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Author Topic: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer  (Read 167958 times)
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SonicBrawler
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    « Reply #15 on: July 22, 2013, 04:20:18 PM »


    Run the program as an Admin.
    that didnt help :/
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    « Reply #16 on: July 22, 2013, 04:23:08 PM »


    that didnt help :/
    Same.

    And allowing the programs though my Firewall didn't help either.
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    « Reply #17 on: July 22, 2013, 04:55:48 PM »


    @_@

    awesome... imma try this out later!
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    « Reply #18 on: July 22, 2013, 05:28:58 PM »


    dis gon be gud.
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    « Reply #19 on: July 22, 2013, 06:58:39 PM »


    This... is a dream come true.
    No need to waste a [censored] ton of file space for a BRSAR when loading individual little packs is more resourceful. Amazing.

    Edit: Tried it. Trying to export a BNK file throws me an error.
    Never mind. You need python27.dll for it to work.
    « Last Edit: July 22, 2013, 07:46:39 PM by Segtendo » Logged

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    « Reply #20 on: July 22, 2013, 10:48:05 PM »


    Thanks for pointing out that you need python27.dll. I'll package it with the program. I forgot to test the program on a PC without Python installed.
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    « Reply #21 on: July 22, 2013, 11:06:33 PM »


    And The horde of modded soundbanks will appear in 3 days, 2 days, 1 day... ... Smiley
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    « Reply #22 on: July 22, 2013, 11:17:24 PM »


    Super Sawndz fixed, please re-download if you had problems.
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    « Reply #23 on: July 23, 2013, 12:05:22 AM »


    webpage unavailable? O.o

    damn mediafire just has to be down ;-;
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    « Reply #24 on: July 23, 2013, 12:12:15 AM »


    Wow, what timing. Sorry, I picked Mediafire because I always considered it one of the most reliable hosting services...

    Looks like it's working for me at the moment, though.
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    « Reply #25 on: July 23, 2013, 12:15:01 AM »


    yeah its working now tho... so how does this work exactly? does it export like the whole folder to a .bnk file, or do u have to do that to every sfx? ._.
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    « Reply #26 on: July 23, 2013, 12:40:50 AM »


    The group is exported to a .bnk file, which'll have all sub-groups.
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    « Reply #27 on: July 23, 2013, 02:44:14 AM »


    This is correct. The top-level group is packaged into a .bnk, so you can highlight "Mario" (group ID 8) and click "Create .bnk", and you'll get a file "8.bnk" which contains all of Mario's sfx.
    « Last Edit: July 23, 2013, 06:45:10 AM by InternetExplorer » Logged


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    « Reply #28 on: July 23, 2013, 02:50:29 AM »


    The group is exported to a .bnk file, which'll have all sub-groups.
    This is correct. The top-level group is packaged into a .bnk, so you can highlight "Mario" (group ID Cool and click "Create .bnk", and you'll get a file "8.bnk" which contains all of Mario's sfx.
    ah ok, that answers my questions. thanks!  works like a charm :3
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    « Reply #29 on: July 23, 2013, 05:38:07 AM »


    Now it works :3
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