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Author Topic: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer  (Read 75721 times)
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shadowXtreme
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« Reply #120 on: July 26, 2013, 07:52:23 PM »


I have an Issue...

Well this is the original wolf Soundbank size in supersawnds language :

A4405
  17A RWSD 57C9E
   1D6 RWSD 4C767

And this is wolf with vegeta sounds (some) implemented:

97F97
   17A RWSD 4B830
   1D6 RWSD 4C767

Well as we can see.. Wolf with vegeta sounds is SMALLER than the original wolf sound bank}

ok, I am going good, but  when I convert Original Wolf to a bnk file, the size is the following:
793 kb..

and the size of the Wolfgueta bnk file  is
2,481 kb..

mm.. This is when I say.. Wtf?

Edit.. Damn I just Fixed It and I Really dont Know How.. lol
« Last Edit: July 26, 2013, 07:54:28 PM by shadowXtreme » Logged

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    « Reply #121 on: July 27, 2013, 10:18:32 AM »


    This new code set, or at least, I think that's what it is, does it have any new improvements besides just SFX, like THP video usage?
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    « Reply #122 on: July 27, 2013, 11:41:00 AM »


    No. It's for SFX only.
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    « Reply #123 on: July 27, 2013, 01:11:03 PM »


    No. It's for SFX only.
    Oh, ok. I don't mind if it doesn't, I was just curious. Thanks anyway.
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    « Reply #124 on: July 27, 2013, 02:36:26 PM »


    I have an Issue...

    Well this is the original wolf Soundbank size in supersawnds language :

    A4405
      17A RWSD 57C9E
       1D6 RWSD 4C767

    And this is wolf with vegeta sounds (some) implemented:

    97F97
       17A RWSD 4B830
       1D6 RWSD 4C767

    Well as we can see.. Wolf with vegeta sounds is SMALLER than the original wolf sound bank}

    ok, I am going good, but  when I convert Original Wolf to a bnk file, the size is the following:
    793 kb..

    and the size of the Wolfgueta bnk file  is
    2,481 kb..

    mm.. This is when I say.. Wtf?

    Edit.. Damn I just Fixed It and I Really dont Know How.. lol

    Apparently I'm not the only one that happens to. I thought it was just me but sometimes when I compile the sounds into .sawndz or .bnk it makes the file double or triple the size. Just recompiling it usually fixes it for me and that's probably what you did lol
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    « Reply #125 on: July 27, 2013, 05:51:37 PM »


    Apparently I'm not the only one that happens to. I thought it was just me but sometimes when I compile the sounds into .sawndz or .bnk it makes the file double or triple the size. Just recompiling it usually fixes it for me and that's probably what you did lol

    yeah that´s right I did that, lol,.. recompiling fixes that issue Tongue

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    « Last Edit: July 28, 2013, 02:43:49 AM by shadowXtreme » Logged

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    « Reply #126 on: July 29, 2013, 04:43:28 PM »


    Hey InternetExplorer, I ran into a little problem. I'm trying to run the Melee Sound Effect Project Fox, but when I got to the CSS; Fox's Icon was missing and would freeze the game. How exactly do I ADD the RSBE to the File Patch Code? I have a few folks like me that have no idea what we're doing when adding this incredible gift of some incredible fate.

    Edit: Disregard the above, I got it working. And also, THANK YOU THANK YOU THANK YOU THANK YOU................. Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance
    « Last Edit: July 30, 2013, 11:08:35 AM by Raccoon Chuck » Logged

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    « Reply #127 on: July 29, 2013, 05:39:21 PM »


    any plans to make .bnk files editable? from anyone? just wondering is all Grin
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    « Reply #128 on: July 29, 2013, 05:47:32 PM »


    What would be the point of that?
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    « Reply #129 on: July 29, 2013, 06:13:57 PM »


    What would be the point of that?
    To make editing sfx easier and faster. You wouldn't have to go and edit your .brsar just export a .bnk.
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    « Reply #130 on: July 30, 2013, 09:35:28 AM »


    To make editing sfx easier and faster. You wouldn't have to go and edit your .brsar just export a .bnk.
    couldn't have said it better myself... Tongue i mean say you get done with making a .bnk you like it for a while... then you forgot to add something to it... so you go back to the vault to find the hacks you had in that .bnk and one of them have a broken dl D: well what now? (its like a once in a blue moon kind of thing but i'm sure it would just be a handy thing to be able to do) although if it's a pain to make... maybe the work input > desired output in which case i wouldn't want to go through that trouble... :/
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    « Reply #131 on: July 30, 2013, 03:34:47 PM »


    any plans to make .bnk files editable? from anyone? just wondering is all Grin
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    « Reply #132 on: July 31, 2013, 05:48:28 PM »


    Clearly I'm doing something wrong. I tried changing Lucario's and Pit's SFX to Mewtwo and Goku, but it didn't work. No freeze, just no SFX.
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    « Reply #133 on: July 31, 2013, 05:54:24 PM »


    Clearly I'm doing something wrong. I tried changing Lucario's and Pit's SFX to Mewtwo and Goku, but it didn't work. No freeze, just no SFX.
    if u want LC, i can send u mine. well just goku's.. hoping for some1 to change the mewtwo psa i have on mario to use his soundbank..
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    « Reply #134 on: August 02, 2013, 05:11:02 PM »


    so... im having a problem... and not sure what is causing it... here is a video of what the problem is... first few secs will show it...
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    basically just error sounds instead of my sound xD

    Post Merge: August 03, 2013, 01:00:26 AM
    Also... I asked about bb being able to edit .bnk files sometime... and here is bj's reply...
    They're just renamed brwsd files with a few extra values to help the geckp code load the file correctly.

    Tell InternetExplorer to change his tool to load BRWSD, not bnk which doesn't exist, and then I'll do my part and add support for the extra values at the end.

    Naming them .bnk files to fit his tool's name is causing way more confusion than it should. I wont support them if they dont use the right extension.


    so... uhh... maybe? depends on what you wanna do i suppose... Grin
    « Last Edit: August 03, 2013, 01:00:26 AM by Legend of Jesse » Logged


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