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Author Topic: ?uestion's Model Garage. Grim released 8/28. Feedback appreciated.  (Read 49569 times)
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ShadowLuigi~NG~
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    « Reply #15 on: August 14, 2013, 09:24:05 PM »


    Yeah I noticed that... Thanks for the tip though! I don't currently have any other MK characters planned (scrapped Shao Kahn), but I can see how this applies to all models in general.

    If anyone has any other tips or suggestions, please let me know!




    Post Merge: August 14, 2013, 06:45:38 PM
    UPDDATES AGAIN:
    So a preview is up... it's Faith from Mirror's Edge. Pretty easy rig, came out well, filesize is good, and tested. Just have to do metal textures so release soon. (maybe tomorrow)

    Lego Man is finished... just have to release him. (probably tomorrow)

    WonderWoman's lag has been fixed, just have to release her too. (probably tomorrow)

    Mr. Satan is a different story; I finished the rig and metal stuff, and tried a one slot size mod to make him .75 the size of Cap'n. It's alright, but I don't really like how it came out, so maybe an addition to the recycle bin. If anyone wants a pic in-game, just let me know. T-Posing him was a pain, so if added in the recycle bin, feel free to grab him and finish/clean up if you want.

    I'm in the process of fixing up some lag in the teaser character, but otherwise all good.

    I know I shouldn't have, but I started up yet another hack...
    (Stupid me is stupid)   

    So I started Grim from the Grim Adventures of Billy and Mandy. Over Ganon. I didn't rig legs, to make it look like he's sort of floating. I'll put up a preview. He's pretty much done too.

    I think that's everything... Long post is long. Feedback?



    Grim over Ganon? huh, I'd expect him to be over Marth ya know with the swiftness and sharp Scythe. dark, all-powerful King of Evil also fits the Bill in terms of powers and title too.


    Post Merge: August 15, 2013, 02:01:43 PM
    Where did you get the model for Grim from?
    « Last Edit: August 15, 2013, 02:01:44 PM by ShadowLuigi-NG- » Logged



    ?uestion
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    « Reply #16 on: August 15, 2013, 02:54:43 PM »


    I was thinking marth as well, because of the scythe, but I never considered Grim to be that swift. His cartoonish run matched Ganon's upper body (while running) (in my opinion), and I thought the effects would add to it.

    To answer your question, I got the model from the game Cartoon Network Universe: FusionFall. I did edit the model a tad to give him the jaw that he had in the show, as opposed to the lack of that was in the game.

    Preview Time:

    Oh and I forgot to say that I finished cooking my custom model and I'm pretty high off of how it came out. Dropping hints guys

    I think its pretty good. He's done, so I'll release him soon... as in tomorrow.

    Look out for Lego Man later today, and WonderWoman tomorrow. Hype.

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    ShadowLuigi~NG~
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    « Reply #17 on: August 15, 2013, 09:47:11 PM »


    Someone should definitely put his laugh from the series in here! A full voice pack even.
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    « Reply #18 on: August 16, 2013, 02:19:37 PM »


    Wow that would be great! I don't know how to do that but if someone did, it would be tops.

    So I'm still working on a couple of hacks, but Lego Man will be released today.

    EDIT: Released him.
    « Last Edit: August 16, 2013, 02:39:01 PM by ?uestion » Logged



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    « Reply #19 on: August 16, 2013, 10:33:27 PM »


    I'm really looking forward to Grim!  Kirby Dance
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    « Reply #20 on: August 17, 2013, 10:52:58 AM »


    Glad to hear it ShadowLuigi-NG-! He's coming along well. He'll probably be released soon, but I intend on releasing WonderWoman today or tomorrow, so it'll haev to be after that.


    Post Merge: August 17, 2013, 11:57:39 AM
    So I edited the OP a bit. Fang was the teaser character. It was a surprise because, for those of you that knew me as pranavmeno and before I took a hiatus, I was working on Fang for a while as a model texture. Now I imported her over Marth, and I'm fixing a bit of lag. Maybe some more optimizing.

    The custom model was Heisenberg from Breaking Bad, the tv show. He's over Snake, and I made him from scratch in 3dsMax, including the textures, in photoshop. He'll probably be released today.
    « Last Edit: August 17, 2013, 11:58:11 AM by ?uestion » Logged



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    Tabuu Forte Akugun
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    « Reply #21 on: August 17, 2013, 02:02:28 PM »


    Fang is looking great. Grin Looks like a really good model.

    But my fav import of yours is definitely Genie. I love that one. Grin
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    « Reply #22 on: August 17, 2013, 04:21:45 PM »


    Thanks a lot Tabuu! Getting feedback on my hacks is really great, and I'm happy you enjoy using Genie!

    The Fang model from FF13 didn't come with her weapon, so I had to improvise and add a trident to her model to be rigged over Marth's sword.


    Post Merge: August 17, 2013, 06:08:23 PM
    Released Heisenberg
    « Last Edit: August 17, 2013, 06:08:23 PM by ?uestion » Logged



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    « Reply #23 on: August 17, 2013, 09:00:31 PM »


    You're making great progress! I see you love the human characters the most, especially Snake XD.
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    « Reply #24 on: August 18, 2013, 11:07:50 AM »


    Thanks! It's not like I like human characters more... it's just that all of my imports so far are human xD

    I try to import based on moveset more than anything.

    But yeah... human characters so far xD
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    « Reply #25 on: August 18, 2013, 11:16:29 AM »


    I like Captain Ginyu as well. Unfortunately, he's just CRYING out for an import. Smiley
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    « Reply #26 on: August 18, 2013, 01:03:12 PM »


    Thanks Tabuu! Yeah... I suck at textures, but I think I'm getting better xD

    If I finish my other hacks in a timely manner, I might import Ginyu... just cause.

    Thanks for the idea
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    « Reply #27 on: August 18, 2013, 01:04:48 PM »


    Thanks Tabuu! Yeah... I suck at textures, but I think I'm getting better xD

    If I finish my other hacks in a timely manner, I might import Ginyu... just cause.

    Thanks for the idea


    Oh, I wouldn't go that far about your texture abilities. At least it looks like Ginyu. Wink

    I'm just saying an actual model import would do him better justice.

    And hehe. Wink
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    « Reply #28 on: August 18, 2013, 05:07:08 PM »


    No, trust me, my texturing sucked. I had no idea what I was doing for most of it, and now I'm happy to say I know a bit more about photoshop. But thanks anyway xD

    I think I got the hang of it around the time I made Genesis.
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    « Reply #29 on: August 18, 2013, 05:14:31 PM »


    Ok. I look forward to more! Grin
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