result Camera Fix:

    These codes allow to fix the Result Camera cropping. Each Clone needs their Camera tuned for whatever PSA you are using. I actually just copy pasted the values for the base character of the clones, but that won't always works. It all depends on the winning animation.


    Code:
    Result Camera Engine [ASF1nk]
    80000000 80B29750
    80000001 80586100
    8A03FC01 00000000
    049367D0 3CA08058
    049367D8 38A56100
    04936B24 3C808058
    04936B2C 38846100
    049367D4 380000FF

    Result Camera XXChar [ASF1nk]
    06586WWW 00000014
    000000XX YYYYYYYY
    ZZZZZZZZ VVVVVVVV
    SSSSSSSS 00000000

    ResultCam Data for XXChar [ASF1nk]
    06586WWW 00000014
    000000XX YYYYYYYY
    ZZZZZZZZ VVVVVVVV
    SSSSSSSS 00000000

    WWW For vBrawl Characters (No Clones): (XX * 14) + 114 = WWW

    XX = Character ID
    Code:
    0 Mario
    1 DK
    2 Link
    3 Samus
    4 SZerosuit
    5 Yoshi
    6 Kirby
    7 Fox
    8 Pikachu
    9 Luigi
    A Captain
    B Ness
    C Bowser
    D Peach
    E Zelda
    F Sheik
    10 IceClimbers
    11 Popo
    12 Nana
    13 Marth
    14 GameWatch
    15 Falco
    16 Ganon
    17 Wario
    18 MK
    19 Pit
    1A Olimar
    1B Lucas
    1C Diddy
    1D Charizard
    1E Solo Charizard
    1F Squirtle
    20 Solo Squirtle
    21 Ivysaur
    22 Solo Ivysaur
    23 Dedede
    24 Lucario
    25 Ike
    26 ROB
    27 Puff
    28 ToonLink
    29 Wolf
    2A Snake
    2B Sonic
    2C GKoopa
    2D WarioMan
    2E ZakoRed
    2F ZakoBlue
    30 ZakoYellow
    31 ZakoGreen
    32 MarioD
    33 BossPackun
    34 Rayquaza
    35 PorkyStatue
    36 Porky
    37 HeadRobo
    38 ridley
    39 Duon
    3A MetaRidley
    3B Taboo
    3C MasterHand
    3D CrazyHand
    3F BrawlEx 1
    40 BrawlEx 2
    41 BrawlEx 3
    42 "       "


    YYYYYYYY = Unknown Float value [Generally you want it set close to 3F800000]
    ZZZZZZZZ = 1st Winning animation float Value moves camera up/down.
    VVVVVVVV = 2nd Winning animation float value moves camera up/down.
    SSSSSSSS = 3rd Winning animation float value moves camera up/down.

    Floating point to hex converter

    To add new Camera data codes for new clones:
    14 * (Clone#) 4E8 = WWW
    XX for new entries correspond to the ID on your BrawlEx config files

    So for the next 3 new entries after CrazyHand it would look like this:
    14 * 1(1st  entry after CrazyH.) + 4E8 = 4FC
    065864FC 00000014
    000000XX YYYYYYYY
    ZZZZZZZZ VVVVVVVV
    SSSSSSSS 00000000

    14 * 2(2nd Entry) + 4E8 = 510
    06586510 00000014
    000000XX YYYYYYYY
    ZZZZZZZZ VVVVVVVV
    SSSSSSSS 00000000

    14 * 3(3rd Entry) + 4E8 = 524
    06586524 00000014
    000000XX YYYYYYYY
    ZZZZZZZZ VVVVVVVV
    SSSSSSSS 00000000

    Here are some clone examples:
    Code:
    ResultCam Data for 3F [Roy][ASF1nk]
    065864FC 00000014
    0000003F 3F800000
    40E00000 40C00000
    40C00000 00000000

    ResultCam Data for 40 [Cloud] [ASF1nk]
    06586510 00000014
    00000040 3F800000
    40F00000 40E00000
    40200000 00000000

    ResultCam Data for 41 [Zero] [ASF1nk]
    06586524 00000014
    00000041 3F800000
    40C00000 40F00000
    40E00000 00000000

    ResultCam Data for 42 [KidBuu] [ASF1nk]
    06586538 00000014
    00000042 3F866666
    40C00000 40C00000
    40400000 00000000

    ResultCam Data for 43 [Deadpool] [ASF1nk]
    0658654C 00000014
    00000043 3F8A3D71
    4114CCCD 4114CCCD
    4114CCCD 00000000

    ResultCam Data for 44 [Waluigi] [ASF1nk]
    06586560 00000014
    00000044 3F800000
    3FC00000 40E00000
    40800000 00000000

    ResultCam Data for 45 [Wolverine] [ASF1nk]
    06586574 00000014
    00000045 3F800000
    40F00000 40E00000
    40200000 00000000

    ResultCam Data for 46 [Shadow] [ASF1nk]
    06586588 00000014
    00000046 3F7851EC
    40900000 40900000
    40600000 00000000


    Character System Names:

    These codes replace the String Name of characters in the game. [Result Screen, Replay Menu, PS1, PS2, Pictochat, etc.]
    Up to 23 characters.
    Use this for string values.
    Fill the XX with String Values.
    Last value is always 00.
    Unused values set to 00.

    Ex. Mario = Super Mario
    Mario System Name Change v2 [ASF1nk]
    04456564 817CE900
    077CE900 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX
    00

    Mario System Name Change = 'Super Mario' v2 [ASF1nk]
    04456564 817CE900
    077CE900 00000018
    53757065 72204D61
    72696F
    00 00000000
    00000000 000000
    00

    Write = 0x817CE900 - 0x817CEDF8

    Code:
    Mario System Name Change v2 [ASF1nk]
    04456564 817CE900
    077CE900 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Donkey Kong System Name Change v2 [ASF1nk]
    04456568 817CE918
    077CE918 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Link System Name Change v2 [ASF1nk]
    0445656C 817CE930
    077CE930 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Samus System Name Change v2 [ASF1nk]
    04456570 817CE948
    077CE948 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Yoshi System Name Change v2 [ASF1nk]
    04456574 817CE960
    077CE960 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Kirby System Name Change v2 [ASF1nk]
    04456578 817CE978
    077CE978 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Fox System Name Change v2 [ASF1nk]
    0445657C 817CE990
    077CE990 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Pikachu System Name Change v2 [ASF1nk]
    04456580 817CE9A8
    077CE9A8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Luigi System Name Change v2 [ASF1nk]
    04456584 817CE9C0
    077CE9C0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Captain Falcon System Name Change v2 [ASF1nk]
    04456588 817CE9D8
    077CE9D8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Ness System Name Change v2 [ASF1nk]
    0445658C 817CE9F0
    077CE9F0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Bowser System Name Change v2 [ASF1nk]
    04456590 817CEA08
    077CEA08 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Peach System Name Change v2 [ASF1nk]
    04456594 817CEA20
    077CEA20 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Zelda System Name Change v2 [ASF1nk]
    04456598 817CEA38
    077CEA38 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Sheik System Name Change v2 [ASF1nk]
    0445659C 817CEA50
    077CEA50 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Ice Climbers System Name Change v2 [ASF1nk]
    044565A0 817CEA68
    077CEA68 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Marth System Name Change v2 [ASF1nk]
    044565A4 817CEA80
    077CEA80 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Mr. Game & Watch System Name Change v2 [ASF1nk]
    044565A8 817CEA98
    077CEA98 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Falco System Name Change v2 [ASF1nk]
    044565AC 817CEAB0
    077CEAB0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Ganondorf System Name Change v2 [ASF1nk]
    044565B0 817CEAC8
    077CEAC8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Wario System Name Change v2 [ASF1nk]
    044565B4 817CEAE0
    077CEAE0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Meta Knight System Name Change v2 [ASF1nk]
    044565B8 817CEAF8
    077CEAF8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Pit System Name Change v2 [ASF1nk]
    044565BC 817CEB10
    077CEB10 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Zero Suit Samus System Name Change v2 [ASF1nk]
    044565C0 817CEB28
    077CEB28 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Olimar System Name Change v2 [ASF1nk]
    044565C4 817CEB40
    077CEB40 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Lucas System Name Change v2 [ASF1nk]
    044565C8 817CEB58
    077CEB58 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Diddy System Name Change v2 [ASF1nk]
    044565CC 817CEB70
    077CEB70 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Pokemon Trainer System Name Change v2 [ASF1nk]
    044565D0 817CEB88
    077CEB88 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Charizard System Name Change v2 [ASF1nk]
    044565D4 817CEBA0
    077CEBA0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Squirtle System Name Change v2 [ASF1nk]
    044565D8 817CEBB8
    077CEBB8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Ivysaur System Name Change v2 [ASF1nk]
    044565DC 817CEBD0
    077CEBD0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    King Dedede System Name Change v2 [ASF1nk]
    044565E0 817CEBE8
    077CEBE8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Lucario System Name Change v2 [ASF1nk]
    044565E4 817CEC00
    077CEC00 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Ike System Name Change v2 [ASF1nk]
    044565E8 817CEC18
    077CEC18 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    R.O.B. System Name Change v2 [ASF1nk]
    044565EC 817CEC30
    077CEC30 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Jigglypuff System Name Change v2 [ASF1nk]
    044565F0 817CEC48
    077CEC48 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    MarioD System Name Change v2 [ASF1nk]
    044565F4 817CEC60
    077CEC60 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Toon Link System Name Change v2 [ASF1nk]
    044565F8 817CEC78
    077CEC78 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Ghost Z/S System Name Change v2 [ASF1nk]
    044565FC 817CEC90
    077CEC90 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Wolf System Name Change v2 [ASF1nk]
    04456600 817CECA8
    077CECA8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Snake System Name Change v2 [ASF1nk]
    04456604 817CECC0
    077CECC0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Sonic System Name Change v2 [ASF1nk]
    04456608 817CECD8
    077CECD8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Sandbag System Name Change v2 [ASF1nk]
    0445660C 817CECF0
    077CECF0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Petey Piranah System Name Change v2 [ASF1nk]
    04456610 817CED08
    077CED08 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Rayquaza System Name Change v2 [ASF1nk]
    04456614 817CED20
    077CED20 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Pokey Statue System Name Change v2 [ASF1nk]
    04456618 817CED38
    077CED38 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Pokey System Name Change v2 [ASF1nk]
    0445661C 817CED50
    077CED50 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    HeadRobo System Name Change v2 [ASF1nk]
    04456620 817CED68
    077CED68 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Ridley System Name Change v2 [ASF1nk]
    04456624 817CED80
    077CED80 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Duon System Name Change v2 [ASF1nk]
    04456628 817CED98
    077CED98 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    MetaRidley System Name Change v2 [ASF1nk]
    0445662C 817CEDB0
    077CEDB0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Taboo System Name Change v2 [ASF1nk]
    04456630 817CEDC8
    077CEDC8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Masterhand System Name Change v2 [ASF1nk]
    04456634 817CEDE0
    077CEDE0 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00

    Crazyhand System Name Change v2 [ASF1nk]
    04456638 817CEDF8
    077CEDF8 00000018
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXX00


    Stand-alone Zelda & Sheik for Porting purposes:
    Allows for Zelda and Sheik to be ported over.
    New Sheik module name = 'ft_sheik.rel'

    Code:
    No Second Character Zelda/Sheik [ASF1nk]
    04ad833c FFFFFFFF
    04ad834c FFFFFFFF

    Sheik New Separate Module: 'ft_sheik.rel' [ASF1nk]
    07202000 00000010
    66745f73 6865696b
    2e72656c 00000000
    04AD80D8 81202000

    Tested over Ike.
    Here are the codes I used to port Ike over Sheik:

    Code:
    Sound Bank Modifier: Sheik = Ike [Phantom Wings]
    4A000000 80AD89E0
    14000038 00000020
    E0000000 80008000

    Sheik No Entry Data: [IWasAPerson]
    00AD803E 00000000

    Sheik No Result Data: [IWasAPerson]
    00AD8076 00000000

    Here is the Plug&Play module of Ike over Sheik.

    Used module ID: 7F.

    And I used all the default Ike files straight from the ISO renamed to 'FitSheik' on 'fighter\sheik\'.


    Stand-alone Samus & Zero Suit Samus for Porting purposes:
    Allows for Samus and ZSS to be ported over.
    New ZSS module name = 'ft_szerosuit.rel'


    Code:
    ZeroSuit Samus New Separate Module: 'ft_szerosuit.rel' [ASF1nk]
    07202020 00000014
    66745F73 7A65726F
    73756974 2E72656C
    00000000 00000000
    04AD8100 81202020

    No Second Character Samus/Zss [ASF1nk]
    04ad828C FFFFFFFF
    04ad829C FFFFFFFF

    Somewhat Tested:

    Stand-alone Samus & Zero Suit Samus for PSA purposes:
    Increases memory available for movesets over Samus or Zss.
    Stops the game from loading either ZSS or Samus as second characters when selecting the other.
    For obvious reasons no transforming Final Smash

    Code:
    No Second Character Samus/Zss [ASF1nk]
    04ad828C FFFFFFFF
    04ad829C FFFFFFFF

    Stand-alone Independent Pokemon [No 2nd & 3rd Chararacters] for PSA purposes:
    Even though they are Independent the game still calls the other two unused pokemon upon loading; these codes stop that.
    In return we get more memory for the Independent Pokemon for movesets.

    Code:
    No 2nd & 3rd Characters Ind. Charizard [ASF1nk]
    04ad843C FFFFFFFF
    04ad8440 FFFFFFFF

    No 2nd & 3rd Characters Ind. Squirtle [ASF1nk]
    04ad845C FFFFFFFF
    04ad8460 FFFFFFFF

    No 2nd & 3rd Characters Ind. Ivysaur [ASF1nk]
    04ad847C FFFFFFFF
    04ad8480 FFFFFFFF

    These codes make the regular Pokemon Trainer's Pokemon load their Independent forms instead.
    These should eliminate the need for 'Ind. Pokemon Engine' and 'CSS Fixes for Giga and Company' codes.

    Code:
    Charizard loads Ind. Charizard [ASF1nk]
    04455618 1E1E1B1C

    Squirtle loads Ind. Squirtle [ASF1nk]
    04455628 20201B1D

    Ivysaur loads Ind. Ivysaur [ASF1nk]
    04455638 22221B1E

    Ice Climbers CSS slot loads Solo Popo:

    Easier method to get Solo Popo so you can port over ICs.


    Code:
    Ice Climber CSS slot loads Solo Popo [ASF1nk]
    04455558 11FF0E0F


    Untested:

    NEW Memory Allocation Codes:

    Note: These codes are barely if not untested; caution when using.

    The codes allow for the modification of memory distribution.
    Ex. You can make it so the game allows for a little more memory for PSAs OR Menus, etc.
    Keep in mind memory in the Wii is very limited and in most cases you have to take away from one place to increase in the other.


    To edit these change the value on the 2nd column for each line.
    Values are in bytes, but Dolphin displays them in MB. (Useful site for convertion)
    That being said here are a few codes along with some related RAM offsets:

    Code:
    Network Memory Shrink [ASF1nk] [Online Mode Memory]
    044218AC 000028F6
    044949C0 000028F6
    Code:
    Fighter1Resource2 Expansion [ASF1nk] [Character Movesets] .53 --> .92
    04422484 00EBC00
    04421B54 00EBC00
    04421E1C 00EBC00
    04494AC0 00EBC00
    Code:
    FighterTechqniq Memory Shrink [ASF1nk] 0.01MB [Final Smashes] (Setting it to 0 Freezes game)
    04421BC4 000028F6
    04494B50 000028F6

    offsets:

    0x80422394 MenuInstance

    0x804223a4 InfoExtraResource


    « Last Edit: December 31, 2015, 01:20:51 PM by ASF1nk » Logged

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    Kabutomaru
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    « Reply #1 on: July 17, 2013, 03:46:10 AM »


    Very nice. Will use some of these.
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    Shun_One
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    « Reply #2 on: July 17, 2013, 08:47:48 AM »


    That name changing code. I will enjoy myself with it.
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    Spex130
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    « Reply #3 on: July 17, 2013, 09:45:24 AM »


    The Standalone/more memory codes look useful....

    Good work!
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    Segtendo
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    « Reply #4 on: July 17, 2013, 11:16:04 AM »


    The System name change will work nicely for characters like Scott Pilgrim and Roy "Wherever Vyse goes, cool follows."
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    « Reply #5 on: July 17, 2013, 11:19:50 AM »


    ASF1NK, Is there a way to make independant pokemon to load from the CSS? and not just before loading the match? , without killing pokemon trainer (the 3 pokemon character)
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    « Reply #6 on: July 17, 2013, 01:38:07 PM »


    all this codes are goldeen xD any chance its possible someday to rel port over GB,warioman,alloys ir the most important PT itself since he has a slot to be called on the css and all?
    « Last Edit: July 17, 2013, 01:41:58 PM by Carnage » Logged


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    « Reply #7 on: July 17, 2013, 02:16:05 PM »


    *subscribes*
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    « Reply #8 on: July 17, 2013, 10:00:21 PM »


    I'm interested in what you will do next. *subscribes*
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    « Reply #9 on: July 19, 2013, 07:57:08 PM »


    I need to follow this so bad. So now I am Cheesy
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    « Reply #10 on: July 19, 2013, 08:55:42 PM »


    Heya, nice System Name code. I love it.

    The only hiccup is that I can't seem to take snapshots anymore.
    « Last Edit: July 20, 2013, 09:01:42 AM by Tabuu Forte Akugun » Logged

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    « Reply #11 on: July 31, 2013, 01:47:43 PM »


    ASF1NK, Is there a way to make independant pokemon to load from the CSS? and not just before loading the match? , without killing pokemon trainer (the 3 pokemon character)

    The Pokemon codes should do exactly this...


    all this codes are goldeen xD any chance its possible someday to rel port over GB,warioman,alloys ir the most important PT itself since he has a slot to be called on the css and all?

    Maybe.

    Heya, nice System Name code. I love it.

    The only hiccup is that I can't seem to take snapshots anymore.

    Yeah thanks. It is fixed now. =)
    Please use the new v2 codes.
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    « Reply #12 on: July 31, 2013, 03:01:38 PM »


    Thanks for replying dude. Will try them ASAP.
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    « Reply #13 on: July 31, 2013, 03:32:23 PM »


    what is the difference between these codes and the independant charas codes?
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    « Reply #14 on: August 01, 2013, 03:12:07 PM »


    Hey, ASF.

    Do you think you could make a Stand-alone Zelda & Sheik for PSA purposes code sometime in the future?
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