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Author Topic: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer  (Read 167915 times)
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Don Jon Bravo
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    « Reply #45 on: July 23, 2013, 09:51:46 PM »


    Hello IE6, welcome to the community
    this officially bumps the file patch code to v4.0
    XD
    Just wanted to say thanks for all ur code tutorial videos on ur youtube page, i dont think u ever released ur modified dolphin debugger lol
    i haven tried this, but u are aware that brawlbox can now edit soundbrsar;
    do you think exporting to bnk format will be too much for black jax to handle?

    i also think that the title RSBE can confuse people easily lol

    well i am now in the mood to update 3.5.3, giving u guys the ability for 3 rosters and each now with their own soundbanks
    XD
    « Last Edit: July 23, 2013, 10:08:12 PM by Mr.MW » Logged


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    « Reply #46 on: July 23, 2013, 10:11:40 PM »


    Technically I never made a custom Dolphin debugger, I simply compiled the DebugFast build of Dolphin, which anyone can do after pulling the source.

    I think Super Sawndz is the most user-friendly and efficient way to handle sound effects, and BBox support would be great but Black Jax should be focusing on more important things, since we already have a tool for this that works.

    Screw the confusion, I'm all about da puns.
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    Don Jon Bravo
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    « Reply #47 on: July 23, 2013, 10:23:57 PM »


    Technically I never made a custom Dolphin debugger, I simply compiled the DebugFast build of Dolphin, which anyone can do after pulling the source.
    mk
    I think Super Sawndz is the most user-friendly and efficient way to handle sound effects, and BBox support would be great but Black Jax should be focusing on more important things, since we already have a tool for this that works.
    yea
    ur right
    Screw the confusion, I'm all about da puns.
    lol
    indeed
    « Last Edit: July 23, 2013, 10:26:37 PM by Mr.MW » Logged


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    « Reply #48 on: July 24, 2013, 12:54:15 AM »


    well now im running into issue's with it... now the sounds wont even do anything.. :/

    20.bnk - falcon
    44.bnk - snake
    223.bnk - character select screen calls/characall

    i think it has to be filesize issue's..

    note:
    im using the file patch code 3.5.1 and the stage expansion pack 5.3 with tracklist modifier... idk if the stage expansion pack would cause issue's with this code tho ._.

    ok nvm... i got it working now! except i went over snakes sfx size limit.. freezes when clicking on him
    « Last Edit: July 24, 2013, 02:51:40 AM by DSX8-sama » Logged

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    « Reply #49 on: July 24, 2013, 08:59:58 AM »


    Replacement SoundBank Engine
    RSBE
    I see what you did there Wink

    But anyways good work IE on the program.
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    « Reply #50 on: July 24, 2013, 10:21:11 AM »


    well now im running into issue's with it... now the sounds wont even do anything.. :/

    20.bnk - falcon
    44.bnk - snake
    223.bnk - character select screen calls/characall

    i think it has to be filesize issue's..

    note:
    im using the file patch code 3.5.1 and the stage expansion pack 5.3 with tracklist modifier... idk if the stage expansion pack would cause issue's with this code tho ._.

    ok nvm... i got it working now! except i went over snakes sfx size limit.. freezes when clicking on him


    It COULD be possible that the tracklist modifier may clash with the code. I recently discovered that Dant's old Alternate Stage Loader codes don't play nice with RSBE and will cause the game to freeze on the SSS. Turn off Tracklist modifier and try RSBE.
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    « Reply #51 on: July 24, 2013, 10:52:15 AM »


    It COULD be possible that the tracklist modifier may clash with the code. I recently discovered that Dant's old Alternate Stage Loader codes don't play nice with RSBE and will cause the game to freeze on the SSS. Turn off Tracklist modifier and try RSBE.

    If this is true .. damn I Will preffer Dantarion´s alternate stage loader Sad
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    « Reply #52 on: July 24, 2013, 10:58:54 AM »


    If I know what memory addresses these codes use then I can probably modify RSBE's memory addresses so that it doesn't clash. That's not a guarantee, though.
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    « Reply #53 on: July 24, 2013, 12:19:22 PM »


    Yeah, honestly, I have no idea where in memory those old codes used memory. Now that I know better, I could just use the stack, but I didn't know better back then Tongue
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    « Reply #54 on: July 24, 2013, 12:46:48 PM »


    Has anyone got this working on Dolphin emulator? I can't seem to get it to work. The sfx file size is 600kb on Marth.
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    « Reply #55 on: July 24, 2013, 12:48:30 PM »


    Has anyone got this working on Dolphin emulator? I can't seem to get it to work. The sfx file size is 600kb on Marth.
    I wrote this code in Dolphin so it should work fine. Remember to leave an empty line at the bottom of the .ini file after you add the code. Also remember to include the FPC as well.
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    « Reply #56 on: July 24, 2013, 12:51:39 PM »


    I'm sorry but which .ini file? I use ocarina to enter the codes. I also have the FPC code
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    « Reply #57 on: July 24, 2013, 12:59:22 PM »


    well now im running into issue's with it... now the sounds wont even do anything.. :/

    20.bnk - falcon
    44.bnk - snake
    223.bnk - character select screen calls/characall

    i think it has to be filesize issue's..

    note:
    im using the file patch code 3.5.1 and the stage expansion pack 5.3 with tracklist modifier... idk if the stage expansion pack would cause issue's with this code tho ._.

    ok nvm... i got it working now! except i went over snakes sfx size limit.. freezes when clicking on him


    you got it working using tracklist moddifier? D:

    Yeah, honestly, I have no idea where in memory those old codes used memory. Now that I know better, I could just use the stack, but I didn't know better back then Tongue


    As far I remember your stage loader codes and youe custom song loader code cant be  used at the same time, because memory addresses, but I still preffer your stage loader code than RSBE or your custom song loader but, if there is a way to make those codes work together, that would be really, really good  Shocked
    « Last Edit: July 24, 2013, 01:05:45 PM by shadowXtreme » Logged

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    « Reply #58 on: July 24, 2013, 01:08:09 PM »


    I'm sorry but which .ini file? I use ocarina to enter the codes. I also have the FPC code
    Dolphin has built-in Gecko code support so there's no need to use Ocarina or any homebrew application. Just make sure "enable cheats" is selected in the config. Then, open the ini file at: dolphin/User/GameConfig/RSBE01.ini

    At the bottom of that file, add codes in this format:
    $Code title
    XXXXXXXX YYYYYYYY
    XXXXXXXX YYYYYYYY
    [empty space at bottom of file]

    The "$" is important. Once you've added all your codes in this way, go back into Dolphin, right-click Brawl and select "Properties", and go to the Gecko Codes tab to select all your codes. Then, launch Brawl as normal and your codes will work.
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    « Reply #59 on: July 24, 2013, 01:51:40 PM »


    how have I not noticed this? Shocked

    awesome! Grin

    Diddy Kong mentiond there's some SFX that glitch when replaced... >_>
    is the engine still unfinished??
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